Tailoring Guide


by Phillip Alex Haddox
Last updated: September 2001

Tailoring is the skill to create clothing, leather-based armor and various leather-based items and equipment. Each size of clothing (small, medium and large) requires skins and pelts from different types of animals. In addition, different type or armors and items require various qualities of pelts or skins (ruined, low, medium and high quality). The trickiest aspect of this skill is gathering enough skins and pelts to really increase you skill. This is probably why few players have this skill at the Master level; by the time they get it that high, they are usually on to better types of armor anyway. The reason to attain Master level in Tailoring is create unusual and utility items such as hand-made backpacks (10-slot containers), whips, magical gauntlets (monk only) and quivers.

Tailoring requires a smattering of many skills. In addition to the tailoring skill itself, you need to be (or need access to) a smith, a potter and a brewer.

In order to create the item, you place the component items in your sewing kit and hit the Combine button. The tables below will guide you through the different requirements for each item.

During early character levels, Patchwork armor is wonderful stuff. Ruined pelts are plentiful in newbie zones, the patterns are inexpensive and the armor class is far better than going naked. The ability to create Patchwork armor is why most people begin their training in tailoring.

Raising Skill

Before you even begin tailoring, you will need a Sewing Kit. There are two (2) types of kits, large and small. The only difference between them are the number of slots in the kit itself. If you can afford the large kit initially, just go with that (it is a few platinum pieces). Large kits are only available from the specialty tailoring vendors which also carry the Backpack, Quiver and other more rare patterns.

Next, as in all skills you pursue seriously and diligently, you should spend training skill points until you can no longer advance in that way. This usually gets you to a skill level of 21.

Until you reach a skill level of 82, you will work with nothing but silk swatches as primary components, so start gathering silk from Large Spiders or better as soon as you can! You will need close to 600 swatches over the coarse of your training to raise your skill, so start gathering them now. The best place to get silk is from Crag Spiders in Eastern Karana. They drop as many silks as six (6) at a time. You will need to be in your mid-20s before you can solo them, and a little earlier with a group. Their poison is quite potent, so beware, but the rewards are well worth it.

Work on Raw Silk until it tops out at 36. Start practicing on items that use only 1 silk swatch (which is everything but Pants and Tunics).

When Raw becomes trivial, move to Cured Silk. This is where it becomes a little more challenging as you either need to become a Brewer yourself, or need to have a good friend who is one. Cured Silk requires Heady Kiolas which are Brewing items that are not easy to make. In order to concoct Heady Kiolas on a regular basis, your skill needs to be over 100. Again, start working with the items that require only 1 swatch and as few kiolas as possible. Your best bet are masks (1 kiola) followed by gorgets, sandals, sashes and wristbands (2 kiolas). When Cured Silk becomes trivial at 82, you are ready to move to Reinforced Armor.

Reinforced is the final skill raising item to create. With the introduction of the silk armor types, Tailors are now able to completely bypass the abhorrently long and arduous task of collecting medium quality pelts to raise skill. In addition to the weight and non-stacking problems of pelts, medium quality pelts appear to be quite rare. The more expensive and more difficult pelt, the high quality pelt, is ironically far easier to come by.

High quality cat pelts are easy to come by on vendors in teen-level zones. There are no good uses for them other than by tailors and since they are a high-ticket item and heavy, low level characters love to gather and sell them to vendors almost immediately. The best place to find them is in West Karana at the vendors near Tower 2. If you wish to hunt for your pelts, you need to go back to the Tailor's dream zone, East Karana. Interestingly, you will not be able to find many pelts for sale in East Karana as most of the players there are high level and do not need the few gold they represent and will let the pelt decay rather than carry the 8.5 weight.

Places to Practice

Until you reach the Reinforced level, a great place to practice is in South Qeynos. In South Qeynos you have access to your bank, a brewing still and a basic tailoring vendor. Everything you need to get up to an 82 skill is in one zone.

Once you surpass Cured Silk and move to Reinforced, North Freeport is your new home. North Freeport boasts a bank, a forge and a basic smithing vendor. You need only go out of the zone to purchase patterns.

Places to Purchase

Standard Items
  • South Qeynos. Fhania's Leather and Thread.
  • East Freeport. Leather and Hide.
Specialty Items
  • Everfrost. Vendors outside Halas. Large kits and all special patterns.
  • West Karana. Inn North of Tower 2 (Alysa). Large kits and some patterns. Location 420, -4360
  • South Qeynos. Iala Lenard, vendor group in front of Lion's Mane inn. Large Kit, backpack and quiver patterns.

Other Skills Required

Tailoring requires items from several different trade disciplines. In addition to your primary Tailoring skill, you need to have the following minimum levels in these trade skills, or have someone you can count on to make the necessary components you need.

Brewing: 110
Smithing: 70
Pottery: 158

Brewing is required for making Heady Kiolas. Although trivial early on, your success rate does not become adequate until you reach Master level.

Smithing is required to make studs (studded armor) and boning (reinforced armor). Boning becomes trivial in the late 40's, but not a guarantee creation until around a 70 skill rating.

Pottery is required for poison vials, which are required for an Enchanter to create Viscous Mana, which, in turn, is required for Wu Fighting Gauntlets, one of your most prized creations. Poison vials become trivial at a skill of 148, but you still fail regularly until your skill reaches in the high 150s.

Sizes

Raw Silk Cured Silk Small Medium Large
Casters and Monks Monks Wolf pelts

Dwarf, Elf, Gnome and Halfling

Cat pelts

Barbarian, Elf, Erudite, Half-Elf and Human

Bear pelts

Barbarian, Ogre and Troll

Material Composition

Item Components
Backpack
(trivial at 88)
High Quality Bear Skin
Backpack pattern
Bearskin Potion Bag Grizzly Bear Skin
Silk Cord
Cured Silk Armor
(trivial at 82)
Silk swatch(es)
Heady Kiola(s)
appropriate pattern

Item Swatch Qty Kiola Qty
Mask 1 1
Gorget, Sandals (boots), Sash (belt), Wristbands 1 2
Cap 1 3
Cloak, Gloves, Mantle (shoulder), Sleeves 2 2
Pants 2 3
Gi (tunic) 3 2

Gnoll Fur Bundle 4 Gnoll Fur Patch Quarters
yeilds a cloak (AC 4, +5 cold)
Gnoll Fur Patch 4 patches of Gnoll Fur
Gnoll Fur Patch Quarter 4 Gnoll Fur Patches
Holgresh Fur Armor Holgresh Furs
Silver Thread
Vial of Distilled Mana
appropriate pattern

Item Holgresh Fur Quantity
Cap 2
Moccasins 3
Cloak 4

Large Bag Low Quality Bear pelt
Silk cord
Large Belt Pouch Low Quality Cat pelt
Silk cord
Leather Padding
(trivial at 31)
Low Quality pelt (any type)
Silk thread
Othmir Fur Armor Othmir Furs
Silver Thread
Vial of Clear Mana
appropriate pattern

Item Othmir Fur Quantity
Cap 2
Moccasins 3
Cloak 4

Patchwork Armor
(trivial at 26)
Pattern
Ruined pelt
Quiver High Quality Cat pelt
Quiver pattern
other recipes are hinted at
Raw Silk Armor
(trivial at 36)
Pattern, Silk swatch(es)
large sewing kit.

Item Swatch Qty
Belt, Boots, Wristbands, Cap, Cloak, Gloves, Gorget, Mantle (shoulders), Sleeves 1
Pants, Robe (tunic) 2

Reinforced Leather Armor
(trivial at 108)
Pattern, High quality pelt, Large sewing kit, Steel boning

Item Boning Qty
Bracer, Gorget, Mask 1
Cap, Cloak, Gloves, Shoulderpad, Sleeves 2
Boot, Pant 3
Tunic 4

Silk Bandage
(trivial at 21)
2 silk threads
Silk Cord
(trivial at 26)
3 silk threads
Silk Thread
(trivial at 151)
2 Spiderling silks
Silk Swatch
(trivial at 17)
2 Spider Silks
Shadow Silk 1 Shadow Wolf Pelt
1 silk swatch
1 scroll of Gather Shadows
(add extra pelt for large size)
Shadow Silk, Inky 1 Shadow Wolf Pelt
1 silk swatch
2 scroll of Gather Shadows
(add extra pelt for large size)
Small Bag Low Quality Wolf pelt, Silk cord
Studded Armor
(trivial at 57)
Pattern, Medium quality pelt, Large sewing kit, Metal studs

Item Stud Qty
Mask 1
Belt, Bracer, Gorget 2
Caps, Shoulderpads, Sleeves 3
Boots, Cloaks, Gloves, Pants 4
Tunic 5

Velium Hound Fur Armor Velium Hound Fur
Silver Thread
Vial of Clear Mana
appropriate pattern

Item Velium Hound Fur Quantity
Cap 2
Moccasins 3
Cloak 4

Whip
(trivial at 36)
1 medium quality wolf pelt
4 Heady Kiolas
Whip pattern
Wrist Pouch Ruined Wolf pelt
Silk cord
Wu's Fighting Gauntlets
(trivial at 88)
1 silk swatch
1 greater lightstone
4 Heady Kiolas
1 vial of Viscous Mana
Glove pattern

Weight and Armor Class

  Raw Silk Cured Silk Patchwork Studded Reinforced
Belt AC 2, Wt 0.4 AC 3, Wt 0.1     AC 4, Wt 1.0
Boots AC 3, Wt 0.4 AC 4, Wt 0.1 AC 3, Wt 2.5 AC 4, Wt 2.5 AC 5, Wt 2.5
Bracer AC 2, Wt 0.4 AC 3, Wt 0.1 AC 2, Wt 1.0 AC 3, Wt 1.0 AC 4, Wt 1.0
Cap AC 3, Wt 0.4 AC 4, Wt 0.1 AC 3, Wt 0.6 AC 5, Wt 0.6 AC 6, Wt 0.6
Cloak AC 3, Wt 0.4 AC 4, Wt 0.1     AC 5, Wt 2.0
Gloves AC 3, Wt 0.4 AC 4, Wt 0.1 AC 3, Wt 1.5 AC 4, Wt 1.5 AC 5, Wt 1.5
Gorget AC 2, Wt 0.4 AC 2, Wt 0.1 AC 2, Wt 0.5 AC 3, Wt 0.5 AC 4, Wt 0.5
Mask AC 2, Wt 0.4 AC 2, Wt 0.1   AC 1, Wt 0.4  
Pants AC 4, Wt 0.4 AC 5, Wt 0.1 AC 4, Wt 3.0 AC 5, Wt 3.0 AC 6, Wt 3.0
Tunic AC 6, Wt 0.4 AC 8, Wt 0.1 AC 6, Wt 4.4   AC 11, Wt 3.5
Sleeves AC 3, Wt 0.4 AC 4, Wt 0.1 AC 3, Wt 1.5 AC 4, Wt 1.5 AC 5, Wt 1.5
Shoulder AC 2, Wt 0.4 AC 3, Wt 0.1     AC 4, Wt 1.5
Wu's   AC 4, Wt 0.1
Magical
Emits light
     

Reducing Quality of Skins and Pelts

It is possible to reduce the quality of skins and pelts by using a Skinning Knife.

A skinning knife is an item created by Blacksmiths (per player skill). Combine the skinning knife and the pelt in your tailoring kit. Both the skin and the knife are returned. This process can be repeated until the desired level is obtained. NOTE: Using the skinning knife will only decrease the value of the skin or pelt and not increase it.

For example, a High Quality Bear Skin and a skinning knife are combined in a kit. A skinning knife and a Medium Quality Bear Skin are returned.


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