
Tailoring Guideby Phillip Alex Haddox Last updated: September 2001 Tailoring is the skill to create clothing, leather-based armor and various leather-based items and equipment. Each size of clothing (small, medium and large) requires skins and pelts from different types of animals. In addition, different type or armors and items require various qualities of pelts or skins (ruined, low, medium and high quality). The trickiest aspect of this skill is gathering enough skins and pelts to really increase you skill. This is probably why few players have this skill at the Master level; by the time they get it that high, they are usually on to better types of armor anyway. The reason to attain Master level in Tailoring is create unusual and utility items such as hand-made backpacks (10-slot containers), whips, magical gauntlets (monk only) and quivers. Tailoring requires a smattering of many skills. In addition to the tailoring skill itself, you need to be (or need access to) a smith, a potter and a brewer. In order to create the item, you place the component items in your sewing kit and hit the Combine button. The tables below will guide you through the different requirements for each item. During early character levels, Patchwork armor is wonderful stuff. Ruined pelts are plentiful in newbie zones, the patterns are inexpensive and the armor class is far better than going naked. The ability to create Patchwork armor is why most people begin their training in tailoring.
Raising SkillBefore you even begin tailoring, you will need a Sewing Kit. There are two (2) types of kits, large and small. The only difference between them are the number of slots in the kit itself. If you can afford the large kit initially, just go with that (it is a few platinum pieces). Large kits are only available from the specialty tailoring vendors which also carry the Backpack, Quiver and other more rare patterns.Next, as in all skills you pursue seriously and diligently, you should spend training skill points until you can no longer advance in that way. This usually gets you to a skill level of 21. Until you reach a skill level of 82, you will work with nothing but silk swatches as primary components, so start gathering silk from Large Spiders or better as soon as you can! You will need close to 600 swatches over the coarse of your training to raise your skill, so start gathering them now. The best place to get silk is from Crag Spiders in Eastern Karana. They drop as many silks as six (6) at a time. You will need to be in your mid-20s before you can solo them, and a little earlier with a group. Their poison is quite potent, so beware, but the rewards are well worth it. Work on Raw Silk until it tops out at 36. Start practicing on items that use only 1 silk swatch (which is everything but Pants and Tunics). When Raw becomes trivial, move to Cured Silk. This is where it becomes a little more challenging as you either need to become a Brewer yourself, or need to have a good friend who is one. Cured Silk requires Heady Kiolas which are Brewing items that are not easy to make. In order to concoct Heady Kiolas on a regular basis, your skill needs to be over 100. Again, start working with the items that require only 1 swatch and as few kiolas as possible. Your best bet are masks (1 kiola) followed by gorgets, sandals, sashes and wristbands (2 kiolas). When Cured Silk becomes trivial at 82, you are ready to move to Reinforced Armor. Reinforced is the final skill raising item to create. With the introduction of the silk armor types, Tailors are now able to completely bypass the abhorrently long and arduous task of collecting medium quality pelts to raise skill. In addition to the weight and non-stacking problems of pelts, medium quality pelts appear to be quite rare. The more expensive and more difficult pelt, the high quality pelt, is ironically far easier to come by. High quality cat pelts are easy to come by on vendors in teen-level zones. There are no good uses for them other than by tailors and since they are a high-ticket item and heavy, low level characters love to gather and sell them to vendors almost immediately. The best place to find them is in West Karana at the vendors near Tower 2. If you wish to hunt for your pelts, you need to go back to the Tailor's dream zone, East Karana. Interestingly, you will not be able to find many pelts for sale in East Karana as most of the players there are high level and do not need the few gold they represent and will let the pelt decay rather than carry the 8.5 weight. Places to PracticeUntil you reach the Reinforced level, a great place to practice is in South Qeynos. In South Qeynos you have access to your bank, a brewing still and a basic tailoring vendor. Everything you need to get up to an 82 skill is in one zone.Once you surpass Cured Silk and move to Reinforced, North Freeport is your new home. North Freeport boasts a bank, a forge and a basic smithing vendor. You need only go out of the zone to purchase patterns.
Places to PurchaseStandard Items
Other Skills RequiredTailoring requires items from several different trade disciplines. In addition to your primary Tailoring skill, you need to have the following minimum levels in these trade skills, or have someone you can count on to make the necessary components you need.
Brewing: 110 Brewing is required for making Heady Kiolas. Although trivial early on, your success rate does not become adequate until you reach Master level. Smithing is required to make studs (studded armor) and boning (reinforced armor). Boning becomes trivial in the late 40's, but not a guarantee creation until around a 70 skill rating. Pottery is required for poison vials, which are required for an Enchanter to create Viscous Mana, which, in turn, is required for Wu Fighting Gauntlets, one of your most prized creations. Poison vials become trivial at a skill of 148, but you still fail regularly until your skill reaches in the high 150s.
Sizes
Material Composition
Weight and Armor Class
Reducing Quality of Skins and PeltsIt is possible to reduce the quality of skins and pelts by using a Skinning Knife.A skinning knife is an item created by Blacksmiths (per player skill). Combine the skinning knife and the pelt in your tailoring kit. Both the skin and the knife are returned. This process can be repeated until the desired level is obtained. NOTE: Using the skinning knife will only decrease the value of the skin or pelt and not increase it. For example, a High Quality Bear Skin and a skinning knife are combined in a kit. A skinning knife and a Medium Quality Bear Skin are returned.
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