NBA Jam
| Game System: |
Super Nintendo |
| Cheat Category: |
FAQ |
| Game Company: |
Unknown |
| Game Category: |
Unknown |
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NBA JAM Frequently Asked Questions (FAQ)
for the Sega Genesis, Super Nintendo and Sega Game Gear versions
Version 1.3 -- April 7, 1994
Edited/compiled by Dan Amrich (AOL: DanAmrich)
*For best results, print in Courier font -- the spacing should
line up*
Welcome to NBA JAM! Here's what's currently known, unknown
and suspected about the home versions of Acclaim/Arena's NBA JAM.
SECRET PLAYERS:
On thew 16-bit versions of the game, access these players by
entering the first two initials of the player normally. On the
final initial, however, perform the button combination indicated.
On Genesis, hold Start and press either A, B or C, depending on
the character. For SNES, hold down L, R and Start and press
either X or A.
Character Genesis SNES
ARK Bill Clinton A X
NET Al Gore B A
MJT Mark Turmell A A
RJR Jamie Rivett B X
SAL Sal DiVita C X
AIR Air Dog A X
CAR Chow-Chow C X
QB_ Kabuki A X
ROD Scruff B X
SAX Weasel C X
DIS P-Funk C A
UW_ Warren Moon A A
After weeks of experimentation, only these 12 codes have appeared and
been confirmed. People consta
As in the arcade, there are "stats only" players. Entering
these initials will make the game respond vocally ("It's a
blowout," etc.) but you won't get a new face to play with. These
initials will let you play with the famous NBA people but with
different stats. Finding out what those stats, strengths and
weaknesses are will take a while, but that's half the fun.
These are Genesis only.
Genesis
GAP B,C
SNK C
ZOB B
JAZ B
CHR C
JMC C
Here are some SNES password combinations players have posted. These
feature incredible (sometimes impossible) win/loss records. There are a
LOT of these out there (mostly due to the work of Velocrptor!) but I'm
including just a sampling (thankea o do super dunks from the half-court
tip-off circle and the near vicinity. It apparently does NOT allea an uea
6BT Visitor's baskets worth 1 point more
2 SGFB-3JVN + NWFB-36BT Visitor's baskets worth 2 points more
3 SGFB-3NVN + NWFB-36BT Visitor's baskets worth 3 points more
4 SGFB-3TVN + NWFB-36BT Visitor's baskets worth 4 points more
5 SGFB-3YVN + NWFB-36BT Visitor's baskets worth 5 points more
6 SGFB-32VN + NWFB-36BT Visitor's baskets worth 6 points more
7 SGFB-36VN + NWFB-36BT Visitor's baskets worth 7 points more
8 SGFB-3AVN + NWFB-36BT Visitor's baskets worth 8 points more
9 SGFB-3EV6 + NWFB-36CA Home's baskets worth 1 point more
10 SGFB-3JV6 + NWFB-36CA Home's baskets worth 2 points more
11 SGFB-3NV6 + NWFB-36CA Home's baskets worth 3 points more
12 SGFB-3TV6 + NWFB-36CA Home's baskets worth 4 points more
13 SGFB-3YV6 + NWFB-36CA Home's baskets worth 5 points more
14 SGFB-32V6 + NWFB-36CA Home's baskets worth 6 points more
15 SGFB-36V6 + NWFB-36CA Home's baskets worth 7 points more
16 SGFB-3AV6 + NWFB-36CA Home's baskets worth 8 points more
17 RGPV-46Y2 All players have super defensive ability
18 BWPV-4A74 All players have super interception ability
19 BWPV-4A8W All players have super dunk ability
20 BWPV-4A7C All players are always "on fire"
21 BWRB-4A2C All players have infinite turbo
22 BWRB-4A24 "Juice" mode
23 BWPV-4A9J Shot success percentages displayed for all non-dunk shots
FOR ALL TIMER CODES, LEAVE SPEED ON 3
24 AA4V-J8N0 Timer counts down slower than setting 1
25 AA4V-K8E0 Timer counts down very slowly
26 AA4V-J860 Timer counts down faster than setting 5
27 AA4V-K860 Timer counts down very fast
28 AAEV-LADR Only need 1 basket to be "on fire"
29 AEEV-LADR Only need 2 baskets to be "on fire"
30 AWEV-2AFG + ANEV-LADR Need 4 baskets to be "on fire"
31 A0EV-2AFG + ATEV-LADR Need 5 baskets to be "on fire"
32 A4EV-2AFG + AYEV-LADR Need 6 baskets to be "on fire"
33 A8EV-2AFG + A2EV-LADR Need 7 baskets to be "on fire"
34 BCEV-2AFG + A6EV-LADR Need 8 baskets to be "on fire"
35 BGEV-2AFG + BAEV-LADR Need 9 baskets to be "on fire"
36 BLEV-2AFG + BEEV-LADR Need 10 baskets to be "on fire"
37 BLEV-2A9T Players 1 and 3 stay "on fire" when the other team scores
38 BLFB-2A2A Players 2 and 4 stay "on fire" when the other team scores
WHO AND WHAT ELSE *MIGHT* BE IN THE GAME:
The lovely cheerleaders from the arcade version, Lorraine
Olivia and Kerri Hoskins (both ex-Playboy models), are believed
to be in the game as secret players. I wrote a story for SLAM
magazine on NBA JAM that should be out soon; here's a
transcription of some of my interview with Dan Feinstein,
Acclaim's NBA JAM producer (yes, this was "on the record"):
DA: Now, correct me if I'm wrong, but the cheerleaders are in
the Game Gear version, but not the 16-bits. Is that right?
DF: Uh, I can't tell you about the cheerleaders. [laughs]
DA: Then, uh, scratch that.
DF: Yeah, I can't say anything about those cheerleaders. And
there are a lot of new hiddens.
DA: Oh, I didn't even mean as hiddens, I meant as display --
like, they're not in the attract mode of the game or anything,
are they?
DF: You're talking about the cheerleaders on the sidelines?
DA: Cheerleaders on the sidelines, you know, just them saying
"Hi, welcome to NBA JAM..."
DF: Oh...yeah. Yeah. Um, we ran out of room for that. But
there are a hell of a lot of surprises that make up for it.
While Mr. Feinstein sounded a little uncomfortable, I kinda caught him off guard
with the question, so that's certainly understandable. Plus, the nature of this
business involves hidden things that are not to be blatantly revealed; he's
simply not allowed to give anything away, and that's only fair as well. That,
along with STESS's confirmation of a cheerleader playing in the demo of an early
SNES EPROM and EGM's subsequent printing of photos from their EPROM, gave me
hope that perhaps they made the final cut, but lately, I'm thinking they've been
removed. Perhaps Mr. Feinstein reacted that way because he himself didn't know
if they'd be included in the released version. In any case, if they do exist,
they will NOT appear naked in theea " and Acclaim had to comply. Therefore, all
Shaq and Jordan codes you may receive are BOGUS and are merely an attempt by one
person to make themselves look cool. Don't believe the hype. Incidentally,
both men are working on their own games, neither of them basketball-centered:
Jordan will star in his own as-yet-untitled platform game, while Shaq will kick
and punch his way through "Shaq Fu," a Mortal Kombat-style fighting game. Both
are due this fall from Electronic Arts.
Charles Barkley, however, appears in SOME versions of NBA JAM. He signed a
separate deal with Accolade for the dreadful "Shut Up And Jam" game and will
therefore be in the early versions of the cart. The first run of the game will
feature Barkley and Kevin Johnson for the Suns; later versions will have Dan
Majerle with Johnson. If Barkley plays for the Suns on your copy of the game,
hold on to it!
Sadly and against all popular logic, Willie "Air" Morris Jr. is NOT in the home
version. Even though Air Morris is the most popular of the secret characters
from the arcade, Acclaim to keep only Turmell, Rivett and DiVita from the
original secret staff.
Two musicians, George "P-Funk" Clinton (leader of the 70's funk outfits
Parliament and Funkadelic) and Flea (bassist for the Red Hot Chili Peppers) were
both in early versions of the home games. Their pictures were shown in the
centerfold of the February 1994 issue of VideoGames Magazine. Feinstein said
that one of the two had been removed in lieu of another secret player, but
didn't say which; we now know that P-Funk *is* in the game. Reading the fine
print on your box shows a copyright notice for George Clinton's "P-Funk"
nickname, no less. That means Flea is *not* in the game, but for diehards won't
take no for an answer, his real name is Michael Balzary...
Other rumored secret characters that can be confirmed as FALSE: Barney the
Dinosaur, Beavis & Butt-head, Charles Manson,
Jeffrey Dahmer, Randall Cunningham, Jim Harbaugh, Magic Johnson, Larry Bird,
Julius "Dr. J" Erving, Ermac the Red Ninja, Rush Limbaugh, Darth Vader,
Superman, Al Pacino, Santa Claus, the Stay-Puft Marshmallow Man, Cool Spot,
Sinbad, Humpty Hump, Opraea t! Kintaro434 reports that the backboard shatters
in the fourth quarter after eight dunks. If you've al Many Genesis players have
reported problems saving their win/loss records with the battery backup. Rumors
are flying of a Sega CD version of NBA JAM for release in July; word has it that
CD owners will able to upgrade for $19 plus their old cart. This is not yet
completely confirmed, but reliable sources are starting to murmur about it, so
I'll throw it in as a guarded possibility. Acclaim's home verea s file,
confirming things and reporting back. Since much of the information has been
found and confirmed, I'm hoping this will be the last revision of this file.
Stop by the NBA JAM message areas where all of the above Jammers
hang out (hit AOL Keywords "VideoGames" and "Critics") and post
your questions, corrections and new info publicly. Just remember
to leave your ego at the door; working together works wonders.
Enjoy!
---
"NBA," "NBA JAM" and "NBA JAM SESSION" are trademarks of NBA Properties, Inc.
"Midway" is a trademark of the Midway Manufacturing Company. "Super Nintendo
Entertainment System" and "SNES" are trademarks of Nintendo of America, Inc.
"Sega Genesis" and "Sega CD" are trademarks of Sega Enterprises, Ltd. "Acclaim"
and "Arena" are trademarks of Acclaim Entertainment, Inc. "Game Genie" is a
trademark of Lewis Galoob Toys, Inc., and Game Genie codes are copyright 1994
Lewis Galoob Toys Inc.
This list has been created as a FREE PRODUCT, without the
approval or permission of any of the above parties, and is
intended for PRIVATE, NON-COMMERCIAL USE ONLY.
# END #
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