Baphomets Fluch



Game System: Sony Playstation
Cheat Category: Solution
Game Company: Virgin
Game Category: Adventure
Hint, Cheat, Walkthrough:  

BROKEN SWORD
============

Broken Sword is a very good adventure game. It has plenty humor and
plenty alternative ways. But, if you don't be careful you'll be
killed. I tried it often - on purpose, of course. It's fun to see
how silly George Stobbart do his action to save the world, it's even
fun to see George Stobbart dies because of his silliness. The one
thing not good in the game is the loading time, it sometimes ruin
the suspense (you'll see, you'll see), but it's still fun. Well,
now let's go to the game!

1.PARIS:
Pick up the newspaper,walk to the roadworks. After Rosso's interview
in the cafe, talk to Nico. Ask Nico about the clown and Plantard
(the victim) until she has told you all she knows and gives you her
phone number.

Walk to the roadworks and give the newspaper to the workman. Get
the tool from the toolbox inside the tent. Walk to the alley on the
right hand side of the cafe square. Use the tool on the manhole cover.
Get the clown's nose from the first sewer. Get the tissue and the
scrap of material from the second sewer.

Climb the ladder to the courtyard above. Show Rosso's card to the
concierge. Show the material to the concierge. Ask concierge about
the jacket. Say goodby to the concierge and return to the roadworks.
Telephone Nico and get her address. Exit the roadworks to the right,
to the Paris map. Go to Rue Jarry.

Talk to the flower seller to identify Nico's address. Try the door,
then ask the flower seller about Nico again. Go to Nico's apartment.
Show the material to Nico and take the photograph. Show her the nose.
Go to the Risee du Monde and show the photograph to the costumier.
Ask him about the clown. Leave the costumier taking the buzzer.

Telephone Todryk the tailor and ask him about Khan. Go to the hotel
Ubu. Speak to Piermount about herself and show photo. Try to get
key. Ask Piermount about key. Talk to Piermount about the key and
the assassin. When the receptionist has left, take the key.

Go upstairs. Use key on first door on the right. Open window and
climb out. Enter window to the right. Try leaving the room via the
door. Once assassin has been and gone, search the trousers he left
on the bed, to get the id-card and match-book. Leave room through
the door. Ask receptionist about safe then show him ID card.

Show Piermount the ID card, so she helps you retrieve manuscript
from safe. Go back to first room, stand on ledge, and drop manuscript
to the ground. I've tried to go outside directly , and I was killed,
I guess by Flap and Guido. Leave hotel. Go to alley behind hotel
and collect manuscript. Talk to Nico about Manuscript. Exit to map
and go to Museum. Examine tripod in the centre of the room. Go back
to Nico's apartment and tell her you're going to Ireland. Go to Airport,
go to Ireland.

2. IRELAND:
Talk to Maguire about Peagram and the dig. Go to MacDevitts. Talk
to Ron the poacher then say goodbye. Wait until Ron leaves a snare
on the table, then take the snare when he sneezes (you must do it
fast). Ask Sean Fitzgerald about the dig. Ask Doyle about Peagram,
the dig, and Fitzgerald, and then if he wants a beer. Ask him again
about Fitzgerald.. While Doyle is drinking, take the towel from under
his elbow. Ask Fitzgerald about the dig again.

Go outside and ask Maguire about Fitzgerald again. Go back inside
and ask Fitzgerald about the dig, Peagram, and the gem. Ask about
the package. When Fitzgerald has left and Maguire has burst in, go
back outside. Turn off the beer pumps by throwing the exposed switch
beside the pub door.

Go back into the bark and ask Mick Leary for a drink. Show him the
ID card. Use the snare on the glass-washer's plug. Go to the cellar
and undo the bolt holding the trapdoor. Go back to the street and
upon the trapdoor. Return to the cellar and pick the gem. Turn on
the tap and use it to wet the towel. Leave the pub and take the path
to the castle gate. Tell the farmer about Fitzgerald's abduction.
Climb the haystack. Insert manhole tool into wall, then click on
gap at top to climb over.

Approach the goat to the right of the trough (by clicking on the
ladder). As soon as the goat knocks you over, click on the plowshare
on the far left.When the goat is trapped, go to the ladder and enter
the excavation. Get some plaster from the sack. Move the stone idol
so it falls on the sand, then raise it to expose the holes. Use the
plaster on the holes in the sand. Use the wet towel on the plaster
in the sand (if the towel has dried, wash it in the cellar again).
Pick up the plaster replica and use it on the holes in the wall.
Enter the secret room.

3. BACK TO PARIS:
Show Nico the gem. Leave and go to Police Station. Ask Moue about
Marquet. Leave and go to Hospital.

Ask receptionist about Marquet. Show her your ID. Talk about Nurse
Grendel until she gives you directions. Go down corridor. Speak to
Sam the cleaner then unplug the cleaning machine. When Sam leaves,
go to the closet and get the Doctor's coat. Return to reception and
talk to the guy in the doorway. Go back up the corridor to the ward.
Attempt to walk thorough the ward. After the patient has stopped
you, speak to Benoir. Give him the pressure cuff, talk to him about
it, and tell him to use it on Eric Sopmash (the right hand icon).
Walk into Marquet's room and talk to him about everything.

Go to the museum and speak to Lobineau about the manuscript and
the night until he tells you about Spain. When the guard is not looking,
open the window, then when he goes to close it hide in the sarcophagus.
When the raid starts, push on the totem pole.

4. MOUNTFACUON CATACOMBS:
Talk to the juggler and attempt to juggle. Talk to the policeman,
show him the red nose. Talk to the juggler and attempt juggling again.
When juggler and policeman leave, use the sewer key to lift the manhole
cover and descend beneath the streets.

Examine the rightmost arch. Use the sewer key to break a hole in
the plaster. Pull level. Examine mechanism. Board boat and move the
boom over the right- hand path. Lower chain. Take the chain hook
and attach it to the exposed cog. Board the boat and turn the winch.Enter
next room.

Look through hole in the wall to see Templars' meeting. Look through
hole again. Go down the steps. Put the tripod on the stand in the
middle of the circle. Put the gem on the tripod.

5. SPAIN:
Use the pressure cuff on the hosepipe near the window where it enters
the house. Go into the house. Go down the passage to the rear of
the house. When the dogs scare George back into the hallway, left-
click on the armoire. Go upstairs. Talk to the Countess about everything.
Pick up the Bible on the lectern. Examine the checkered pattern on
the lectern. Talk to the countess about it. Talk to the Countess
while Lopes fetches the pieces. The chess puzzle: The white pieces
can only be placed on the middle column. Place the black king in
checkmate. Bishop at top, Knight in the middle, King below Knight.

6. SYRIA:
Go up the steps at the far right. Show the matchbook to the carpet
seller. Click on the steps to go up to the club. Try to go into the
Club Alamut's toilet. Read the sign. Ask Ultar about the sign. Return
to the main street again. Look at and talk to Arto - the kebab stall
holder near the steps to the carpet seller. Talk to Nejo about Arto.
Offer Nejo the red ball and answer YES when he asks if you mean it.
Use the phrase on Arto. Go back and talk to Nejo.

Go back to the club and give the toilet brush to the club manager.
Go into toilet, unblock the roller towel and take the towel. Go back
to Nejo's stall. Stroke the cat and then ring the desk bell on the
stall's counter. Pick up the broken statuette. Use the tissue on
the statuette. Talk to Duane and sell him the statuette in exchange
for $50 bill. Go back to club and show Ultar the photograph. Talk
to Ultar until he offers to take George to the Bull's Head hill,
then give him the $50 bill.

Meet Ultar at the truck and give him the roller towel. Use the stick/
towel on the crack at the cliff edge and climb down. Examine the
niche in the rock 'til the ring is found and pull it. Search Klausner's
body, look at Baphomet and read the inscription. Don't lie to Khan.
Say you want to die like a man. When he offers to shake your hand,
agree, but select the buzzer in the grace period. While he's down,
jump off the cliff.

7. MONTFAUCON CHURCH:
Show tarnished chalice to priest. Let him clean it. Examine right
hand tomb against the rear wall. Examine scroll in the statue's hand.
Use the lens with the scroll. Talk to priest again to recover chalice.
Go to museum again and talk to Lobineau about Baphomet. Go to the
Baphomet site from the Paris Map.

8. THE EXCAVATION AT THE INSTITUT NERVAL:
Go down steps to lobby. Click on the right hand door (toilet). Ask
Guard for the keys. Use keys on toilet door. Pick up soap from the
sink. Use the keys on the soap to make an imprint of the excavation
room key. Use the plaster on the soap. Use soap on water tap to wet
the plaster and copy the excavation key. Go back to lobby and give
keys back to guard. Go outside and try to use plaster key on painter's
pot. Go back down to the lobby and phone Nico. Go back and talk to
painter about phone. Dip plaster key in paint pot to make it look
real. Go back down to the lobby and examine the thermostat on the
left wall. Ask guard about the thermostat. Click on the thermostat,
turning it to cold. The guard then puts on his gloves.

Get the keys from the guard. Use the painted key on the keys to swap
it for the "real" excavation room key. Give keys back to Guard (he
can't feel the fake key with his gloves on). Try the key on the left
door. Phone Nico again and wait around. Go back to the lobby and
use Excavation key on the left door to enter the excavation room.
Use the polished chalice on the patch on the lower floor to see anatomorphic
projection. Go to Spain.

9. SPAIN:
Take the mirror from the utility room. Talk to the countess. Go to
the mausoleum and examine the candle. Use the window hook to close
the window. Use the tissue on the hook and then ignite it with
the left candles by the lectern. Light the big candle with the burning
tissue to receive the stone key. Take the Bible. Give the Bible to
the Countess and get her to look up the references. Talk to Lopez
about wells and how to find them.

Take twig from the tree by the utility room window and show it to
Lopez. Examine the Lions head and pull the tooth. QUICKLY move away
from it !!!! (click on left side of screen). Examine the exposed
wall. Use the mirror on the shaft of sunlight coming down from the
well to illuminate the keyhole in the wall. Locate the keyhole by
touching the secret door again, and then use the stone key on the
door. After returning to Nico, go to Bannockburn.

10. THE TRAIN:
Try to leave the compartment to trigger the guard's visit. Leave
compartment and head left down the corridor. After confronting Guido,
go as far left as you can. After George realizes Eklund is on the
train, go back to your compartment. Go to the second compartment
and talk to Geordie on the left. Open the window and climb up. Head
to the LEFT. Naah!! Just kidding, but try it if u want to die, I
did try it). Well go to RIGHT if you want to save your time

Enter the baggage car. When Guido is thrown off the train, pull the
emergency brake on left wall. Attempt to leave the carriage. After
talking to Nico, leave the carriage.

11. SCOTLAND, THE FINAL STAGE:
In the church tower, turn the handle on the wheel mechanism to break
it off. Take the cog and spindle. Examine the rubble until you find
a second cog. Use both cogs on the demon, then the handle. Enter
the crypt and walk through to the far exit.

Watch the cool movie. Grab the torch QUICKLY and throw it on the
gunpowder.

And, enjoy the cool Ending !!!!!
If you want to know: the hero got the girl, as usual.

P.S: After you finish the game, SAVE it quickly, then LOAD the game
again. Here you'll see something weird. I did it and I saw it, but
I don't guarantee it will work the same on you. If you see it, you
don't have to worry, because the game CD is alright.

Ari Nugroho
fun_ari@hotmail.com



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