Vigilante 8: Second Offense



Game System: Sega Dreamcast
Cheat Category: Solution
Game Company: Unknown
Game Category: Unknown
Hint, Cheat, Walkthrough:  

V V III GGG III L A N N TTTTT EEEEE 888
V V I G I L A A NN N T E 8 8 *
V V I G GG I L A A N N N T EEE 888
V V I G G I L AAAAAAA N NN T E 8 8 *
V III GGG III LLLLL A A N N T EEEEE 888

22 N N DDD OO FFFFF FFFFF EEEEE N N SSS EEEEE
2 2 NN N D D O O F F E NN N S E
2 N N N D D O O FFF FFF EEE N N N SSS EEE
2 N NN D D O O F F E N NN S E
2222 N N DDD OO F F EEEEE N N SSS EEEEE
Vigilante 8: 2nd Offense
For SEGA ½ Dreamcast
Walkthrough by Chad B. a.k.a. Hawk of War
Interactive version at http://www.geocities.com/HawkofWar4Life

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Contents
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1.) Random Information
2.) Updates
3.) Basic Controls
4.) Weapons
5.) Team/Character Descriptions
6.) Walkthroughs
7.) Level Tricks/Descriptions
8.) Codes/Game Tricks
9.) Have you ever...
10.) Luxoflux Messages
11.) Coming Soon List
12.) Thank You's

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1.) Random Information
----------------------

To start off, thank you for viewing my V8:2 walkthrough. I know currently
it's nothing special. If you want to help make this walkthrough better please use
one of the contacts below.

Also I would love for you to post my walkthrough on your gaming site. But
please, contact me first.

Contacts:
Email: hawk_of_war@hotmail.com ICQ: 12862620
AIM: HawkOfWar4Life
or on the www.gamefaqs.com Dreamcast V8:2 message board

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2.) Updates
-----------
**Sunday, January 23, 2000
- 1:28 PM Central Time -
I found an error that was just taking up space so I fixed that. It still doesn't
give me much room to work though. Thanks to Demonic Corn Chip for the Boogie Bio. Had to
try every trick to get it in there. Some things might be hard to read now.

**Saturday, January 22, 2000
- 2:00 PM -
I was able to start the Coyotes quest till I started getting that warning again.

**Friday, January 21, 2000
- 5:03 PM Central Time -
Ok now I'm confused. Somehow I managed to complete all the rest of the Coyotes.
Maybe it's not an error with my ram. Well anyways I'm trying to put together a bio for
Boogie. if you manage to make one before me and think I might like it, go ahead and
give it to me.
- 6:56 PM -
Interactive walkthrough opens. It's extrememly cheap right now and many pages
aren't up. They should be soon.

**Thursday, January 20, 2000
- 9:40 AM Central Time -
Ok some more done and changed to the correct format. My mistake. Changed a couple
combo moves descriptions and errors. Vigilantes quest started.
- 10:47 AM -
Vigilantes quest completed.
- 1:41 PM -
More errors found. Added cheat warnings. Character descriptions started now that I
found my instruction manual.
- 5:14 PM -
Had to add a couple things to Houston's special that I just found. Check to see.
Added 2 new sections "How you ever.." and Luxoflux Messages. I need to quit trying to update
so much.
- 9:58 PM -
Added "For SEGA ½ Dreamcast" and some more Character descriptions. Am I ever ganna
stop tonight? Ran out of RAM on this cheap computer so I had to stop. Also fixed a couple
of errors and tried things to save space.

**Wednesday, January 19, 2000
- 5:59:42 PM Central Time -
Everything restarted after a little accedent froze my computer. I hope I can
get everything the same.
- 8:34:30 PM -
Weapons and codes list completed.

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3.) Basic Controls
------------------
If your looking here then you need to read the instruction manual buba.

Analog Stick/D-pad = Steer Vehicle
A = Gas
B = Select Weapon
X = Brake
Y = Select Target
Left Trigger = Fire Selected Weapon
Right Trigger = Fire Machine Gun
Start = Pause
A + Y = Eject Propulsion Mechanism
B + Y = Toggle View
A + B + X + Y + Start = Software restart

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4.) Weapons
-----------
In this section the name of the weapon is shown in *'s followed by a short
description. Then comes the combo moves of each weapon followed by a description of
them. Some of the combo names are ones I made up because of none shown.

EXTRA INFORMATION: The instruction manual has some typo's. I just found that out.
Some info might seem wrong but it is not.

Guide:
^ = Up
\/ = Down
> = Right
< = Left
FMG = Fire Machine Gun

**Mosquito Machine Gun**
Rapid fire weapon that delivers extremely low damage. As the gun temperature
rises the fire rate decreases. Unlimited ammo. This weapon doesn't have to be highlighted
to be fired, just hit the right trigger button.
CALIBER: 5.56mm FIRE RATE: 720 rounds/min at low temperature


**Interceptor Missiles**
Homing missiles that have high accuracy but low damage. Accuracy, as with all
weapons, depends on the enemies avoidance level.
SPEED: 100 mph max RANGE: 1200 ft

Combos:
Halo Decoy
^ + ^ + \/ + FMG Cost: 2 missiles
Fires a double missile flaming flare that acts as a false target. Enemies lock
onto it insted of your vehicle. Enemies can still hit you with straight fire weapons.
The decoy is destoyed when it runs out of juice(about 10seconds)or hits something. Causes
no damage.

Afterburner
^ + ^ + ^ + FMG Cost: 2 missiles
Activates 2 missiles without detaching them from your vehicle giving a momentary
boost of speed. Great for more power over jumps or for getaways. Causes no damage.

Multi Missile
^ + ^ + > + FMG Cost: 2-4 missiles
Fires 2 to 4 missiles quickly in a row. Great for a multi angled attack. Causes
decent damage.


**Bull's Eye Rockets**
A straight fire weapon that causes good damage. Has no tracking ability.
SPEED: 120 mph RANGE: 650 ft

Combos:
Road Runner
^ + \/ + \/ + FMG Cost: 2 rockets
Fires a non-explosive rocket that, if it hits an enemy, attaches to a vehicle
and spins the vehicle out of control. This doesn't server a very good perpous because
it causes no damage unless it just happens push the enemy into something. It does cause
them to loose a good firing angle though.

Stampede
^ + \/ + ^ + FMG Cost: 2-5 rockets
Fires 2 to 5 rockets in just under a second. Causes very high damage if all the
rockets make contact. Extremely fun move and a good way to total a vehicle.

????
^ + \/ + > + FMG Cost: 2 rockets
I don't know the name of this combo and I don't realy know what it does other
than fires one red, one white, and one blue rocket. Causes low damage.

**Sky Hammer Motar**
Powerful weapon that is extremely inaccurate and slow. Has limited tracking ability.
RANGE: 1000ft

Combos:
Turtle Turnover
\/ + \/ + \/ + FMG Cost: 2 shells
A shell is fired that has so much force with it coming down with it that it forces
the enemy to flip over. Great for use against someone who really doesn't understand the
trick of righting one's self back onto their tires. Causes decent damage.

Crater Maker
\/ + \/ + ^ + FMG Cost: 2-5 shells
A gargantuan shell is fired to about half the normal highth of the motar(be careful
with that). Becomes about twice as accurate because of the size increase. Causes so much
damage that it actully leaves a crater in the ground(sorry it disapears after a while).
Causes desent damage to insanely high damage. Damage and crater size depend on the amount
of shells used. A defanat threat to some specials.

Flat Maker
\/ + \/ + > + FMG Cost: 2 shells
This fires a shell that , when it lands, causes anyone with-in a certain area to
have flat tires(I think). I'm not sure on damage rating.


**Bruiser Cannon**
A lagged cannon that can rotate 360 degrees. Turrent speed is a little on the slow
side making it hard to target smaller vehicles. Has a longer rage than posted but is so
inacurate at that point there's no use. Causes heavy damage.
CALIBER: 60mm RANGE: 850 ft

Combos:
Cow Puncher
\/ + ^ + \/ + FMG Cost: 2 shells
Fires a shell with extremely high force behind it. It can easily launch an enemy
halfway across any level. Fun to use just to annoy another human player or for a lauph to
see this tiny dot that was a enemy. Causes damage just above the Mosquito's level a.k.a.
very low.

Buckshot
\/ + ^ + ^ + FMG Cost: 2-6 shells
For those of you who know what a shotgun fires, this is the Vigilante 8 equivalant.
This fires from 2 to 6 shells all at the same time in slightly different direcetions giving
wide spred damage. If you manage to have the enemy near enough to hit it with all 6 shells
then the damage will be a threat to the motar's crater maker and some specials.

Bounceshot
\/ + ^ + > + FMG Cost: 2 shells
I'm not sure this is the real name of this move but it's not far off. This fires a
big blue shell that hits an enemy and then follows the ground in the oposite direction
(usually right back at you) untill it hits another car, an object of some sort, or a steep
incline on the ground where it bounces off in another direction. It bounces for about 10
times at most. I beleive it causes medium damage on each contact.


**Roadkill Mines**
A mine is a mine what can I say. It can be droped at any speed on just about
anything, even water! It packs quite a punch too.

Combos:
Bear Hug
< + > + \/ + FMG Cost: 2 mines
A very unique move indeed. This places a mine that sits and waits for anything
to come along. When the unwarery vehicle wanders into it's range it activates an
arificial garvity that drags the vehicle towards the center of the mine. By itself, it
doesn't cause any damage, but if you use it smartly you can place it in a danger zone
where to enemies will be attacked by something. This also is great to make sure your
enemy stands still for a while so you can totally open up on them with everything in
your arsonal.

Cactus Patch
< + > + ^ + FMG Cost: 2-6 mines
This move is very unique too. This places a big mine on the ground. When any
vehicle gets close to it it splits into however many mines you put into it. Each sperate
mine then has the power of a normal mine but in such a small area that multiple ones go
off at the same time causing massive damage. WARNING: You can only have so many of these.
After you place one or two they start to destroy previous place ones.

Floating Mine
< + > + > + FMG Cost: 2 mines
This launches a mine that floats at just the right highth to attack those vehicles
that are using the hover propultion mechanism. This actully follows the closest vehicle.
This can attack grounded cars and is the only mine that can attack floating cars. Causes
heavy damage.


**Brimstone Burner**
Yeah! They added a flamethrower. This is the new weapon for V8:2. Causes continuous
desent damage. Also catches the enemy on fire to continue the damage afterwards.
FIRE RATE: Continuous

Hot Foot
> + < + ^ + FMG Cost: 10 gallons(I guess it would be gallons)
This launchs a big ball of fire that skips across the ground twice sending flame to
the sides on each bounce. Can only catch an enemy on fire if the come in contact with the
flaming ball. Damage decreases after the first bounce. Causes massive damage if they come
in contact with the ball before the first bounce.

Firewall
> + < + \/ + FMG Cost: 2-16 gallons
This launches colums of fire from the front of the vehcile. There can be up to 8
colums and strech a good distance. They don't last very long but if something comes in
contact with one it will catch on fire and receive a fair amount of damage.

Oil Slick
> + < + > + FMG Cost: 5 gallons
This launches a puddle of non-burning oil from the front of the vehicle. If
anyone hits it they will loose control of their vehicle. By itself it causes no damage.

-------------------------------
5.) Team/Character Descriptions
-------------------------------

**Vigilantes**
The good guys, that basicly sums that up. Was in the origanal. Lead by Convoy in both
new and old.

*Sheila* (returning with same special)
Car: Wonderwagon
- 1st chassis = dune buggy
- 2nd chassis = dune buggy that would fit in a Tomb Raider game
Special: Tantum gun
- A rapid fire weapon that can knock weapons of enemy vehicles. Causes rapid low
damage.

Bio: Convoy's niece put her academic studies on hold when she received and allarming call
from John Torque. Apparently, the Coyotes had resurfaced, led by a mysterious new
leader, and both her uncle and Houston were missing!

Hawk's Notes: A good choice. Well rounded for those who like speed. Her weapon is extremely nice
to have her special when being attacked by heavy hitting weapons.


*John Torque* (returning)
Car: Thunderbolt
- 1st chassis = sleek sports car
- 2nd chassis = an even sleeker sports car the a weird intake
Special: Wheel O' Fortune
- A semi-auto weapon that fires shells that burst in a flash of white light. Every now
and then it fires a stronger shot that is twice as powerful, it even knocks Torque
backwards. Normal shells are high damage and the others are twice as powerful.

Bio: Horified when he found his friends Convoy and Houston missing, J.T. unearthed a couple
old Mosquitos from Convoy's backyard and set out on a search for his friends...

Hawk's Notes: Also nice to use. His special will knock your enemies around.


*All-Star Trio* (new)
Car: Dakota Stunt Cycle
- 1st chassis = off-road bike with a passanger seat attached
- 2nd chassis = Bike gang type motorcycle with passanger seat
Special: Soaring Glory
- Patriotic(red,white,blue) fireworks are launched high into the air. From
there they head towards your target and come crashing down on it. Has extremely
limited range. Also has the ability to knock off sheilds. Causes insane damage.

Bio: Tomey, Romey, and Leilah began touring at the age of 14 and their incredible stunt
shows soon captivated audiences nationwide. In 1977, they set out for the southwest
in search of their missing sister.

Hawk's Notes: Bad, bad, BAD choice. Tends to dirft back and to the left. Once you get the
second chassis it doesn't drift as bad though.


*Houston* -Locked- (returning with a new team and special)
Car: Samson Tow Truck
- 1st chassis = beat up old truck with a flat bed
- 2nd chassis = sleeker truck with pic-up tuck bed
Special: Tow Hook
- This shoots a rope with a hook attached. If it comes in contact with an enemy
it catches. It only deals damage if stress is put on the tow cable. It can deal
damage even through a sheild and automaticly removes any propultion mechanism
on contact. Causes a varity of damage possiblities.

Bio: After freeing herself of OMAR's mind-control device, Houston slowly recovered. She
married ex-Vigilante Convoy. However, her dark past continued to haunt her - she
still suffers from amnesia and nightmares. She knew OMAR would be back.

Hawk's Notes: An o.k. choice. A little on the slow side. Her special is extremely fun.
If you use the hoverpad flying technique then you can dish out almost a one move
kill on the high damage setting.


*Convoy* -Locked- (returning with a new special)
Car: Livingston Truck
- 1st chassis = Your normal everyday truck with trailer(with the exeption of weapons)
- 2nd chassis = Cad with bed compartment tractor with tanker trailer
Special: Rolling Thunder
- Have you ever wanted to use a trucks horn? Heres your chance. You enemies will
loose there hearing when hit by these sound waves, not to mention find them selves
flying. Causes desent damage.

Bio: Convoy, the newly married Vigilante trucker, and his wife, Houston, were on the road
when they spotted three unusual vehicles approaching from the opposite direction.
Before Convoy could react, the vehicles opened fire...

Hawk's Notes: Truthfully I wouldn't pick Convoy. He's big and slow. He does have the highest
armor in the game. Also that trailer provides nice protection from the back. It also
acts as a time bomb when detached. The 1st chassis trailer has a chain reaction
explotion(also seen in opening video). The 2nd chassis trailer has a longer"fuse"
and emits a gigantic explotion. But, like in real life, the trailer henders
stearing ability.


*Dave's Cultsmen* -Locked, No quest- (new people, old special)
Car: Xanadu RV
- 1st chassis = Rickety old RV with hippy stickers and a I Love NY bumper sticker
- 2nd chassis = Brand new high tech RV
Special: Super Invation
- Super? It has half the power of the original. Three saucers still come down and
bounce off the enemy. Causes low damage.

Bio: <Made by Hawk of War> After the disapperance of Dave, UFO fanatics everywhere began
top scan the skies for even the slightest peep of his voice. This caused the creation
of Dave toys and other merchandise. Out of all the Davemania arose 3 UFO freaks that
claimed Dave told them to follow his ways in the upcoming Coyote War.

Hawk's Notes: Bad choice. Slow and low armor for it's size. The special also just plain sucks.

--------

**Coyotes**
These guys are just plain bad. This is a badly orginized group of badies making a
return from the original game. This time they are led by the ex-Vigilante, Slick Clyde.

*Dallas 13* (new)
Car: Palomino XIII
- 1st chassis = High tech sports car, lights for wheels
- 2nd chassis = Old Fashond mussle car with newage paint job, still lights for wheels
Special: Mega Collider
- A beam streams from the front of 13's vehicle that pushes and causes damage to
anything caught in it. Locks Dallas in place and fully protects from frontal attack.
Leaves the rest of him open.

Bio: 2017: Dallas 13 was the latest and most advanced "biobot" in OMAR's long line of
cybernetic henchmen. Dallas was created specifically for Lord Clyde's Mission
'70's.

Hawk's Notes: A good choice. Great acceleration and speed. Watch where you use the special.


*Molo* (returning)
Car: Blue Burro Bus
- 1st chassis = Exactly like his school bus only blue and says prison stuff
- 2nd chassis = Can you say "Max Security?" Looks more like a train engine
Special: Smog Check
- Same ol' smog check, clouds of smoke with a farting voice-over in the background.
Can stall another car. Causes high damage.

Bio: Disillusioned after the Coyotes' defeat, Molo began burglarizing gas stations and
trailer parks. He was eventually caught and sent to "Juvie" hall. He rejoined the
Coyotes after Clyde busted him out during a prison transport.

Hawk's Notes: Not exactly the easiest to drive, but still fun. That special voice-over gets
annoying no mater how preverted you are.


*Nina Loco* (new)
Car: El Guerrero
- 1st chassis = Old pic-up
- 2nd chassis = Adventure style pic-up
Special: Lemming Missile
- This missile atracts the lock-on of every person on the level, friend or foe.
This causes everyone to momentarily lock on your target. Nullifies radar jamming
icon pick ups. Causes low damage.

Bio: A master smuggler and dealmaker, Nina managed to stockpile most of the classified
weaponry that was originally stolen from the millitary by the Coyotes. Wanted
by the FBI and Mexican mob, she gladly signed up with Clyde.

Hawk's Notes: Here's another person I wouldn't really choose. Her rates are good but her
special just doesn't have a good punch.


*Lord Clyde* -Locked- (returning with a new team and special)
Car: Excelsior Stretch Limo
- 1st chassis = Normal limo with black cloth roof
- 2nd chassis = Same but more streamlined and a solid metal roof
Special: Chain Lightning
- This gets it's name from it's affect. It forms a chain of near friend or foe
vehicles that are loacted around Clyde. Each person increases the effective
range of this move. Deals desent damage to all cars caught.

Bio: 2017: Ex-Vigilante Slick Clyde turned OMAR leader. In his most desperate move yet,
he acquired a time-travel device to send himself back to the days when OMAR still
had a chance of putting America out of business - the '70's.

Hawk's Notes: It's rather fun to drive a limo. It's also fun to destroy the back of his
first chassis, you get a view inside. The special is kinda cool too.


*Obake* -Locked- (new)
Car: Tsunamie
- 1st chassis = Small and very low space, all view window, custom propultion
mechanisms
- 2nd chassis = Still small, covered view window, bad look with propultion
mechanisms
Special: Rift Blade
- This is a small blade attachment on the front of your car that, when activated,
acelerates you to top speed in a bleam of white light. Deals very high damage.

Bio: Lord Clyde's favorite pupil, Obake, was adopted by OMAR as a small child and trained
as a special operative for the company. She was requested to accompany Clyde on
his latest mission to the past.

Hawk's Notes: A good choice. She has a small over stearing problem though, not to mention
low armor. A couple hits with any weapon will take you out.


*Boogie* -Loacked, No quest- (returning)
Car: Marathon
- 1st chassis = Extremely compact car
- 2nd chassis = Compact pic-up truck
Special: Disco Inferno
- Like Super Invation, it's the same weapon only less powerful. The deference isn't
as noticable though with the Disco Inferno. Floating inflatable disco ball that
throws multi-colored flares towards your target. Causes desent damage.

Bio: <Made by Demonic Corn Chip> The slammer wasn't exactly the perfect place for Boogie to
pull a dance move. Once Clyde broke him out, the party got started all over again!
Boogie stole the sheriff's Marathon and set out to rock the dance floor with the
Vigees!

Hawk's Notes: Iffy choice. Really I can't say much on him. He's not my first choice let
me put it that way.

----------------------
6.) Quest Walkthroughs
----------------------
In this section, there is only 3 walkthroughs, one for each team each person of each
team follows that walkthrough. Therefore Dallas 13 and Molo have the same quest as Clyde.
In this section I will give the first 2 requirements followed by the location of the
major points for each objective. Notice that objective C will always be destroy all enemies,
therefore there's no reason to list it. Also notice that an enemy can always carry a required
object no matter if I have put so down or not. If you don't find what your looking for in these
locations, start killing. Also note that there won't always be an itea in the location I
desplayed.

****VIGILANTES****

(1)Arizona, Meteor Crator Enemy count: 1 normal
A.) Locate enemy documents
- collect 2 Briecases
B.) Protect Meteor Observatory

- The Observatory is the big building with the tower on it.
POSSIBLE LOCATIONS:
- Area behind observatory reached by entering the side door
- Under observatory overhang
- Between drive-in movie screen and ticket booth
- behind donut shop on cliff


(2)Louisiana, Ghastly Bayou Enemy count: 1 normal
A.) Retrieve Coyote stash from Tombs
- collect 2 Briefcases
B.) Protect Tombs

- The Tombs are the rectangle and small house looking things surounding the big
building that you can warp through.
POSSIBLE LOCATIONS:
- This is kinda tough if you haven't done it before. You have to hit random tombs
untill a briefcase pops out. The only problem is not every tomb houses a briefcase.
Don't sit there all day destroying tombs because briefcases don't pop out. After
a short time quit otherwise you'll destroy the tomb and fail.

(3)Florida, Launch Site Enemy count: 2 normal
A.) Disarm NASA building and Comm Tower
- collect 3 bombs
B.) Protect and launch Apollo Rocket

- You launch the rocket by blasting open the door on the NASA building and then enter.
If you enter again before you start hearing "Go for Throttle up" then it will stop.
If you enter again after you start hearing that then you will launch the rocket.
POSSIBLE LOCATIONS:
- In NASA launch control room(the one used above)
- On small island reached by shallow water or by hydrofloaters

(4)Pennsylvania, Steel Mill Enemy count: 1 normal + 1 maxed
A.) Locate Spare Parts
- collect 3 supply boxes
B.) Protect money train

- The money train is the object on the track that looks like a train of today(duh!)
that is moving, not stationary meaning that the unhitched cars are ok to destroy.
The train can become stationary if the engine is destroy but still don't destroy
it.

POSSIBLE LOCATIONS:
- In money train, use the same technique used on the tombs on all cars of the train.
- On the opisite of the train tracks side and to the right from the starting point.
- Directly behind the starting point.

(5)Minnesota, Power Plant Enemy count: 3 normal
A.) Disarm Plant booby traps
- collect 3 bombs
B.) Protect Nuclear Reactors.

- The reactors are actully out of the way and are almost impossible to destroy on
accedent. They are in the big towers near the start.
POSSIBLE LOACTIONS: (all in building)
- Between Turbines(big orange red things)
- Under pipes from the wall
- In control room, up the ramp

(6)Utah, Winter Games Enemy count: 3 normal
A.) Bring stolen prize money to Lodge
- collect and deliver 3 Briefcases
B.) Protect Lodge

- The Lodge is the big building at the bottom.
POSSIBLE LOACTIONS:
- IN ENEMIES!!! This is one heck of a hard level. There is one briefcase in each enemy.
Take this one at a time otherwise you will be running around and run out of time
before you can deliver all the items. Destroy one enemy and take his briefcase to
the lodge and repeat till your done. Make sure you are near the lodge when you
kill the last enemy.

(7)California, Pacific Harbor Enemy count: 3 normal + 1 maxed
A.) Locate shipments of contraband fuses
- collect 4 supply boxes
B.) Protect Barge

- If you don't know what a barge is your either a little kid or don't get out enough.
It's a ship, and sence there's only one ship in this level it shouldn't be too hard.
POSSIBLE LOCATIONS:
- Oppositeside of the bridge to the right, near containers
- In the big group of containers towards the back of the level
- In the buildings at the back of the level
- In the dockhouse(building with open 4 doors, 3 with ramps, sticking out to water)
- In water just next to dockhouse

(8)Alaska, Alaskan Pipeline Enemy count: 3 normal + 1 boss
A.) Dispose booby trap bombs into ocean
- collect and deliver 5 bombs
B.) Protect Oil Silos

- The oil silos are the round structures scattered throughout the level.
- The ocean is the black water(oil?) at the end of the stage.
POSSIBLE LOCATIONS:
- Under/over walkways linking oil silos
- Under machinary archway just right of the level start
- Under pipeline supports

****Coyotes****

(1)Arizona, Meteor Crater Enemy count: 1 normal
A.) Locate extra explosisves
- collect 3 bombs
B.) Destroy Gas Stations

- If you don't know what a gas station is, you are in trouble. There's one behind
the starting point and another on the cliff. You only have to destroy 1.
POSSIBLE LOCATIONS:
- Under observatory overhang
- Behind mesa(flat mountian) behind the drive in movie
- Behind donut shop near the start
- In hiden area behind observatroy talked about in the Vigilante quest

(2)Utah, Winter Games Enemy count: 1 normal
A.)Lift prize money
- collect 4 breifcases
B.) Destroy Lodge

- As said before, the lodge is the big building at the bottom of the level.
POSSIBLE LOCATIONS:
- At the end of the ski jump
- Hovering off the 1st place stand(use as a ramp)
- On platform below scoreboard
- On ledge of lodge, break open door and enter
- In corner of the back of the lodge

-----------------------------
7.) Level Tricks/Descriptions
-----------------------------
***COMING SOON***

---------------------
8.) Codes/Game Tricks
---------------------
WARNING: DO NOT SAVE YOUR GAME WHILE YOU HAVE A CODE ON UNLESS YOU WANT TO USE THAT
CODE FOEVER!!!!!

Enter a code by going into the game status screen and hitting the left and right
triggers at the same time.

Get attacked by three enemies simultaneously
UNDER_FIRE

Big wheels
GO_MONSTER

Fast action in arcade mode
QUICK_PLAY

Maximum speed for all cars(400+ but doesn't show)
MORE_SPEED

Weigh down the cars for massive ramming damage
GO_RAMMING

Floats the cars off of wheels but not propultion mechanisms
JACK_IT_UP

No enemies in arcade mode
HOME_ALONE

Low gravity
NO_GRAVITY

No weapons delay(causes problems with some characters)
RAPID_FIRE

No wheel attachment icons
DRIVE_ONLY

Same cars in multiplayer and arcade mode
MIXED_CARS

Slow motion
GO_SLOW_MO

Increased damage and force from missiles(causes problems with some characters)
BLAST_FIRE

View all ending sequences, click on a perosn for long movies
LONG_MOVIE

Open all original Vigilante 8 levels(highly sugested)
OLD_LEVELS

--------------------
9.) Have you ever...
--------------------
This is a little section that is here for the heck of it. It's a list of funny things
I have seen happen or I have done. Some are just strange. Some are just plain stupid. Some are
also there to just chalenge you.

So, Have you ever...
... Totaled yourself?
... Fired your machine gun an entire game?
... Tried to fire one machine gun bullet at a time?
... Noticed that in the Site 4 level the spaceship is gone?
... Blown the heck out of everything on a level before touching an enemy?
... Gotten over 100 kills in survivel?
... Actully gotten enough people and controlers to play 4 player?
... Actully gotten enough people but not controlers to play 4 player?
... Noticed that on the ghost town level you feel the vibrations of the track when hovering
above it?
... Gotten your view to a very high view?
... Figured out how I did the above(EMAIL IF YOU HAVE OR DIE!)?
... Found out a secret you not telling me? (HA! I can read minds.) ;-)

---------------------
10.) Coming Soon List
---------------------
more character descriptions
- baisc speed, armor, etc. settings
- Boogie's bio
finish quest walkthroughs
level tricks
interactive walkthrough updates
more Luxoflux messages
more Have You Ever...'s

----------------
11.) Thank You's
----------------
Luxoflux ½ (www.luxoflux.com)
Activision ½ (www.activision.com)
SEGA ½(www.sega.com)

Vigilante 8 Team
Vigilante 8: 2nd Offense Team

GameAdvise(www.gameadvise.com)
GameFAQs(www.gamefaqs.com)
and everyone on the GameFAQs Dreamcast message board



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