Pokemon



Game System: Nintendo Gameboy
Cheat Category: Game Guru
Game Company: Unknown
Game Category: Unknown
Hint, Cheat, Walkthrough:  

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Additional GameShark codes for Pokemon Yellow
by: James Donald (jdonald@uclink4.berkeley.edu)
v0.3 1/22/2000
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Contents
1. Introduction
2. Pokegods
3. Nostalgia codes
4. Sprite codes
5. Miscellaneous codes
6. Finding more
7. Disclaimer

=======================
1) Introduction
=======================

The common list of GameShark codes for Pokemon Yellow can be found at:
GameFaqs
http://www.gamefaqs.com/portable/gameboy/game/23705.html
InterAct
http://www.gameshark.com/game_titles/gameboy/pokemon_yellow/gameshark.shtml
Game Shark Codes Creators Club
http://www.cmgsccc.com/gb/poky/
and some other places.

This document is a list of some decent GameShark codes for Pokemon Yellow that
aren't found in the common list.

If you're reading this I'll assume you're familiar with the common list. For
example, you should know easily how to get 99 master balls, form a team of six
Mewtwos, Make a Bulbasaur with Fire Blast, etc.

The most recent version of this document can be found at:
http://www.ocf.berkeley.edu/~jdonald/pokeygs2.txt


=======================
2) Pokegods
=======================

The accepted definition of a pokegod is a pokemon with a type number greater
than 150. Mew is one pokegod, and in fact he's the only real pokegod in Pokemon
red/blue/yellow.

However, there's a few lamers like me who fool with the GameShark and try the
104 quantifier digits that don't correspond to any real pokemon. These all make
garbage-glitch pokemon, but 13 of these garbage pokemon in red/blue have type
numbers greater than 150. So what these lamers then did was, for example, they
would see that pokemon #240 had a grass icon, so they'd make up the story that
pokemon #240 in red/blue was "Sapusaur", a pokegod which was the evolved form
of Venusaur. Some other such Pokegods in red/blue include Pikablu, Locustod,
Rainer, Raticlaw, Sapusaur, Charcolt, and Millenum.

One lame thing about these pokegods is that there's a whole different set of
them in yellow from in red/blue.

Here's an example of a typical list of instructions to get a pokegod in the red
or blue versions. This is one of the few Pokegods that have some quantifier
digits that are the same in the red/blue and yellow versions.

How to get #205 Rainer:
Code: 01C164D1 (on the yellow version this would be 01C163D1)
Evolves from: Blastoise
Then go to the name rater and rename in RAINER in all caps.
Then Rainer is yours!

Most of the instructions to get Pokegods are like this, which makes them pretty
misleading. First off, "evolves from" is a misnomer designed to make the
pokegods seem more meaningful. "Evolves from" really means "patch it from."
Furthermore, it doesn't even matter what pokemon you patch from. You could have
a Pikachu or a Charmander and you'd still end up with pokemon #205. Second,
these instructions imply naming it RAINER in all capitals is key to making an
authentic Rainer. In truth it doesn't matter what you name it, or whether you
name it all.

Here's two real and accurate methods of getting pokegods. The GameShark codes
given here are for the yellow version of Pokemon. I've also listed the pluses
and minuses of each method.

1) Catch them.
1. Use the GameShark code 01??D7CF, where ?? denotes the
quantifier digits of the pokegod you wish to catch.
2. Run around in grassy areas or caves.
3. When the pokegod pops up, throw a master ball at it.
+ You don't need to bother going to the name rater afterwards to fix the
default garbage name, since you get to give it a nickname on the spot.
+ You get to see the pokegod's native skill set, although it's probably
not very interesting.
- Some of the quantifier digits of the pokegods are the same as digits
for starting trainer battles, i.e. you may end up fighting Koga who
then brings out the pokegod. To get around this, use the "Steal other
trainers' pokemon!" code featured near the end of this document.
- Some pokegods change into other pokemon like Rhydon right after you
catch them.
- Some pokegods are more likely to crash the game with this method.

2) Patch them from existing pokemon.
1. Use the GameShark code 01??63D1 (or one of the other five pokemon
modifier codes), where ?? denotes the quantifier digits of the
pokegod you wish to create.
2. Turn on the GS switch when the existing pokemon you wish to use is
in the first position (or another position if you used one of the
other five codes).
3. Go to the name rater in Lavender Town (optional).
+ This method is a bit faster than the other one, if you already have
some dummy pokemon to spare.
+ This method rarely fails or crashes your game.
- You don't get to name the pokegod on the spot.
- You don't get to see the pokegod's skills set (although you probably
probably don't care about that).
- The pokegod's "extra type byte" (see below) is still set to that of
the original pokemon.

Stabilizing the pokegods:
Well, since all the pokegods except for Mew are just glitches, some have a
tendency to crash the game. To get rid of some of these crashing tendencies,
you can use what I call the "extra type byte." For some reason, each pokemon
has _two_ bytes that identity its type. Normally, both of these bytes should
be set to the same value. But for some reason, if they're different, the game
functions just fine and will save both of those values if you store the pokemon
into Bill's PC or whatever. The "extra type byte" defines what color your
pokemon is in battle, what Ditto transforms into if he sees your pokemon, and
a few other minor things. Because of this, setting the "extra type byte" in
your pokegod to that of a _real_ pokemon can prevent your pokegod from crashing
your game. If your pokegod still has crashing tendencies you should then set
the "extra type byte" to that of Pikachu (quantifier digits: 54), because the
special features of Pikachu (special sounds and the like) will make your
pokegod even more stable. GameShark codes for setting the "extra type byte":
01??6AD1, 01??96D1, 01??C2D1, 01??EED1, 01??1AD2, 01??46D2 for the first,
second, third, fourth, fifth, sixth pokemon, respectively.

There are 15 pokegods in the yellow version, not including Mew. For their
names, I'll use whatever the corresponding pokemon is called in Pokemon
Gold/Silver (Japanese version for now).

#159 - Arigeitsu
Quantifier digits: ED

#176 - Togechikku
Quantifier digits: 00

#195 - Nuo
Quantifier digits: EB, F3, F6, FB, or FC

#202 - Soonansu
Quantifier digits: E2 or DC

#203 - Kirinriki
Quantifier digits: E7 or C4

#205 - Foretosu
Quantifier digits: C1 or D8

#207 - Guraiga
Quantifier digits: E3 or DD

#215 - Nyuura
Quantifier digits: E6

#229 - Herugaa
Quantifier digits: CA

#230 - Kingudora
Quantifier digits: C2

#234 - Oddoshishi
Quantifier digits: E1

#245 - Suikun
Quantifier digits: DE

#250 - Houou
Quantifier digits: BF, DB, or E4

#254 - Beepin (for lack of any real name)
Quantifier digits: D9 or D6

#255 - Millenum (for lack of any real name)
Quantifier digits: E0

By the way, Missingno does not count as a pokegod, since its number is
less than 151. Aside from that fact, however, it isn't any different
from the pokegods mentioned here.

#000 - Missingno
Quantifier digits: 1F, 20, 32, 38, 39, 3D, 3E, 3F, 43, 44, 45, 4F, 50, 51,
56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 8C, 92, 9F, A0,
A1, A2, AE, AF, B5, B6, B7, or B8

Once you've got some stable pokegods, you can put them in your team
of six or store them in Bill's PC, save your game, remove the Game
Shark, then go show off your Pokegods to the kids at the playground.


=======================
3) Nostalgia codes
=======================

After you've passed some point in the game, you might want to go
back to it.

To be able to fight Gym leaders again:

010054D7
0100A5D5
- Brock

01005DD7
- Misty

010072D7
- Lt. Surge

01007BD7
- Erika

0100B2D7
- Sabrina

010091D7
- Koga

010099D7
- Blaine

010050D7
- Giovanni

To bring back some other nice people/things:

0100F5D7
- Jessie & James (Mt. Moon)

01001AD8
- Jessie & James (Game Corner)

010068D7
- Jessie & James (Pokemon Tower)

010036D8
0100BCD5
- Jessie & James (Silph Co.)

010002D8
- S. S. Anne


=======================
4) Sprite codes
=======================

My dream sprite code is one that makes Misty follow Ash around like on the TV
show. Here's some junk I've come up with in the search.

01021EC2
- Many sprites look like Pikachu.

0122F2C1
- Misty follows you around in place of Pikachu.
Only in the Cerulean Gym.
Yeah, getting Misty to follow you around is my dream code, but I hardly
succeeded in finding it. The code given here (1) only shows Misty inside
the Cerulean gym, (2) always has her facing downward, (3) makes your
follower Brock in Pewter gym, Officer Jenny in Vermillion City, Nurse Joy
in the pokemon center, Gary in a lot of places, and other people in other
places.


=======================
5) Miscellaneous codes
=======================

01??40DA (hours)
01??42DA (minutes)
- Playing time modifier.

010054D3
- Maximum text speed.
Save the game with this option on and text will always flow without delay
even after the GameShark is removed.

01FF0AD7
01FF0BD7
- FLY can reach every city.

01??6FD4
- Pikachu's happiness modifier.

010138CD
- Walk through walls.
Unlike some other walk-through-walls codes, takes effect instantly.

0101FFD6
- Move at bicycle speed anywhere.

0102E4C5
- Jump higher in the Pikachu's Beach mini-game.

01201DD3
018CF6C3
0192F8C3
0193F9C3
- Mist stone.
There have been ridiculous rumors about a mist stone in the Pokemon red and
blue versions. One of the supposed ways to get the mist stone in Pokemon
red and blue is to put the codes 10939482, 01939482, and 01931ED1 into a
GameShark and then use the itemfinder all over the Seafoam Islands. Know
that those three GameShark codes are completely fake. I came up with my
own set of four codes here for a mist stone in Pokemon Yellow. Basically,
these put a fire stone at the top of your inventory and then change the F,
R, and E into M, S, and T. Of course you don't get to keep the mist stone
if you save your game then remove the GameShark, but this is the best I
can do, considering all the rumors about the existence of a real mist stone
are completely false.

010156D0
- Steal other trainers' pokemon!!!
This code is cool! To use it, first make sure the GS switch is in the "off"
position when you start up the game. Then get into a pokemon match with
another trainer and fight until you're up against the pokemon you wish to
steal. When you're at the "FIGHT/ITEM/PKMN/RUN" menu, flip the GS switch
into the "on" position, then flip it back into the "off" position. Now you
can use your poke ball (great ball, ultra ball, master ball, or safari
ball) to capture the pokemon! This code isn't perfect, because after you
capture the pokemon, the trainer battle is over with you as the victor, but
you'd probably prefer that the trainer battle continued so you could
capture all of the enemy trainer's pokemon.
- Also allows you to run from, use a poke doll in, whirlwind out of, or
teleport out of a trainer battle, all resulting with you seemingly
victorius.


=======================
6) Finding more
=======================

Every code in this document, except for the stuff about pokegods, was found
using the GameShark's code generator. Until I couple days ago, I didn't even
know what the code generator did, but I then learned it's a very powerful tool.
It sure beats finding codes by putting random codes into a Game Genie then
hoping something cool will come up.

Anyway, if you find some more codes that I would be interested in, email me at
jdonald@uclink4.berkeley.edu. Right now I'm thinking I would like a code to
turn every slot machine into a "lucky" slot machine, some way to keep on
battling after stealing another trainer's pokemon, and some more sprite codes.


=======================
7) Disclaimer
=======================

Nintendo and Game Freak made Pokemon.
Interact made GameShark.
My knowledge of red/blue pokegods was shaped by these websites:
- http://homes.acmecity.com/animation/fresco/168/pokemoncodes.html
by crackhole911
- http://members.aol.com/FallenT160/ by Fallen One
- http://maxpages.com/pokemon220/ by Anil Chandra
- http://www.angelfire.com/on2/PokegodzPage/ by The Pokegod Master
The basic pokemon catching and patching codes are from the Game Shark Code
Creators Club: http://www.cmgsccc.com


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