The Legend of Zelda: Ocarina of Time
| Game System: |
Nintendo 64 |
| Cheat Category: |
FAQ |
| Game Company: |
Unknown |
| Game Category: |
Unknown |
| Hint, Cheat, Walkthrough: |
|
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-= O C A R I N A O F T I M E =-
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| FAQ/Walkthrough || Version 2.3 || January 29, 2000 |
|----------------------------------------------------------------------|
| by Michael Gonzalez (Coffee) <rgonzalez@speed.com.ph> |
| http://www.angelfire.com/mi/mgonzalez |
'----------------------------------------------------------------------'
Contents:
1) Introduction
2) Story
3) Controls
4) Walkthrough
- Kokiri Emerald
- Goron's Ruby
- Zora's Sapphire
- Light Medallion
- Forest Medallion
- Fire Medallion
- Water Medallion
- Shadow Medallion
- Spirit Medallion
- Ganon's Castle
5) Boss Strategies
6) Enemies
7) Side quests
-Young Link's Trading Sequence
-Adult Link's Trading Sequence
-Ice Arrows: Gerudo Training Ground
-The Four Bottles
-The Kakariko Chickens
-Hyrule Field Poes
-Soft Soil Locations
8) Heart Piece Locations
9) Gold Skulltula Locations
10) Mini-games
11) Secrets
12) Items
13) Great Fairies
14) The Ocarina Songs
15) Shops
16) Character profiles
17) Frequently Asked Questions
18) Credits & Info
Recent Updates:
---------------
Version 2.3 (01/29/2000):
First of all, I switched to a new alias: Coffee. That's what I'll be
listed as on all the pages of GameFAQs. Second of all...well, nothing
else...
Version 2.2 (11/30/1999):
I hate updating the Zelda FAQ, it makes me feel so guilty for some
reason. But it's just a small update this time. I made a little
introduction (a mini review of the game). I also updated the copyright
disclaimer thing to look more proffessional. The special thanks section
now covers everyone who ever helped me on this guide.
Version 2.1 (09/12/1999):
For some reason, I've decided to take a quick break from my Mario Party
FAQ to bring you...the shops section! Yes, the most worthless and
pathetic section in the game! Check it out on page 85. I also changes a
bunch of little things, made a few corrections, fixed some typos, ect.
Maybe for the next update I'll make a list of those annoying Deku Scrub
shops... or maybe not.
Version 2.0 (08/23/1999):
I've got a bunch of small updates here. First thing, I made a better tip
for beating Dark Link by using Din's Fire (see boss section). Second, I
added an assload of nice info in the heart piece section (thanks to Jeff
Goldschrafe). Third, I added the prizes for killing gold skulltulas (see
the skulltula section). Fourth, I've made a FAQ section after the
Character section. That's all!
,----------------------------------------------------------------------.
| 1) Introduction |
'----------------------------------------------------------------------'
The Legend of Zelda: Ocarina of Time is arguably the most revolutionary
video game ever made. Over two whole years of waiting, it has grown to
become the most heavily hyped video game ever, with half a million pre-
orders. All that hype was well worth it, as Nintendo delivers the goods
again.
Ocarina of Time is the fifth instalment in Nintendo's popular series.
It's very popular due to many reasons. One reason is that it's one of
the few games that can appeal to both boys and girls. Not too violent
for girls, and not too girly for boys. Another reason is that Nintendo
takes special pride in it's Zelda games...they make it absolutly sure
that it will be one of their best games yet.
The way that Zelda draws you into its world is amazing. Once you begin
a game, you don't want to stop until you're done. The world is just
so beautiful that you'll have fun just watching somebody play the game.
I remember many times that when I'm climbing Death Mountain, I never
forget to turn around and just watch the sunset.
The detail in the game is amazing. At the bottom of your house there is
a little carved drawing of a person fighting monster. What is it there
for? Nothing really, just decoration. You may think that a well in the
middle of a town is just an ordinary well. But upon further exploration,
you can go down there and discover a whole new world.
At times, the graphics can be near CGI quality or better. It really
pushes the N64 to its limits. The sound is truly excellent. It fits in
perfectly with the surroundings. The first time you enter Gerudo Valley,
you'll immediatly recodnize how good the music sounds.
If there's one word that describes this game, it's depth. Everything is
so detailed that you'd want to just reach out and touch it. The quest is
huge, taking at least 50 hours to beat. If there's one bad thing about
this game, it's that it will magically suck up hours of your time. This
game is reason enough to buy a Nintendo 64. Anyone that enjoys video
games must buy this game now.
As ign64.com put it: "Everything, from Zelda's Z-trigger lock-on system
to the game's in-game cut-scenes and well-balanced story advancement,
is perfect. Zelda 64 is well worth the wait. It is a game that comes
along once a lifetime; it's the crowning achievement of Nintendo 64's
life-span. To sum things up, if you own a Nintendo 64 you must own
Zelda. It's that simple. And if you don't own the system, Zelda is
reason enough to make your purchase -- right now."
,----------------------------------------------------------------------.
| 2) Story |
'----------------------------------------------------------------------'
[NOTE: This is the exact same story found in the instruction booklet. I
only copied it from there for the sole purpose of having a story
section. Maybe I'll include a better story section in the future... or
maybe not. But anyway, I'm sure you can find a great story at the Zelda
Headquarters (http://www.zhq.com) made by the Master of Hyrule.]
A long time ago, before the world had form, three golden goddesses
descended upon the chaotic land of Hyrule. They were Din, the goddess of
fire, Nayru, the goddess of wisdom, and Farore, the goddess of courage.
Din, with her strong flaming arms, cultivated the land to create the
earth. Nayru poured her wisdom onto the earth to give the spirit of law
to the world. Farore's rich soul created all life forms that would
uphold the law.
These three great goddesses returned to the heavens, leaving behind the
golden sacred triforce. Since then, the triforce has become the basis of
Hyrule's providence. Where the triforce stood became sacred land.
In the vast, deep forest of Hyrule, the Great Deku Tree served as the
guardian spirit. The children of the forest, the Kokiri, lived with the
Great Deku Tree. Each Kokiri had his or her own guardian fairy, except
one. His name was Link.
Early one morning, Link was having a nightmare. It was the same
nightmare he had every night. During a storm, Link would find himself
standing in front of a mysterious castle. A rider on horseback, carrying
a girl would race by. The girl would look at Link as if to say
something. Then, another rider would appear. This big man clad in black
would look down menacingly at Link. Link would then awaken.
"Link! Hey, get up, Link! The Great Deku Tree wants to talk to you!"
As Link opened his eyes, he saw a fairy floating in front of him. The
fairy's name was Navi. Navi was sent to summon Link to the Great Deku
Tree.
"Oh Navi, Thou hast returned!" said the Great Deku Tree. "Thank you,
Link, for coming." Thy slumber these past nights must have been
restless, and full of nightmares. A vile climate pervades this world.
Verily, ye have felt it. The time has come to test thy courage. I have
been cursed. I need you to dispel this curse with your wisdom and
courage. Art thou prepared?"
Link entered the Great Deku Tree and broke the curse.
"Well done, Link! I knew that ye were worthy of carrying out my wishes.
A wicked man of the desert cast this dreadful curse on me. Employing his
vile, sorcerous energies, the evil one is searching for the sacred realm
connected to Hyrule. For it is there that one will find the divine
relic, the triforce, that contains the essence of the gods. Whoever
holds the triforce can make their wishes come true. Thou must never
allow the desert man to lay his hands on the sacred triforce. Thou must
never suffer that man to enter the sacred realm of legend. Link, go now
to Hyrule Castle. There, ye shall surely meet the princess of destiny.
Present this stone to the princess. I have foreseen that she will
understand everything."
The Great Deku Tree gave Link the spiritual stone of the forest. Before
dying, the Deku Tree's last words were, "The future depends on thee,
Link. Thou art courageous."
,----------------------------------------------------------------------,
| 3) Controls |
'----------------------------------------------------------------------'
[NOTE: The controls in Zelda 64 may need about an hour for you to get
used to. Don't just play for 5 minutes and give up because you don't
understand the controls. Just give it a chance and the control scheme
will just become second nature.]
Analog Control Stick - As you might have guessed, this is what you use
to move. Move the control stick in the direction you want Link to go.
Link walks or runs depending on how far you push the control stick.
Pressing Z while moving will cause Link to walk in any direction while
still facing forward.
A button - This is the "action button" just like in Tomb Raider. It has
several uses depending on your environment and location. The blue circle
at the top will always say what the A button will do. For example, if
Link is standing next to a box, the blue circle will say "grab" and you
can press the A button to make Link grab the box. If nothing is
displayed in the blue circle, pressing the A button causes Navi to hide
or appear.
B button - Pressing the B button causes you to swing the sword that you
equipped. The equipped sword will appear in the green circle at the top
of the screen. There are several ways to swing the sword:
Z + B Vertical swing
Z + side + B Horizontal swing
Z + forward + B Stab
Hold B & release Spin swing attack
Z + A Jump attack (really powerful)
R Button - Holding the R button causes Link to raise the shield. While
the shield is raised, you can move it around with the control stick. If
you are locked on to an enemy, you can raise the shield while standing
and you can walk around too! However, if the Megaton Hammer or the
Biggoron Sword is in your hands, you cannot use the shield.
L button - This button isn't easily used since it's out of your reach
when you hold the controller. Pressing the L button turns off (or on)
the semi-transparent map at the bottom right corner of the screen. This
isn't really useful since its good to have the map on at all times.
Z button - This button is for using Zelda's unique "Z targeting"
feature. When there is an object you can currently Z target, Navi will
fly close to it and a triangle will appear over that thing. You can then
press the Z button to lock on. When you are locked on, Link can move
around the object/person/creature and always be facing it. In this mode,
firing an arrow/slingshot/boomerang/hookshot will stay in 3rd person
view and will execute with extreme accuracy. If there is nothing to
target, pressing Z will position the camera behind Link. There are
several uses of Z targeting that you will discover during your quest.
C up, C left, C right - Pressing the button causes Link to use the item
that is assigned to it in the select item subscreen. To assign a weapon
to a particular button, go to the select item subscreen and place the
cursor on the item you want to assign. Then press the button that you
want to assign that item to. Okay? Good...
C up - Unlike the other C buttons, the C up button does not cause Link
to use a C button item. The C up button has three different uses
depending on your environment: (1) If Link is inside a pre-rendered
house, pressing C up causes the camera to look down on link from the
roof. Just like the old Zelda days... (2) If you are locked on to an
enemy or boss, the Navi icon will flash at the top of the screen. Press
the C up button to hear what she has to say. Navi will also call you at
some other times and you can still use C up to listen to her. (3) If
Link is in normal surrounding, pressing C up switches to a 1st person
view. You can now use the control stick to look around the place.
Start - This is the pause button. Pressing it will switch you to one of
the four subscreens: (1) Select item subscreen. This is where you can
assign an item to one of the three lower C buttons. (2) Equipment
subscreen. This is where you can choose what sword, shield, boots, or
clothes Link should have equipped. (3) Quest statues subscreen. This
screen shows the special items, heart pieces, gold skulltulas, spiritual
stones, medallions, and ocarina songs you have collected. (4) Map
subscreen. Obviously, this screen displays the map.
,----------------------------------------------------------------------,
| 4) Walkthrough |
'----------------------------------------------------------------------'
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<< (4.1) THE FIRST SPIRITUAL STONE >>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
= = = KOKIRI FOREST = = =
First, get out of your house and talk to Saria. After exploring the
forest for a while, Navi should start calling you to go to the Great
Deku Tree. If you try going to the Deku Tree on the east, Mido will be
blocking your way. He says that you need a sword and shield to go to the
Deku Tree. He's right, let's go find the sword first.
The forest training center is in the south of the forest on a small hill
(check the map if you can't find it). Go there. You'll learn about Z
targeting and some other stuff too. Crawl through the small passage on
the wall. Be careful for the giant rolling boulders! A short exploration
of this area and you should find the treasure chest with your sword in
it. Now for the shield...
The shield isn't free, it's gonna cost you 40 rupees. Go to Mido's house
and steal his money in the treasure chests :) If you still need more,
cut bushes and look around grasses until you have 40 rupees. When you
have the money, go to the store (the one with the red roof) and buy the
shield. We have the sword. We have the shield. Let's see what Mido has
to say now!
When you're all equipped in the equipment subscreen. Mido will let you
in to see the great Deku Tree. Practice fighting with the Deku Babas on
the way to the Deku Tree. Be sure to pick up the Deku sticks they leave
behind. You'll need them for the Deku Tree dungeon. After your short
chat with the Deku Tree, he'll let you inside him.
= = = INSIDE THE DEKU TREE = = =
When you enter the Deku Tree dungeon, you will be in the room that I
will refer to as the "tall circular room". Press the C-up button and
look up to see why I call it that ;)
First, turn left and go up the ladder. Follow the circular path upwards
and get the treasure chest with a map in it. Continue and enter the door
at the end. The door will lock up behind you, trapping you with a deku
scrub. Bounce back the seeds he spits out at you with the Deku Shield.
When he gets hit, he'll bounce around the room. Now chase and Z target
him. He will give you a tip and the door at the end of the room will be
unlocked. Continue through the door.
Jump on the platform and to the treasure chest. The platform will fall
behind you, destroying your exit. Get the Fairy Slingshot from the
treasure chest. Use the new slingshot to shoot the ladder hanging on the
wall above the door. The ladder will fall down to give you a new way out
of here. Backtrack to the "tall circular room".
Go down the circular path to the area with vines on the side. Use the
fairy slingshot to kill the all off those dangerous skulltulas on the
wall. Climb the vines to get up to the top floor of the Deku Tree.
Look around the top floor until you find a door. Enter it. Step on the
switch and jump across the platforms that appear. Get the compass and
go back to the "tall circular room" (use a Deku stick to light the
torch).
Kill the skulltulas that drop down by slashing their "soft underside".
See the spider web down there on the ground floor? Aim well and jump
down to it. If you fall on the hard ground you'll get hurt of course.
Fall on the sides of the web and you'll bounce off. But hit it the
middle and you'll fall through the web to a watery basement of the Deku
Tree. Perhaps these can be called the Deku Tree's roots :)
Climb on to the platform with the switch (Note: Don't worry about
getting to the highest platform. We can go there later). Step on the
switch to turn on the light of the nearby torch. Take out one of your
Deku Sticks and light it up. Now, walk across the part of the water that
is shallow, and go to the other platform. Light up the spider web there
(Burn baby burn!). Now you can go to the door! I don't think I even need
to tell you to go through the door now...
Here's another Deku Shrub. Do the same thing you did to the last one. He
says that the pattern for beating his brothers in another room is
"2-3-1. Twenty-three is number one!". According to Nintendo's official
Zelda site, he might be referring to Michael Jordan: #23 is number 1!
Hahahahahaha! There's an eyeball switch above the door. Hit it with the
slingshot and the door will unlock. Now proceed...
A water puzzle...cool! Dive down to the underwater switch. Its under the
log if you can't find it. To dive, hold down the A button in the water.
Pressing the switch will lower the water level. Hurry and jump on the
platform (under the spinning spiky log) to the other side. Enter door
of course.
Kill the Skulltula like before and push the block right as far as it
can go. Climb up and enter the door. Kill yet another Skulltula and use
a Deku stick to light the two torches. Enter the newly unlocked door.
Now burn more spiderwebs and go through the tunnel.
We are now on the highest platform in the flooded room! Push the big box
over the edge of the platform to create a bridge between the platforms.
Go down to the small platform. Light the deku stick. And go back up to
burn the spiderweb (you need to swing the stick). Now jump down.
Continue and you will find three deku shrubs. Watch out, they're deadly!
Kill them in the order that the other deku shrub said: "2-3-1" (middle,
right, left).
Now fight the boss in the next room: QUEEN GHOMA. See the boss section
for further details about kicking his spidey arse. After the battle,
remember to get the heart container and step into the light...
You will be transported outside of the Deku Tree. He will give you a
story and movie of legends and other stuff. After which, he will give
you the first spiritual stone: Kokiri's Emerald! Then...he will die.
There's no way to save him so don't feel too bad. At least you get to
see the beautiful cinema of the life being sucked out of him.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<< THE SCEOND SPIRITUAL STONE >>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
= = = KOKIRI FOREST = = =
You can now leave the forest without anyone molesting you. Mido will
think that YOU actually killed the Deku Tree. It's strange that he's not
as mad as he should be.
Upon leaving the forest, Saria will stop you and give you the fairy
ocarina. Use it with pride. This is quite a sad moment where you and
Saria leave each other. Savor the moment. And run away...very
predictable.
= = = HYRULE FIELD = = =
Right after you leave the forest, the mysterious owl (named Kaepora
Gaebora) will stop you. He'll give you a map of Hyrule and tell some
other things too. After the owl encounter, head north towards the market
& Hyrule castle. When it becomes night time, Stalchildren appear and
attack. You can easily outrun them... if you do decide to attack them,
they leave behind rupees. If it's night when you get to the market, the
drawbridge will be down and it will be raised in the morning. Be patient.
= = = MARKET = = =
The market is filled with people doing their own business. They all say
something interesting (or not...) but talking to them is not required.
Check out the stores and mini-games.
There's also a little girl with red hair named Malon. She says that her
dad is missing in the castle. Let's go find him.
= = = HYRULE CASTLE = = =
Continue along the path to the castle. A guard will be blocking the
path. He says that nobody can enter the castle. Now, follow the path to
the market until you find the red-haired girl, Malon. She'll give you a
strange egg to help find her dad.
Climb the vines behind Malon and make your way to the gate. Climb down
the ladder and step outside. Avoid the guards in the field. If one of
them sees you they will bring you back outside. Fortunately, these guards
are short-sighted and can't see anything more than a few feet in front
of them. It should be no trouble to pass them in a few tries.
After crossing the guards, you will find a ladder of stones on the left
side of the gate protected by guards. Climb it and swim inside the water
until the stairs. Get out and find the sleeping man. This is Malon's
father: Talon. When daytime comes, the strange egg would hatch to become
a cucco. Use the cucco on Talon to wake him up. He will then run off in
a hurry, afraid that Malon is angry with him. Notice the deformation of
his arms as he runs :>
Now that the fat man is out of the way, push the two crates to form a
half bridge across the water. Now jump from the crates to the hole on
the other side. Make sure that it is daytime because its impossible to
get passed the guards inside there at night. So during the day, climb
into the narrow passage.
Inside there, guards will be patrolling the area. Observe their pattern
and make your move at the right time. This is really easy if you learn
the pattern of the guard's movement. At the end of the guard avoiding
thing, you will at last reach the lovely Princess Zelda.
Zelda tells you about a whole load of stuff while the camera switches
around the place with dramatic scenes. She will also show you
Gannondorf, the future great king of evil (although no one realizes it
yet). After the talk, she will give you Zelda's Letter.
Walk back towards the guards and you will find Impa, Zelda's caretaker
and guardian. She will teach you Zelda's Lullaby: the most overused
song in the game. She will then escort you outside the castle and you
don't need to worry about the guards.
The next thing to do now is learn some songs for the ocarina. Go to Lon
Lon Ranch at the center of Hyrule field.
= = = LON LON RANCH = = =
When you enter Lon Lon Ranch, enter the first door you see on the left
side. Talon will be sleeping with some chickens. Talk to him and play
the "Super Cucco Finding Game" winning this game will give you a bottle
of Lon Lon Milk. The bottle can be kept for other super-useful purposes.
Now exit that room and go to the Malon in the horse place. Talk to her
and show her the ocarina. She teaches you Epona's Song. Playing this
song summons Epona, your horse. But you won't be able to ride her now
since you're just a kid... The next song is waiting in the Lost Woods
on the hill of the northern side of Kokiri Forest.
= = = LOST WOODS = = =
As the owl said, follow your ears. So the path with the loudest music is
the correct one. If there is something wrong with your ears, or you're
just too lazy to use them, here is the correct way to go: Right, left,
right, left, forward, left, and right. Now in the Sacred Forest Meadow,
kill the wolf for a nice purple rupee. Continue to find a maze area.
Kill the enemies if needed and Saria will be there playing a song on her
ocarina. Talk to her and she will teach you Saria's Song. This song will
be useful for various reasons. The next place to go is Kakariko Village,
on the right of Hyrule Castle.
= = = KAKARIKO VILLAGE = = =
Explore the village! Talk to everyone! Buy everything! Or forget about
buying everything, but seriously, there's a whole bunch of stuff to do
here. At the right side of the windmill there is a lady looking for her
chickens (ahem... cuccos). Find all seven of them and get another
ultra-useful bottle.
Locations of the chickens:
1. Near the lady looking for her cuccos.
2. Near the entrance of the village.
3. Somewhere around the gate blocked by the guard.
4. Behind the fence near the Skulltula house. To get there, grab a
cucco and float down to there from a higher platform. Then throw
down both cuccos. Jump down there and put them both in the pen.
5. Roll into the box at the side of a house near the village entrance.
6. Grab a cucco and go to the place where the windmill is. See the two
fences at the left side? Run at an angle and jump (with cucco in
hand) towards the fence on the left that appears to be higher. Throw
the original cucco back over the fence you jumped over...and get the
one downstairs.
7. Follow the instructions of step 5. But after going down the stairs,
climb up the ladder on the wall (avoid that hole in the ground,
falling in there will reset all cuccos to their original place!).
Another cucco is waiting up there.
The graveyard is near the lady looking for those chickens (*cough*...
cuccos). Go there next to find the Hylian Shield and the Sun Song.
= = = THE GRAVEYARD = = =
Behold the graveyard in all its spooky glory! Actually, the graveyard is
more of a relaxing quiet spot. There is a grave there with yellow
flowers in front of it. Pull the gravemarker back to reveal a hole. Did
you buy the Hylian shield for 80 rupees in the market? I hope not
because inside this hole is the Hylian shield...for free.
Make your way to the end of the graveyard. It starts to rain as you get
further to the back. Stand on the triforce symbol and play Zelda's
Lullaby. The stone in front of you will explode. Jump into the hole. In
the first room, kill all the bats to open the door. In the next room,
just avoid the zombie things and read the writing on the wall of the next
room. You have just learned the sun's song! Playing it will turn night
into day, and day into night. You can also freeze the zombies in the
other room with this song. Now go back to the main Kakariko Village.
= = = KAKARIKO VILLAGE = = =
Go to the gate with a guard beside it. He says you need the king's
permission to enter Death Mountain. Give him the next best thing, a
letter from Princess Zelda. He will open the gate and let you continue.
= = = DEATH MOUNTAIN = = =
Scale the mountain and you will get to Dodongo's Cavern. However, it is
blocked by a huge boulder. Continue up the mountain until you reach
another cave. Go inside to Goron City. City of Gorons. If you didn't
know, that THING you passed by going up the mountain... that was a Goron.
= = = GORON CITY = = =
Carefully walk across the narrow rope to get to a Goron. He says that
Darunia (a.k.a. Big Brother) locked himself up in his room with the
second spiritual stone: Goron's Ruby. Now, climb down Goron City until
you are at the bottom floor. Stand on that fuzzy welcome mat and play
Zelda's Lullaby. The door opens! Inside is Darunia's room. He looks
pretty angry. Play the bouncy tune of Saria's Song to cheer him up.
Watch the cool cinema scene of him dancing around. He still looks mad
but now he'll give you the Goron Bracelet. This will allow you to pick
up bomb flowers! Exit Goron City...
= = = DEATH MOUNTAIN = = =
Exiting the city, you will see a Goron and a bomb flower on your right
side. Now that you have the Goron's Bracelet, you can pick up the bomb
flower. Throw the bomb flower over the fence. It will blow up the rock
that was blocking the entrance to Dodongo's Cavern. Now, prepare
yourself to enter the second dungeon of the game...
= = = DODONGO'S CAVERN = = =
[NOTE: It is a good idea to have the Hylian shield equipped in this
place because the flaming bats can easily burn the Deku Shield. Only
equip the Deku shield to fight lizalfos.]
First, pick up a bomb flower at the side and set it down at the brown
piece of wall in front of you [NOTE: Walls that look like this can
always be blown up with a bomb/bomb flower]. The huge room that you are
in now is what I will refer to as "Big room" because it is in the center
of the dungeon...and it's quite big too. There's an impressive dodongo
statue in front of you. Very nice sculpting. Make's you think of how
much work Miyamoto and his team put into this game.
Head now to the platform on the right side of this room. Pick up the
bomb flower and blow up the laser eye thing. Now blow up the "bomb wall"
on the right. Enter the part that you destroyed with the bomb flower.
There are a bunch of fire breathing baby dodongos now. Killing them
won't give you anything good so just go around them. If you step on the
switch at the end of this hall, it will just pop back up when you get
off. Use the armos statue on the left to hod it down. The door now stays
unlocked.
In this next room, you have to fight lizalfos. Like Navi says, use your
best Z targeting sword fighting techniques. And equip the Deku Shield!
It helps a lot. After beating both Lizalfos dudes, the door unlocks.
This puzzle is simple enough: Use a Deku Stick to light all the torches.
Now, for the third time in a row, the paragraph ends with a door
unlocking... And by the way, if you ran out of Deku Sticks, blow up the
"bomb wall" to find a Deku Scrub. He sells them at quite a high price
but it's better than going back to the Deku Tree for some!
Behold the glory! You have made a complete circle and arrived back at
the big room! But not to worry, your work has not been in vain...now you
can step on this switch. It allows you to open the door at the left side
of the big room. Go over there and into the door.
This room has the map. Its meaningless to even have the map if you use
this guide but even then... get the map and continue. Use the bomb
flower on the wall in this room and continue further. Now fight this
armos statue: Wake him up by touching him... then stun him with a Deku
nut. Now you can use the sword on him. It would be a good idea to get
away from him now because he will blow up soon. Get the compass he was
guarding and go back to the room with a lot of bomb flowers.
Pick up the bomb flower at the side of the door and set it at the part
in the line of bomb flowers where there is a missing piece. This sets of
a chain reaction that causes all bomb flowers to blow up one by one.
This huge explosion (and nice rumble pak effect) demolishes the pillar
in the middle and it sinks down to form a stairway for you. Climb the
stairs and enter the door at the top. Welcome to the second floor.
Move the armos statue blocking the ladder and climb up to step on the
switch. No need to fight the other statues... or even wake them up for
that matter. Just advance to the next room.
The big room again! Cross the bridge and go to some maze room of sorts.
Please be careful with where you're stepping to avoid getting too hurt.
You can see what's around the corner by holding Z and side-stepping.
Doing this, it should be easier to avoid the spiky things that move
around the room. Cross the room to the wall with the blue block and a
ladder (you can pull that block to earn a recovery heart). Climb the
ladder to get to the bomb- destroyable wall. Now turn around and jump to
the tower with a bomb flower and a chest (the chest has a blue rupee).
Pick up the bomb flower...wait until it is ready to explode... and throw
it in such a way that it will destroy the wall on the other side. Be
patient and try again if needed.
Shoot the eyeball switch above the door to turn of the flames blocking
your exit. Well, that was easy wasn't it? Ahem...next room please...
Another pair of Lizalfos. Execute them like we did last time. Use the
deku shield a lot and attack when they drop their guard.
Now in this room, two platforms are being blocked by two flames. Do what
you did before. The second eyeball switch is on the left of the first
platform. If you're all set, let us proceed to the next room... Its a
big chest with a bomb bag! You can use bombs without getting one from a
bomb flower! Great, now c'mon to the next room.
Step on the switch. This will make the up/down platform get more upper.
Not too useful but anyway...Go to the bridge and throw bombs down into
the spaces and into the eyes of the huge dodongo statue. When both eyes
are flaming red, the statue will open up its mouth to let you come in.
Use the high elevator platform to get down to that statue and into the
mouth.
Here in this room, a hole in the middle has a switch inside that doesn't
like to keep down. Since there is no heavy statue nearby, follow the
other path that you can go to now. Climb the blocks and cross the room.
You have made a complete circle and you are now back at the room with a
stubborn switch. Push the block off the ledge and into the hole. Next
room...
Bomb the center of the floor and drop down... Welcome to King Dodongo's
Room! Beating him shouldn't cause to much trouble for you. See the boss
section for more detailed info about this.
Remember to get the heart container after defeating King Dodongo and step
into the blue light. Darunia will be waiting there to thank you and he
gives you the second spiritual stone: Goron's Ruby! Two spiritual stones
have been collected. The goal of reaching the three pendants...err...
stones is in sight! Watch the cool cinema of Darunia and the "big Goron
hug". Let's proceed...
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<< THE THIRD SPIRITUAL STONE >>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
= = = DEATH MOUNTAIN = = =
Like Darunia said, it is a good idea to go to see the great fairy about
now. Go to the path that is blocked by huge rocks. Use the bombs to
destroy anything that gets in your way. When it starts raining rocks,
use the Hylian Shield to protect yourself when necessary.
When you get to a climbable wall with skulltulas all around, kill the
skulltulas first before climbing up there. Now bomb the breakable
section of the wall (the one on the left side) and enter.
Stand on the triforce symbol and play Zelda's lullaby to make a
prostitute-looking great fairy appear. She'll give you the power of the
sword spin slash and a short magic meter. This information is also
available in the Great Fairy section. Another great fairy is available
in Hyrule Castle. Go there...
= = = HYRULE CASTLE = = =
Follow the normal path until you get to the sign that says "Dead end".
Bomb the rock behind this sign to reveal a passage. Enter through here
to get to the Great Fairy. Like before, play Zelda's lullaby to
activate the Fairy. She gives the power of Din's Fire (one of the three
magic powers named after the goddesses). The magic meter fairy and the
Din's fire fairy are the only fairies required to beat the game. Next
stop: Zora's River.
= = = ZORA'S RIVER = = =
To get to Zora's River, follow the river in Hyrule Field upstream. That
freakin' owl will be waiting for you there. He'll tell you a whole load
of garbage. After his lecture, use bombs to destroy the rocks blocking
your way. A fat man will be selling magic beans beside a fence. Magic
beans can be planted in soft soil locations. In the future, a magic
plant will have grown and it might bring you to a piece of heart or
something special. These magic beans cost 10 rupees now...but next time
they cost 20...then 30...then 40... Buy some if you like.
Continue through the valley until you get to a waterfall. Step on the
thing and play Zelda's Lullaby. The waterfall will stop flowing and you
can jump into the passageway...of Zora's Domain.
= = = ZORA'S DOMAIN = = =
Wow, what soothing music. Zoras (the creatures you see all around) were
originally thought to be an alien enemy from early screenshots. Now we
know better :)
Go up and up to find King Zora... who just happens to be the king of the
Zoras! He says that her tomboy daughter, Princess Ruto (who happens to
be very sexy), is missing. Yeah. Now turn left and talk to the Zora to
play the diving game. If you win, come back up to get your prize: The
Sliver Scale. This allows you to dive underwater for up to 6 meters!
Somewhere around the place where you played the diving game, there is a
hole that happens to be exactly 6 meters underwater. Go dive down there
to be transported to Lake Hylia...
= = = LAKE HYLIA = = =
Wow, we're in Lake Hylia. In front of you at the lake bottom, there is a
bottle. Dive down there and receive "An empty bottle with something
inside it". It's a letter from princess Ruto. She's inside Lord Jabu
Jabu! Now go back to Zora's Domain the same way you got here. The warp
thingy.
= = = ZORA'S DOMAIN = = =
Okay... and we're back! Before showing that letter to King Zora, go to
the shallow water and catch a fish in a bottle. Shallow water can be
found beside the store. To catch a fish, use the bottle as a C button
item, go behind a fish, and catch! There you have it... a fish in a
bottle. The use of this will be explained to you later. But now let's go
to King Zora.
Stand on the platform and show him the letter from Princess Ruto. King
Zora will then move to the side (in a cinema scene that takes way too
long). Go up the path on the right side and into Zora's fountain.
= = = ZORA'S FOUNTAIN = = =
This is Zora's fountain. Do you see Lord Jabu Jabu there? Yeah. He's a
super-huge fish thing. Not quite what I was expecting...but nice never
the less. First, swim behind Jabu Jabu to the small island. Bomb the
rocks and enter the third great fairy fountain. This time, she gives you
the ultra-useless Farore's Wind.
Go back to the altar of Lord Jabu Jabu. He sure looks hungry. Show him
the fish and he will eat both you and the fish. Welcome to the third
dungeon.
= = = INSIDE LORD JABU JABU = = =
[Note: It is a good idea to keep a good supply of Deku Nuts with you at
all times. Many enemies here are electric and cannot be defeated without
it]
Behind you, it looks like Lord Jabu Jabu's mouth is closed but you can
actually exit the Jabu Jabu dungeon at any time. First, run forward,
avoiding the octorocks, until you get to the other side. Use the fairy
slingshot to hit the white switch on the ceiling. Now the door with
unlock (the net will go away). Run through the next room (ignoring the
elevator lift) and straight to the next room. Here you will find the
beautiful Princess Ruto! She tells you that she's fine and doesn't need
your help. Then she falls through the hole. Now be a man and jump in
after her!
Talk to Princess Ruto again... and again... until she lets you carry her.
We will now have to complete most of the dungeon with her. Be careful
not to drop her in deep water because she will disappear and you will
have to come back to this room (or the room above) to get her back. You
can also throw her to switches. So if I say use the slingshot to hit
the switch, remember that throwing her to the switch can also be done.
Now proceed to the next room. Throw her to the platform on the other
side, and hit the switch to let the water come up. Swim to the other
side where Ruto is. Make sure not to drop her in the water! Now hit the
switch (...) and proceed to the next room.
This is the bottom of the elevator room we ignored earlier. Wait for the
elevator to come down, and go up with Princess Ruto. Remember this
place? Now continue to the room where you first met Princess Ruto... the
one with holes in the ground. Avoid those holes and cross the room to
the door on the other side. Now take the path on the right and put Ruto
down on the switch. The door will stay open and you can enter...
Now, kill all of the stingers hiding in the room. The easiest way is to
use Z targeting to find them and using the slingshot to finish them when
they fly out of the ground. After they are all dead, a big treasure
chest will appear...and the boomerang inside it! This will help you in
beating all those dumb bubbles, jellyfish, and all monsters in the
dungeon! Exit the room and pick up Ruto.
Go to the left side of this hellish place and set Ruto down on the
switch. Inside the room is a big... thing... hanging from the top of the
room. You need to kill this now: Use Z targeting to target the part of
him that you need to hit. Hit it with the boomerang. Get close to him to
make him come back down, and attack again! Continue until he collapses
to the floor and dies. Take the map and exit the room.
Looking left, you will see that the electric thing that was previously
blocking the path is now gone. Pick up Ruto and go to the room there.
You now have 40 seconds to defeat all the bubbles in the room! Quickly
use Z targeting on each one and finish them off with the boomerang. The
prize for your bubble busting is the compass... Now exit the room and go
down another hall and into the door.
Defeat the tentacle thing hanging from the top. After killing him, one
of those electric blocking things will disappear. Now go back tot the
room with the holes and drop down the one closest to the door so that
you fall down on the highest platform in the room below.
Now enter the door and... the third spiritual stone is there! Throw Ruto
up to get it (...but why Princess Ruto?). The platform will bring her up
and a boss will come down. This isn't the main boss of the dungeon but
it's included in the boss section anyway. Go there for details about Big
Octo.
After killing Big Octo, climb up on the platform and it will bring you
up to the higher level. Now freeze the electrified jello with the
boomerang and cross the room by jumping on the stunned jello thing.
Jump onto the platform and it will lower down to the elevator room. Now
you can step on the switch and... What? It won't stay down? Go to the
other side of the room and bring the boxes back to the switch. They
don't seem that heavy but it works. Put the box down on the switch and
enter the door.
Now climb the vines at the side of the wall up to the top. See the
switch behind the semi-transparent wall? With really good aim, throw the
boomerang to the side of the wall in such a way that it will move to
the switch as it comes back to you. This might take some time. Now go
through the door that just unlocked.
This is Brinade, the final boss of Jabu Jabu's Belly. Go to the boss
section for explicit... err...detailed information about killing
Brinade.
After the battle, collect the heart container and step into the blue
light with Princess Ruto. She really look scary in the light. Well...
you'll be transported out to Zora's Fountain and Ruto will give you
Zora's Sapphire, the third and final spiritual stone! It's also her
"most precious possession" given by her mother. We have to three
spiritual stones! Head to the Temple of Time to open the door of time.
= = = HYRULE FIELD = = =
As you approach the drawbridge to Hyrule Town Market, you will see a
cinema of Zelda, escaping Gannondorf on horseback. She throws something
into the water. After the Gannondorf encounter, dive into the water to
get... The Ocarina of Time! Great, now go to the temple of time. It's on
the right of the Happy Mask Shop. [Before going there, it's a good idea
to find as much stuff as possible in the past: Gold skulltulas, pieces
of heart, etc. You won't be able to go back to the past for a while...]
= = = TEMPLE OF TIME = = =
Silence please, this is a sacred moment. Zelda will teach you the song
of time telepathically. Now stand in front of the altar and play...the
song of time. The three spiritual stone will spin around and the door
will open. Enter to get the master sword. I'm too lazy to type out the
terrific cinema that is presented to you now. You won't notice it but
after the Gannondorf thing, seven years will have passed.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<< THE FIRST MEDALLION >>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
= = = CHAMBER OF SAGES = = =
You are now at the Chamber of Sages with a fat guy: Rauru (I still don't
know who he is). He will explain your goal in the future and give you
the Light Medallion, the first of the six medallions to collect.
Luckily, you'll need to EARN the rest of them. This "first medallion"
section was really short. I bet Miyamoto wanted to make another dungeon
for this but ran out of time.
You will also see Shiek, a mysterious survivor of the Shiekahs. At the
end of the game, you will find out his (her?) TRUE identity.
Get out of the temple of time and-- whoa! This place is scary! Pass by
the Market (...) avoiding the zombies all around. Now head for Lon Lon
Ranch to get the horse, Epona.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<< THE SECOND MEDALLION >>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
= = = LON LON RANCH = = =
I shouldn't really include this in the walkthrough since its not
required to finish the game. Oh well... Lon Lon Ranch is now run by the
tyrant Ingo. He kicked out Talon. Malon says he will treat the horses
badly if she disobeys him. What a pity...
First, go to Ingo and pay him 10 rupees to ride the horses. Instead of
riding to horse prepared for you, play Epona's Song (you DID get Epona's
Song in the past, right?) to summon Epona. Get on and practice riding
around the place until the time runs out.
Now pay another 10 rupees to Ingo and get back on Epona. This time, Z
target Ingo and he will offer you to race him (with a tiny 50 rupee
bet...). Race him and win [see the mini-game section for details]. After
beating him, race again. This time, the prize is THE HORSE! Beat him
again and get Epona.
Now you have Epona but can't leave Lon Lon Ranch. Could you? Build up
speed and jump over the gate blocking the way out. Congratulations, you
just got the horse! Go now to the Kakariko Village graveyard.
= = = GRAVEYARD = = =
Go to the tombstone on the left side with flowers in front of it. It's
Dampe's grave. He's dead. Pull back on the tombstone and jump into the
hole. It's the spirit of Dampe...and he wants you to race him [also in
the mini-game section]. At the end of the race is the hookshot.
The is a blue block blocking the exit of this grave. And guess what? It
has the symbol on the door of time on it. Play the song of time to make
the block disappear. Now we are in the windmill (a piece of heart is
there). Go down and talk to the crazy windmill guy. He says something
about an ocarina kid that played that song in the windmill a long time
ago. I don't know who he's talking about, but he teaches you the song
of storms. Next stop: Kokiri Village's Lost Woods.
= = = LOST WOODS = = =
Go to the sacred forest meadow where you learned Saria's Song. The path
is: Right, left, right, left, straight, left, right. Somewhere along the
path, Mido will block your progress. Play Saria's Song to prove that you
know Saria. He'll be surprised and let you through to go to the forest
temple.
In the maze area, giant monsters will charge at you as soon as they
realize you're there. To kill them without hassle, use the hookshot to
kill them. In the long corridor, a monster with some kind of ax will be
hitting the ground. To kill him, move to the left and right to avoid the
red shockwaves on the ground. Use the sword when you're close enough to
hit him.
Continue to Saria's "normal spot" and Shiek will be there, waiting for
you. He will teach you the Minuet of the Forest. Playing this song warps
Link to the triforce symbol in front of the Forest Temple. Now use the
hookshot on the tree branch to get to the Forest Temple entrance...
= = = FOREST TEMPLE = = =
Kill the wolves in this room and climb up the vines on the left. At the
top, jump across the tree branch and onto the other tree branch on the
left side. Open the chest to find the first small key (K:1)! Old Zelda
players should have noticed there was something missing in the dungeons
of the past :) Now kill the giant Skulltula in the next room and...
Go through the door to see the "Torch room". The four multi-colored poes
stole the fire and the elevator in the center goes down. Find and kill
the four poes to restore the light and reactivate the elevator! Ahem...
let's first go strait ahead to the room in front of you. Kill the fire
skull and continue to the next room. Now you'll have to fight two
Stalfoses. Use the shield (and Z targeting) to defend yourself. Right
after he swipes at you with his sword, attack him with your own sword.
After killing them, get the small key (K:2) and go back to the "Torch
room".
Go to the blue block with the symbol of time, and make it disappear by
playing the song of time. Enter the door. Go to the right side wall with
the vines growing all over it. Use the hookshot to kill the skulltulas
that you *can* kill before climbing. The highest one is too far up to
reach with the hookshot so just carefully avoid it. Climb up the vines
(cautious of the Skulltula) to the door at the top.
Now kill the Fire Skull to receive the map. Next room... use the
hookshot to hit the white diamond on the right side wall. You will be
pulled toward the diamond and fall on the platform. Now step on the
switch to drain the water out of the well. Now jump down to the ground
and go down the well. Beside the stairs at the well bottom is another
small key (K:3). Backtrack to the torch room.
Enter the locked door at the side of the room (K:2). Kill yet another
giant Skulltula and enter the door. Now climb the ladder to get to some
kind of maze. This is going to be hard for me to explain but I'll do my
best: Push the blue block to the little hole in the floor. Just follow
the arrows on the floor and it should be easy. When the block gets to a
place where you cant push it anymore, go around to the other side of the
block. Now just slide it into place and climb up to the next floor.
This time, *pull* the red block until you are squished between the block
and the wall. Now jump back to the lower floor and look around for a
ladder. Go up the ladder and push the red block against the wall.
Mmmmkay... go back down the ladder and climb back up the blue block.
Push the red block all the way. Climb up the red block and enter the
locked door (K:1).
This room is all twisted! Go through it normally and enter the locked
door on the other side (K:0). Fight the Stalfos like before [NOTE: You
can't walk on the hole like he can]. After killing him, a platform will
come down with two more Stalfoses. When one is defeated, his remains
will lie on the floor and come to life in about a minute. They must both
be dead at the same time! When they're both gone, get the Fairy Bow from
the chest. Go to the next room.
There are three paintings of Poes in this area. Use the bow to shoot
them quickly. If you take too long or you get too close, they will
notice you and transfer to another painting. Shoot all three of them to
make a real Poe fight you. Defeat him with either the bow, hookshot, or
sword and get the compass from the chest that appears. Go back to the
room that you passed by before with the three Poe paintings. Shoot the
Poes in the paintings just like you did in the other room. Fight the red
Poe that appears and get the small key from the chest (K:1).
Okey, now go to the room behind the twisted one. Shoot the eyeball
switch above the door to untwist the twisted room. Now it's a normal
hallway! Pass through it and fall to the ground. Open up the
ever-so-nicely-decorated treasure chest and get your first Boss Key. The
Boss Key functions just like the big key/nightmare key in other Zelda
games: To open the door leading to the boss. Now drop down the hole in
the floor of that room.
Kill the blue fire skulls in the room and enter the door. Kill a big
Deku Baba and enter the first door you see on the *right* side. There is
a hand on the floor. Ohhhh...scary. Be quick and slash it until it
breaks up into three smaller hands. You have to kill the small hands
super-quick so they don't grow back into big hands. Kill all three small
hands and get the small key from the resulting treasure chest (K:2).
Exit the room and enter the door on the right-hand side.
Make the journey to the room before the hallway that we untwisted. Now
shoot the eyeball switch to make it all twisted again. Go through that
room. Make your way to the room that is jumbled up (after the second Poe
painting room). Then enter the door. Run through the straight hallway
and into the next room. This is an interesting puzzle...a switch is
frozen in ice. There are two ways to solve this: (1) Stand on the
turning platforms and wait until the fire is directly between you and
the switch. Then fire an arrow through the fire to melt the ice around
the switch. (2) The other solution is to simply stand next to the switch
and use Din's Fire. After hitting the switch, exit the room and pass
through the twisted hallway.
Drop down into the hole in the jumbled room to find a chess board room.
Observe the holes in the ceiling very carefully and step on the block
below the hole. You will not get damaged when the ceiling falls down!
Make your way to the switch to unlock the door...and enter that door,
of course :)
See that picture of the green Poe on the wall? Shoot it and arrange the
blocks that fall down to match the picture on the wall. Five blocks come
down but you'll only need four to complete the picture. The other block
is only a decoy. Only 60 seconds are allowed to arrange the blocks so
there's no time to waste! If time runs out, the blocks will flip onto
the side and you'll need to start over again. When the blocks are in
place, the green Poe will appear.........you fight her like the other
Poes. Enter the unlocked door and jump down to the center of the torch
room, where the last Poe is waiting...
No picture shooting this time. Just fight the purple poe! He multiplies
into four pieces but only one is the real poe. Just use the bow and
shoot the true Poe spinning around you (take a wild guess at which one
it is). After the destruction of the final of the four poes, the fire
will return to the torch. Now that all four torches have all four fires,
the elevator will come up. Get in there and let it bring you down to the
bottom floor.
Alright, push the "handles" on the wall to the side to make the entire
wall turn. The holes in the wall will also change position, allowing you
to access the different rooms and hallways behind the wall. Sounds
confusing, no? Here's a simpler explanation: Just push the handles of
the wall and go to the small rooms that you can go to. Then, hit any
switch you may find there. Continue turning the wall and hitting
switches until you get to the door with a lock on it. The boss key is
used for this door, so open it and fight the boss...
Enter the room and go up the stairs to the platform. There are paintings
all over the room. Nothing interesting here, so exit the platform and--
the gate closes. See the boss section for details about fighting Phantom
Ganon. Kill him, get the heat container, and step into the blue light.
After Phantom Ganon is dead, you will go to the Chamber of Sages. Saria
awakens as a sage and adds her power to your own. You have the forest
medallion! Only four medallions left! Now you are transported outside,
and a plant pops out of the ground! He's a deku sprout and he knows
a lot about you. For example, he tells you that you are actually....
NOT A KOKIRI! Disappointed? Me too, but it's a fact of life. Just
accept your Hylian self.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<< THE THIRD MEDALLION >>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
= = = TEMPLE OF TIME = = =
You saw the banner up there. Go to the temple of time. Run to the place
where you got the master sword and Sheik will appear. Now he will teach
you the all-useful Prelude of Light. Another warp song to add to your
collection. The next medallion is found in the Fire Temple. But first,
stop by Goron City on Death Mountain.
= = = GORON CITY = = =
If you're looking for Gorons in this city, you're out of luck. But
fortunately, one Goron is still remaining. Find him on the third floor.
Use a bomb or bomb flower to stop his rolling and talk to him. Guess
what-- he has the same name as you! Darunia thought you were so brave
that he named his son after you (how cute...). Talk to him and he will
give you the fire-resistant Goron Tunic.
Go down to Darunia's room and pull on the statue where Darunia used to
be. Enter the passage behind the statue to find Death Mountain Crater.
This place is hot-- so put on the Goron Tunic!
= = = DEATH MOUNTAIN CRATER = = =
Go left and use the hookshot to cross the broken bridge. Say hello to
Mr. Shiek and he will teach you the Bolero of Fire: A song that reflects
the power of the heart. Continue to the left and down the ladder to get
to the next temple of the future: The Temple of Fire.
= = = FIRE TEMPLE = = =
Watch out for the fire bats and go up the stairs to the *unlocked* door
on the left side. Darunia is there, waiting for you! He says some story
things and enters the door behind him. Go now to the left side wall and
step on the switch to free the Goron in there. Talk to him and get the
small key (K:1). Now that we have the key, exit the room the way you
came in and go straight forward into the locked door (K:0).
Cross to the other side of the bridge and cross the narrow wooden plank
at the right. Go to the right side of the room (corresponding to the
map). You may observe the bombable section of the wall... Bomb it! It's
another Goron. Talk to him and get the small key from the chest (K:1).
Alrighty, go back to the LEFT side of the big lava room. Enter the door
there. It is yet *another* Goron. Talk to him and get the key in the
chest (K:2). Now we have two keys. Enter the locked door at the other
side of the bridge (K:1).
From here, jump across the river of lava and climb the fence on the
other side. Climb up to the top and push the block down on top of the
hole with fire erupting from it. When the block goes down, jump on it
and it will bring you to the second floor. Enter the locked door (K:0).
Ignore the trapped Goron for now and climb the ledges on the side. Watch
out for the torch slugs and jump to the other side where the diamond
switch is. Push the block down, jump down and pull it as far as
possible. Make your way around to the top of the block and jump to the
fence. Climb up there. The fire is preventing you from climbing the
fence! Go to the level just above that diamond switch and toss a bomb
down to it. Run over to the fire. When the bomb explodes and hits the
switch, the flames will go away. Quickly go up the fence because the
fire will come back soon. Enter the door at the top.
Now, turn left and go along the wall until you get to a Goron. Talk to
him and get a small key from the chest (K:1). Go to the wall on the
opposite side of the room. Another Goron is waiting there. Talk to him
and get the key from the chest (K:2). Search the room for a locked door
and enter it (K:1).
Use the C-up button to look what's down there-- it's that big lava room
on the first floor! Try not to fall down, mmmkay? Take out the fairy bow
and search the walls for an eyeball switch. Shoot it and enter the door
that unlocks. Take the map from the big chest and go back to the room
before. Enter the locked door (K:0).
Cross the grate to get to the other side of the room. Oh yeah, watch out
for the wall of fire that gets activated as soon as you step on the
grate. Enter the door on the other side. Remember this place? It's the
maze room. But this time-- we're on top! First, go to the platform with
a big crack in the floor. Well? Blow it up! Go down there, talk to Mr.
Goron, and get the key (K:1). Climb the fence all the way back up. Jump
to the platform with the switch and step on it. Now go to the gate that
just opened. Talk to him, and get another small key (K:2). There was a
locked door at the fire wall, right? Go back there.
Now, we're back in the firewall room. There IS a locked door on the
wall... but how do you get there? The answer is simple: jump. It doesn't
seem like you can jump up there, but its very easy from the floor beside
it. Enter the locked door (K:1). This place may SEEM very spacious, but
there are invisible firewalls that only appear when you get close to
them...so move carefully. Walk along the wall on your right side, go
around the firewall, and get to the door. Enter that door and get the
compass in the chest. Go back to the big room.
Turn left and carefully go to the locked door on the opposite side on
your left. Use the last key and enter it (K:0). Ignore the trapped Goron
and cross to the other side of the corridor. And..... we're back in the
opposite side of the fire room! Look around for a switch and step on it.
This will cause the big flame on the side to disappear for 5 seconds.
Hurry up and get up on the platform that used to be blocked by the
flame. You'll need to go around some firewalls. The door you first see
up there is an enemy. Bomb it and enter the door behind it.
Now we have arrived at the half-boss of the fire temple. You know...
boss? Get over to the boss section for details about defeating the fire-
dancer. After finishing off the fire-dancer, climb on to the platform
and it will raise you up you the upper floor.
Enter the door and climb the fence. Stand on the part above the diamond
switch and throw a bomb down there. This will cause the flames
surrounding the fence to disappear. Climb up and enter the room. Step
on the switch. This causes the fire to go away from the chest way up
there at the top of the stairs. Run up there... just be fast and don't
fall. If you made it in time, open the chest to receive the megaton
hammer! Yeah baby! Go down to where the switch was (be careful about the
bats). There is a small flat block with a picture of a face on it. Use
the hammer and fall down.
Use the hammer on the statue and enter the door that was behind it.
Watch out for the bats and hit the little block with the hammer. This
causes the floor to collapse into a stairway. Get one of the nearby
boxes and use it to hold down a switch at the bottom of the stairway.
Enter the door please.
Hammer the block and ride it down to get to the fire room. There's a
switch there for you to step on, but it seems a bit rusted (thank you
Navi). The obvious answer is to smash it down with your new megaton
hammer. Enter the door that unlocks. Now, play the song of time to the
blue block to use it as a platform. Get over to the another rusted switch
and hammer it. This causes the release of the Goron. Jump down to him
and get from the chest... a key (K:1)! Go back out through the way you
came in. Hammer the block and fall down. It's a pretty big fall!
So now, we're back in Darunia's room. The boss door is right there...
but we don't have the boss key! Exit this room to go back to the
entrance room of the fire temple. There's another statue waiting for you
at the right side of the stairs. Smash it and enter the locked door that
was hidden behind it (K:0). That was the statue the Goron said "couldn't
be destroyed with the Goron special crop".
Kill all of the enemies in this room to make the door open. You can get
the bombs from the chest. Enter the door that unlocked. Here's yet
another fire-dancer. Go see the boss section if you really need to. You
might not since this is your second encounter with him. After the fight,
enter the door. Another rusted switch? Hammer time! The final Goron is
free and there's a chest waiting for you. Open it for... the boss key!
Now go through the next door to get back at the entrance room. Go up the
stairs through the left door. Jump across the platforms and enter the
boss door to fight the boss of the fire temple: Volvagia. See the boss
section for lessons on beating him. When he's all done, get the heart
container and step into the blue light. You are now transported to the
Chamber of Sages.
Darunia awakens as a sage and adds his power to your own. You have the
fire medallion. Only 3 medallions left!
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<< THE FOURTH MEDALLION >>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
= = = DEATH MONTAIN CRATER = = =
Now that you're here and you have the megaton hammer, you might as well
go get the great fairy. Somewhere around the place where you entered the
Death Mountain Crater, there is a group of red rocks all hunched up
together blocking a cave. Use the megaton hammer to destroy the rocks
and enter the cave. Inside the cave is a great fairy. Play Zelda's
Lullaby on the triforce symbol to activate the great fairy. She gives
you a longer magic meter. Now you can use a lot of magic. Cool, huh?
Navi said that she feels an arctic wind blowing in from Zora's Domain...
*arctic* wind? Get your butt over to Zora's Domain and investigate!
= = = ZORA'S DOMAIN = = =
So we're entering Zora's Domain and... Everything has turned into solid
ice! Everything! The King is frozen, the shop is frozen. Try playing the
diving game :) Get over to Zora's Fountain behind King Zora. Lord Jabu
Jabu is gone. Jump across the ice platforms to reach the ice cavern on
the left side of the water.
= = = ICE CAVERN = = =
This isn't actually a temple. We're just going here to get the blue fire
and iron boots. First, go forward and destroy the all three ice-blowing
statues. Enter the door that opens up. Now you're a room with a giant
helicopter-type blade spinning around in the middle of the room. Watch
out for the blade and collect the silver rupees in the room. One of the
rupees is in the air. You need to jump of the platform to get that one.
After collecting all of the silver rupees, enter the door that opens up.
Continue and you will soon reach a big room. Kill the enemies in the
room so they won't disturb you (like killing you). Now, climb up to the
torch with the blue fire coming out of it. It doesn't seem natural...
empty all of your bottles and fill them up with blue fire. The blue
fire will be used for melting the red ice found all over the place. For
example: The red ice that is surrounding the chest up there. Walk up to
the red ice and use a bottle of blue fire. The ice will melt and you
can now open the chest to receive the map. Fill up the used bottle with
more blue fire and exit the room and return to the room with the
helicopter blade.
Two areas of the wall in this room are covered with red ice. First, melt
the one at your left (exiting the previous room). Watch out for the
icicles. Melt the red ice and get the compass and heart piece. Also get
the nearby gold Skulltula if you want. Fill up all the bottles with more
blue fire and exit the room. Enter the other passageway covered with red
ice directly in front of you.
Pass through the tunnel to reach a room with bats and a blue block in
the middle. Kill the bats. Push the block all over to reach the silver
rupees in the room. One of the rupees is trapped in red ice. If the
block gets into a bad position, push it into the holes at the corners of
the room. Another block will appear to replace the old one! After
collecting the silver rupees, move to block towards the left side and
climb to the door.
Use more blue fire to melt the ice blocking your way. Fight the snow
wolfos and... receive the Iron Boots! These boots will allow you to sink
into deep water. Now, Sheik will appear and teach you the song that will
warp you to the water temple in Lake Hylia: The Serenade of Water. After
that beautiful cinema, equip the new iron boots and sink down into the
water. Make sure you have at least one bottle of blue fire. Follow the
path and exit to Zora's Domain.
= = = ZORA'S DOMAIN = = =
King Zora was frozen in red ice, right? Use the blue fire to melt it.
Talk to King Zora and he will give you the Zora Tunic! This will allow
you to stay underwater without drowning. Play the Serenade of Water to
warp to Lake Hylia.
= = = LAKE HYLIA = = =
In case you haven't noticed, the water level of Lake Hylia is way lower
than it was in the past... and it's raining too! Before diving into the
water temple, go first to the scarecrow that you met in the past. Did
you play a song to him in the past? If so, play the exact same song back
to him. You will have learned the scarecrow's song. Remember it because
it doesn't appear in the subscreen! Playing this song at some places
causes a scarecrow to appear as a hookshot target. Not really required
to beat the game, but I just thought I should include it here.
Swim over to the hill in the center of the lake. Equip both the Iron
Boots and the Zora Tunic to sink down to the bottom of the lake. Look
around for the entrance of the water temple blocked by a gate. Just
above the entrance to the water temple is a diamond. Equip the hookshot
and shoot the diamond. It will float out of its place and up to the
surface. The gate will open and you can enter into the water temple...
= = = WATER TEMPLE = = =
[NOTE: For many puzzles of this temple, the hookshot will be used. Just
keep in mind that this is the *only* weapon that can be used underwater.
Another thing, there are different places in this temple where you can
play Zelda's Lullaby to change the water level.]
Once you are inside, unequip the iron boots to float up to the surface.
Climb up and you are now in the main room of the water temple. Equip the
iron boots again and sink down to the very bottom floor. Enter the door
on the right side. Waiting there for no apparent reason... is Princess
Ruto! Boy, she's grown a lot. She says a few embarrassing things and
floats up. Unequip the iron boots and follow her up to the surface. At
the top you will find a triforce symbol on the wall. Play Zelda's
Lullaby there and the water level will go down to the bottom.
Enter the door and defeat all enemies in the room. Open the treasure
chest to get the map! Go back to the previous room and fall down the
hole. It's a big drop but strangely you don't get hurt. Hmmm... There
are two torches at the bottom of your fall. Use din's fire to light them
both at once. If you don't have the magic to spare, shoot arrows through
the torch at the center of the room. Now enter the door. To kill the
clams on the floor, Z target them and use the hookshot when they open up
to reveal the "soft underbelly". When they're all gone, get the key from
the chest (K:1) and backtrack to the main room (the one with the tall
pillar in the middle).
Go to the wall on the opposite side of the pillar. Climb up the little
block and push the block until it drops down. Drop down the hole and
sink down with the iron boots. Go through the passage and float up at
the end (unequip the iron boots). Hit the diamond switch with whatever
to make a water platform spout up in the middle. Jump onto the water and
to the other side. Enter the door.
This room may be a bit confusing and frustrating. First, use the iron
boots and sink to the bottom of the water. The water is actually moving
in a cyclone manner. Hit the diamond switch in the dragon mouth to open
the gate. Quickly get up to where the gate is. Forget about beating the
clams. Just unequip the iron boots and float up above the clams. Take
the small key (K:2) and hit the diamond switch to open the gate again.
Go all the way back to the main room.
Look around the center pillar for a locked door and enter it (K:1). Look
around for a hookshot target (look UP). Well? Take out the hookshot and
get up there (You need to hit the upper part of the target). Play
Zelda's Lullaby beside the triforce picture to raise the water a bit.
Put on your iron boots and sink down into the place where the brown
block used to be covering. Go through the tunnel until you reach a wide
underwater room. Hit the diamond switch with the hookshot to open the
gate above and bring down the enemies. Kill the enemies one...by...one
and the other gate in the ceiling will open. Go up there and get the
key (K:2). Now go all the way back to the pillar room.
Get out of the pillar and put on the iron boots to sink down. Go to the
room where you met Princess Ruto (...just look around for it...). Take
off the iron boots and float up to the surface. This time, the water is
lower so you will be brought to a room with a big crack in the wall. I'm
sure you know what to do next........... BOMB! Get the key and go back
to the main room (K:3).
Float up to the surface. Look around for a passage with a hookshot
target over it and WITHOUT A DOOR. Go into that passage and through the
tunnel. Hookshot to the target. And hookshot again to another target.
Now you will find a chest covered by water, and a diamond switch. Get
close to the chest and *shoot* the diamond switch from there. The water
will disappear for a very, very, very short time so be quick and open
the chest. Inside is the compass. Now, as usual, go back to the main
room.
Swim around the pillar to find a locked door. Enter it (K:2). Stand on
the spurting water and shoot the diamond switch from there. The water
will raise up, bringing you to the upper level. Play Zelda's Lullaby to
the triforce picture and the water shall raise to the top level. Enter
the door . Go to the passage directly across from where you are right
now. Go through the tunnel. There is a big red block there. Pull it
back until it clicks into place. Now return to the main room.
Enter the locked door at the opposite side of where you are now (K:1).
This room has some sort of waterfall and block platforms going down it.
Jump down to the bottom-most platform (the one moving up and down). Get
the hookshot ready and fire at the moving hookshot targets when they get
into range. Hookshot your way up, and up, and up until you reach the
top. Enter the locked door at the top (K:0)
The diamond switch in the middle controls the water level: Hit it once
to make the water level rise...and hit again to make the water go down.
For now, hit the switch to make the water level rise. As the water
rises, the dragon statue on the other side will also. Hookshot to the
target on the dragon statue. Shoot the diamond switch again to lower the
water. Go to the platform on the side by using the hookshot on the
target on the wall left of the dragon statue. Climb to the other side
of the dragon statue and shoot the diamond switch (again...). Hit the
hookshot target on the dragon statue to get to that platform. Hit the
diamond switch (yet again...) to lower the water. Climb up onto the
dragon statue and raise the water by hitting the diamond switch (...).
You will be carried up by the dragon statue as it rises along with the
water.
Use the hookshot on the ceiling to cross the spikes. But maybe you
should lure the Like Like to the side first... Enter the door to reach
what seems like the outside! Actually there are invisible walls blocking
your escape. There is a door on the other side but it's barred shut!
Well, go to the tiny island in the middle to start your fight with the
mini-boss of the water temple: Dark Link. He's Also known as Shadow
Link from Zelda 2 on the nes. Check out the boss section for details
about him. After defeating Dark Link (or whatever he's called), enter
the door on the other side.
Open up the big treasure chest to get the longshot! Now your hookshot has
a much longer range! Play the song of time to the blue block behind the
chest. Fall into the hole to reach a river with a whole bunch of
"vortexes" in it. Swim through the river avoiding the vortexes until you
reach a dry platform. Whip out the fairy bow and shoot the eyeball
switch on the wall. If there's no eyeball switch then you're on the
wrong platform...go look for another one. Longshot over to the chest
behind the gate. Inside is a small key (K:1). Fall into the hole behind
the chest. Now we're back in charted territory. Make your way back to
the main room of the temple.
Put on the iron boots and sink down to the bottom floor. Enter the room
on the right (check the mini-map) and float up. Play Zelda's Lullaby to
the triforce picture to lower the water level to the bottom. Fall back
down the hole and enter the middle pillar. Longshot yourself to the
higher platform and play Zelda's Lullaby to raise the water to midway.
Get out of the pillar.
Look around for the passage with a gate covering it, a longshot target
inside it, and an eyeball switch below it. Shoot the switch with an
arrow to make the gate open. Quickly use the longshot on the target to
pull yourself there. Inside the water is a large block. Push it as far
as it goes and enter the passage to find a chest with a small key (K:2).
Go back to the main room.
Sink to the bottom and enter the passage on the northern side (check the
map). Float up and use the longshot to get over the spikes. Enter the
locked door on the other side (K:1). Whoa... there's a whole bunch of
Tektites in the room. Kill them with the bow clear the way for yourself.
Now watch out for the vortexes and swim across to the other side. Enter
the door.
Kill the stingers in the water before they cause any trouble. Bomb the
two walls that look out of place near the corners. They will both
collapse revealing a tunnel with a big block in it. Also note that there
is a switch underwater that doesn't keep down. Push/Pull the block so
that is falls onto the switch. The water will rise and you can now exit.
Kill the two Tektites on the opposite side with arrows. Step on the
switch and use the water spouts as platforms to cross the gap. Enter
the door. Now you are beside a tunnel with boulders passing through it.
Right after a boulder passes by you, run to the right side where the
boulders are coming from and sink to the bottom of the water. Go through
the tunnel, up to the surface, and enter the locked door (K:0). Open the
decorated chest and get the boss key! Go to the main room.
Enter the door on the right and float to the top. Play Zelda's Lullaby
to raise the water. Get out to the main room. At the top floor there is
a hookshot target on a platform. Longshot over there and enter the door.
Now there is a slippery titled path with three spiky things moving left
and right. Run up the slope avoiding the spikes without stopping! If
you stop, you will slide all the way back down. This might be hard to do
but be patient and try again. Enter the boss door at the top.
Fight the boss of the water temple: Morpha. Check the boss section for
details about this. After beating Morpha, get the heart container and
step in the blue light. You will be transported to the chamber of sages.
Princess Ruto awakens as a sage and adds her power to your own. You have
the water medallion. Only two medallions left!
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<< THE FIFTH MEDALLION >>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
= = = LAKE HYLIA = = =
After the encounter with Shiek, you will be on the island in the middle
of the lake. And the water is back to normal level! There should be a
small marker on the ground. It reads "When water fills the lake, shoot
for the morning light" That's what it says. Well, water HAS filled the
lake. When morning comes, literally shoot the sun with an arrow. A small
object will come down. Swim to it and receive the fire arrows! Go now to
Kakariko Village.
= = = KAKARIKO VILLAGE = = =
Holy macaroni, the town is on fire! Shiek is there. He will teach you
the Nocturne of Shadow. Also, some sort of evil just popped out of the
well in the middle of the village. Go to the windmill.
The insane windmill guy says something about a boy who messed up the
windmill by playing an ocarina. Ocarina? You have an ocarina! Stand in
front of him and show your ocarina. He will teach you the song of
storms. Now you need to come to Kakariko Village of the past. Play the
Prelude of Light to go to the Temple of Time. Drop the master sword into
place, and come back to Kakariko Village as a little boy.
= = = KAKARIKO VILLAGE (past) = = =
Go to the windmill. Stand in front of the windmill guy and play the song
of storms that he taught you in the future. The windmill will start
turning around abnormally fast. This causes it to drain out all the
water from the well in the middle of the town. Get out of the windmill
and enter the well.
= = = BOTTOM OF THE WELL = = =
Surprise! You have just discovered the Bottom of the Well dungeon! We
are here ONLY to get the Lens of Truth. If we tried getting all the
gold skulltulas and treasures then the difficulty of the level will
double. So here goes.
Go through the tunnel until you get to what *seems* to be a dead end.
You can go through that wall, so go through it. Follow the water all
the way around until you get to a triforce symbol on the ground of the
opposite side. Play Zelda's Lullaby and all the water will drain out.
Go back to the part of this room where you entered. Jump down into a
large hole that used to be flooded. Enter the tunnel. Kill the
Skulltula at the end of the tunnel and climb the vines behind him.
Enter the door.
You will now have to fight Dead Hand. To start the fight, allow yourself
to be grabbed by one of the four hands. A monster will pop out of the
ground. Break free from the hand and go the the monster. When you are
close enough, he will lower his head to try to bite you. Luckily, he
moves quite slowly and you can easily attack the head with your sword.
Repeat the process until he's dead.
After killing him, a treasure chest will appear. Open it to find the
Lens of Truth! This is what we came here for. It will be used extensively
in the Shadow Temple. Now play the Prelude of Light, warp to the future
and play the Nocturne of Shadow to warp to the Shadow Temple.
= = = SHADOW TEMPLE = = =
You not actually INSIDE the Shadow Temple yet. Stand on the tiny
platform in the center of all the torches. Use Din's Fire to light them
all up. Now you can really enter the Shadow Temple.
Go forward until you get to a large hole. Use the longshot to get to the
other side. As you walk close to the wall, you should hear a voice that
says something about the eye of truth. Use the lens of truth to discover
that this wall is fake! Go through it. Continue using the lens of truth
on the skulls in this room. Only one of them is a real skull. Push the
bird statue until it is facing the "skull of truth". The door at the end
of the big gap will open. Sorry, you can't get there YET. Use the lens
of truth again to discover a path in this room (just make sure it isn't
the one you entered through). Enter that path.
Continue through this room until you find a fake wall on the right
side (fake: this means keep the lens of truth on). Enter the door.
Kill all the enemies in the room to make a treasure chest appear. Open
it to find the dungeon map! Get out of this room the way you came in.
Look on your right side and use the lens of truth. Enter the fake wall
to get to a room... that looks... just the same as the other room.
Use your shield to protect yourself from the flying pots in this room.
Keep the lens of truth on to find another passage in the wall. Enter
the door. Now you will need to fight Dead Hand. Remember this guy? After
defeating him (it should be a bit easier now that you have a better
sword), a treasure chest will appear. Inside you will find the treasure
of the dungeon: The hover boots! Oh yeah! Return to the room with the
bird statue and the skulls.
Now equip you hover boots. When the boots are equipped, run ACCROSS the
large gap to the door on the other side. Yes, that's right, I said run
across the gap. Don't worry cause the hover boots just lift you up!
Really cool... if it lasted a little longer than 2 seconds :( Enter the
door.
Continue until you reach a room with a laser eye. Hurry and go through
the wall on the right side, it's fake. Enter the door there. Kill the
mummy (it's just like a zombie). Open the chest for the compass. Exit to
the laser eye room and enter the fake wall straight ahead of you. This
room looks a lot like the blade room in the ice cavern level, don't you
think so? Well, get all the silver rupees in the room. Some of them
require the longshot. When all the silver rupees are collected, enter
the pass that just opened and get the small key from the chest. Exit the
room to the laser eye room. Blow up the wall on your left side and enter
the locked door behind it.
Be careful in this room, a lot of giant skulltulas pop down from the
ceiling (you should be able to see their shadow before the jump down on
you). Avoid the giant skulltulas, and continue along the path avoiding
the dropping blade things (I forget what they're called). Soon you'll
get into a fight with a Stalfos. Ignore him and use the hover boots to
get to the platform at the side.
This platform has a laser eye (they're actually called "Beamos") and a
spike thing revolving around it. Pick up all of the silver rupees in the
area. One of them is inside the Beamo. After that, enter the door. Use
the lens of truth to see the block in the wall. Pull out the block. Now,
push into a position so that it is preventing BOTH of the falling spiked
blocks from squashing you into the ground. When that's happening, switch
to the other side of the block and PULL the block to the end, past both
falling spikes. Climb up the block to get to the higher place. Use the
spiky blocks as a bridge to get to the other side. Hit the switch to
make a chest appear on the other side. Use the hover boots to get there
and open the chest for a small key. Exit to the huge room.
Use the lens of truth and look at the large empty space at your left
side (after exiting the spike room). You'll find that the empty space
isn't really empty at all! Make your way to the end of the platforms and
enter the locked door [NOTE: Try turning of the lens of truth while
riding the invisible platforms. Looks like you're riding on air!]. In
this next room, use the lens of truth to see the spikes. Collect all the
silver coins. A lot of them require the longshot. When the rupees are
collected, enter the newly unlocked door.
Go up the stairs and pick up a bomb flower. Throw it *inside* the skull
to make the skull explode. A small key comes out! Get the key. Kill all
of the bats in the room to make it open up and exit the room. In the
invisible spike room, use the lens of truth and longshot to the target
at the top of the room. Use your key to enter this locked door.
Now, equip the IRON boots. You'll need the iron boots to stop the fans
from blowing you away. Continue through the tunnel until you get to a
large gap. Wait for both the fan at your side and the fan in front of
you to turn off. When the time is right, equip the hover boots and float
across the gap. Now you are at a narrow path with three fans blowing
from the sides. Equip the iron boots and go to the part where the third
fan is blowing (beside the door). [NOTE: If any fire comes your way,
swing your sword to stop the burn]. Wait for the fan beside you to blow
hard, and equip the hover boots. The wind from the fan will blow you to
a secret passage in the wall! Enter the door...
Kill the mummies in this room to make a chest appear. Open it to find...
rupees!? That's not really what you want, is it? Well, bomb the little
mound of dirt on the side. In side it is an *invisible* treasure chest.
Use the lens of truth to see it. Open the chest to find a small key! Use
that key to exit through the locked door in this room.
Look right, there is a ladder you can't reach. Look left, there's a
block that you can climb up. What are you waiting for? Pull the block on
the left so that is forms a step to reach the ladder. Climb up the
ladder and jump on to the big boat. Stand on the triforce symbol and
play Zelda's Lullaby. The boat will start to move! Two Stalfoses will
come and start to fight you on the boat. You can ignore them if you want
to. When you see dry land at the side of the boat, jump to it. Enter the
door at the side.
This is a confusing maze room (use the lens of truth, it really is a
maze). Watch out for the floormasters infesting the grounds. First, look
for a room with two walls that close in and try to squish you. Use Din's
Fire to burn those two wooden walls. Then open the decorated chest to
find the one and only-- Boss key! Go back to the maze room. Now look for
a room with an invisible floormaster (keep the lens of truth on). Kill
this guy to make a chest appear. Inside the chest you shall find a small
key. Go back to the maze room.... then go further back to the room where
you jumped off the boat.
Across the gap you shall find a bird statue surrounded by bomb flowers.
Get as close as possible and shoot one of the bomb flowers surrounding
the statue. This causes all the bomb flowers to explode, making the bird
statue to fall over and create a bridge. Cross the bridge and enter the
locked door on the other side.
Equip the hover boots and use the lens of truth. Now you can easily
glide from platform to platform until you get to the other side. Open
the boss door. Fall into the hole to start the fight with Bongo Bongo.
Check out the boss section for details.
After Bongo Bongo is dead, you will go to the Chamber of Sages. Impa
awakens as a sage and adds her power to your own. You have the shadow
medallion! Only ONE medallion left! Hell yeah!
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<< THE SIXTH MEDALLION >>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
= = = GERUDO VALLEY = = =
Go to Gerudo Valley on the west side of Hyrule Field. You will find
there a broken bridge. There are two ways to cross it: (1) Use the
longshot on the wooden thing over the opposite side of the bridge. (2)
Use Epona to jump over the bridge.
On the other side you shall find the leader of the carpenters from
Kakariko Village in the past. It happens that his four lazy carpenters
have gone to Gerudo Fortress to become thieves. It's your responsibility
to rescue them from Gerudo Fortress (note: they were taken prisoner).
Follow the path until you get to Gerudo Fortress.
= = = GERUDO FORTRESS = = =
FIRST CARPENTER:
There are guards infesting the area. Go let one of them see you, Link
will quietly surrender, and you will be brought to a prison cell. To
escape, use your hookshot on the bright piece of wood outside the
window. From there you can jump down to safety. But wait, the place down
there has guards that will just bring you back! You can kill the Gerudo
guards by shooting them with an arrow. They will collapse to the ground.
Don't be frightened by their body... they won't wake up. Jump down to the
ground (not to the ledge) and enter the door on your left.
Continue forward and a Kakariko Carpenter will call you. Talk to him and
he'll tell you that these are evil women and all that. After the talk,
a will have to fight a guard. She's quite dangerous, if she uses her
spin slash jump you'll be captured and brought back to your cell. Z
target her and use the Biggoron sword (if you don't have that, check out
adult Link's trading sequence in the side-quest section... NOW!!!). Only
attack her when you have a clear shot at her. Also, right after she does
her spinning jump slash she'll be frozen in a position for about two
seconds. This is the perfect time for you to attack! After she is
finished, get the key from the chest and use it to free the carpenter.
Exit this room. Still three carpenters left...
SECOND CARPENTER:
You should now be outside with a few crates. Enter the tunnel at the
left (Link's left after exiting the previous room). Inside, walk forward
and turn right. Wait a while and you'll see a guard stop at the corner.
Kill her from afar with an arrow. Now, go through the hallway until you
find an exit on the right side wall. And... go through the exit. You're
outside again! Don't be in a rush to go around the corner because a
guard is there. Use the Z button to see what's on the other side. When
the guard's not looking, take out your bow and get her. Then enter the
tunnel nearby. This room has another of those carpenters. Talk to him
and defeat the Gerudo guard, just like you did before. Remember to get
the key and save the carpenter. Exit this room.
THIRD CARPENTER:
After exiting the room, you should be outside. You should also be able
to see some vines growing on the wall. Go climb down them (or jump down
for all I care...). Enter the tunnel at the bottom of the vines. Whoa,
it's another carpenter! Save him just like you saved the other two.
Then, exit the room THROUGH THE SAME WAY YOU CAME IN.
FOURTH CARPENTER:
After exiting the room, climb back up the vines and enter the door at
Link's left side. Stay up on the top of the ledge and kill the two
Gerudos here with an arrow. When they're both dead, make your way up the
slope on the opposite side of the room. Exit this place. You are back
outside again! [NOTE: You can get a heart piece here by longshoting to
the chest on the high ledge. You can also get a gold Skulltula at night
on the back wall.] Jump down to the lower area and go through the door.
Watch out here because a Gerudo guard will be passing by. Hide behind
the crate and kill the guard as she passes by. Continue to the right and
you'll find the fourth carpenter. Talk to him, beat the guard, get the
key, and save the carpenter.
If you got all four carpenters, a Gerudo lady named Nabooru will come
in. She is second in command to Gannondorf although she hates his guts.
She'll give you the Gerudo Membership Card which allows you to walk
around without being captured by the guards! Now you can do a whole lot
of stuff. You can go to the Gerudo Training Center to try getting the
ice arrows by finishing the difficult training of the Gerudos. Or you
can play the horse archery game in the path to the right of the training
center (I came here with 500 rupees, came out with 0).
Go over to a large closed gate. Climb up the ladder on the right side of
the gate and talk to the person at the top. He will open the gate for
you, allowing you to enter the Haunted Wasteland. If you're finished all
you want to do in Gerudo Fortress, enter the gate...
= = = HAUNTED WASTELAND = = =
At the beginning, there is a big sandy thing blocking your progress. Use
the longshot on the crate at the other side. Now follow those red flags.
After following the flags for a while, you will come to a small stone
structure. Go on top of it and use the lens of truth. There is a poe
waiting for you there. This poe will be your guide to the Spirit Temple.
Don't be afraid to use Z targeting on him, he won't disappear. Follow
him around and around in circles until you reach the Dessert Colossus.
= = = DESSERT COLLOSSUS = = =
In the far distance you can see a stone statue of a woman. This is the
entrance of the Spirit Temple. But before you go there, walk along the
wall on your right until you find two palm trees and a crack in the wall
behind it. Bomb the crack and enter the tunnel. This is the fifth great
fairy fountain! Stand on the triforce symbol and play Zelda's Lullaby.
The fairy gives you the (useless) power of Nayru's Love. Now get out of
here.
Enter the Spirit Temple and just exit right away. Walk forward a few
steps and Shiek appears. He tells you some of his inspirational message
and teaches you the Requiem of Spirit. Then disappears into the
sandstorm. To progress through the Spirit Temple, you need to come here
as a child first. Play the Prelude of Light, warp to the past, and play
the Requiem of Spirit to come back as a child. Enter the spirit temple.
= = = SPIRIT TEMPLE (past) = = =
This dungeon isn't particularly hard, its just hard to explain in so
many areas. Please bear with some of my vague descriptions and unclear
instructions. I'll try to explain this as best as I can.
Go up the stairs. There's a woman at the left, talk to her. Hey, it's
Nabooru. But she doesn't remember you because she met you in the future.
After a while, she says that she's looking for the silver gauntlets
found in the Spirit Temple... she can't fit in that little tunnel!
Do a favor for her and get her the silver gauntlets! Enter the little
tunnel.
In this room, kill the two bats and the laser eye thing. Go through the
left door. Kill the Stalfos and the green flaming skull monster. There's
a diamond switch at the other side of this fence. Hey, you faced a
puzzle like this in Jabu Jabu's Belly! You should know what to do... aim
carefully and throw the boomerang so that it goes around the fence and
hits the diamond switch as it returns to you. The fence will drop down
and form a bridge. Cross the bridge and enter the door.
Kill the two fire monsters by using either Din's Fire or the Fire
Arrows. If you don't have either of those items, you really suck ass. Go
get them. After killing them both, enter the door that opens. Now, light
the torches (any way you like) to make a chest drop down. Open it to get
a small key. Great, now get the silver rupees in the room. Remember you
can climb the fence for some. A piece of the fence will drop down, enter
the door on the other side.
Now you're back in familiar territory. Go through the little tunnel.
Enter the locked door at the end. There's a bunch of normal skulltulas
infesting the wall. Kill them and climb up. Enter the door at the top.
In this room there's a weird rock on the wall. Z target it and throw a
bombchu at it. The rock explodes, the light goes through, the sun is
happy! (NOTE: You can hit the diamond switch for a bombchu in case you
don't have any). Enter the door that opens up for you.
This room has a huge statue in it! I'll call it the statue room... push
the armos statue at your left side off the ledge. It will fall down and
land on a switch that opens a door above. But before you go up there,
drop down and use Din's Fire between the two torches. They will light up
and a chest appears, get the map inside it. Now climb up the wall to get
the place where you were before. Climb up the stairs and enter the
door at the top.
Kill the laser eye things so they won't piss you off later. Now, collect
the silver rupees. When the rupees are all done, a torch will light up.
Proceed to the obvious action: Take out a Deku Stick and use the lit
torch to light up the other torches. When they're all lit, a chest will
drop down. Get the small key inside. Then go over to the group of gray
blocks. Move the one with a sun face to the light. Behold, the door
opens! Enter it and climb the stairway to the next room.
There's a metal thing guarding the exit, go hit him with the sword. Whoa
dude, he lives! To defeat him, use Z targeting. The shield is worthless
to his attack! Geez, this guy is strong! Hit him with the sword and
backflip when he tries to hit you. Soon, he loses his armor and chases
you around like crazy. Continue hitting him until he dies. Then go
through the exit. Climb up the stairs and go outside.
The owl! We haven't seen him in a long time! And this'll be the last
time you see him... After talking to him, open the treasure chest for
get the sliver gauntlets! Now return them to Nabooru -- but she's being
captured by the witches! Oh fudge... Play the prelude of light, take out
the master sword, and play the Requiem of Spirit to return to the Spirit
Temple as an adult.
= = = SPIRIT TEMPLE (future) = = =
Okay, so we're about 1/3 through with this place. Enter the Spirit
Temple and go up the stairs. There's a big gray block at the right. You
couldn't move it before... but now you have the silver gauntlets :) Push
it until it falls.
Kill the laser eye (they're called "Beamos"). Hit the diamond switch at
the ceiling with the hookshot or arrows. Enter the door at the left.
Defeat the two wolfos here and play Zelda's Lullaby on the triforce
symbol. Holy cow! A chest appears! Longshot to it and open it for the
compass. Go back to the diamond switch room and enter the door on the
right of the locked door.
Avoid the boulders and get the sliver rupees. Use the hoverboots to get
the one in the air. Enter the door that unlocks when you get all sliver
rupees. Kill the Like Like and get a small key from the chest. Now go
back to the room with the diamond switch. Enter the locked door there.
Avoid the Like Like and climb the wall behind him. Use the lens of truth
at the top to discover an invisible floormaster. Kill him. Now push the
mirror so that it points at a sun. Be careful! Some of the suns release
those terrible Ceiling Masters that bring you back to the entrance. So
if you see a big shadow under you, run around like crazy. One of the
suns open the door when you shine the light on it. Shine the light on
the correct one and enter the door.
Avoid the armos statue, it's alive. Go up the stairs to the top and
jump to the triforce symbol on the statue's hand. Play Zelda's Lullaby,
obviously. A chest drops down on her other hand. Use the longshot to get
there. Open the chest to find a small key. Now drop down to the ground
and use the longshot on the target at the ceiling where you entered. Go
up the stairs and use your key to enter the locked door.
Kill all the Beamos and monsters in this room. Enter the door that
unlocks. In this room, there is a switch that doesn't stay down, and
four armos statues. The problem is that they come alive when you touch
them. Here's how to do this: Stand beside the doorway. Take out your
fairy bow and shoot the statue on the upper left. He will start chasing
you AND he'll step on the switch! He doesn't stay there forever so hurry
up and enter the door.
Go up the stairs and enter the door on top. Oh darn, you'll need to
fight another Iron Knuckle. But this time it's easier since you can use
the Biggoron sword on megaton hammer. The Biggoron sword helps a lot
because of its increased power and range. And killing Mr. Iron Knuckle,
enter the door at the back. Continue to the outside and open the big
chest for the mirror shield! Whoa, two great items in one dungeon!
Return to the room with four armos statues.
Okay Link, step into the light... Use your newly acquired Mirror Shield
to reflect the light to the sun face on the wall. Enter the door that
opens and get the small key there. Return to the place where you killed
the guys with fire arrows. Enter the locked door found there.
Kill the Beamos with bombs. (Hmmm... Beamos with bombs. Sounds nice :).
Now look at this moving wall. You COULD climb it up properly like a good
boy... but there's an easier way. Longshot yourself up to the top part
of the wall! Whew, that was easy. Enter the door. Stand on the triforce
symbol and play Zelda's Lullaby for it. Enter the door that opens.
All the doors in this room (besides the one you came in from) are just
fake. But one of the doors hides a secret. Behind one of the fake doors
is an eyeball switch. Shoot the switch to make a block of ice appear.
Use the longshot on the target on the ceiling to reach the ice. Step on
the switch to turn of the fire. Open the nicely decorated chest and
you'll find what you always find in nicely decorated chests... The boss
key! Now exit the room to the room where you played Zelda's Lullaby on
the triforce to open the door. Turn right and enter the door there.
Watch out for the flying pots! In this room, you find a diamond switch
behind a gate. Do a spin slash attack to hit the switch. Enter the door
that unlocks. Defeat the Lizalfos first. Make sure that the snake mirror
is facing the mirror in the other room. There is a part of the wall with
a large bump, it's rather difficult to see. Bomb that to reveal another
room. Adjust the three mirrors so that the third mirror shines the light
through the gate and onto the large mirror on the wall. Now the large
mirror should be reflecting the light to the floor. Go around to the
floor with the light shining on it. Use the mirror shield to reflect the
light to the sun face on the wall. The floor you're standing on will be
lowered down to the middle of the statue room.
Use the mirror shield to reflect the light from your platform to the
face of the statue. Keep the light shining on the face for a few
seconds. The face will crack open! Longshot yourself to the fence on the
statues face. Once you're there, the fence will raise and you open the
boss door.
Now you'll have to fight yet another Iron Knuckle. After defeating this
guy, you discover that it's actually a girl: Nabooru! Under the control
of the whiches for SEVEN YEARS! And she still remembers you! How
sweet... Go through the door at the back of the room. Climb up to the
middle platform to start the fight. Oh, and check out the boss section
for details!
After the fight, you'll see a rather funny cinema sequence. Remember to
get the heart container, and step into the blue light to be transported
to the Chamber of Sages. Guess who's the sixth sage... it's Nabooru!
Nabooru awakens as a sage and adds her power to your own. You have the
spirit medallion. And by the way, YOU HAVE ALL SIX MEDALLIONS! Oh hell
yeah! Only thing left to do is kick Ganondorf's ass. But first, play the
Prelude of Light to transport to the Temple of Time.
= = = TEMPLE OF TIME = = =
After a long revealing story sequence (in which Shiek transforms into
Zelda) you will receive the light arrows from Princess Zelda herself.
You need these to beat the final boss. After all has been revealed,
Zelda will be captured by Ganondorf. Go to Ganon's Castle.
Outside Ganon's Castle, the sages will use their power the form a cute
rainbow bridge across the lava going the Ganon's Castle. Well, the
final stages of the game are in there. If you're all prepared, cross the
bridge and enter the castle...
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<<<<< GANON'S CASTLE >>>>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
= = = GANON'S CASTLE = = =
Ganondorf is holding Zelda captive in the main tower in the center of
this room. However, the center tower is protected by a force field that
is supplied by the six sources of power within the six barriers. One
barrier for each medallion. So enter the main room and destroy the
barriers one by one.
-=FOREST BARRIER=-
Stand in the center of the four torches and use Din's Fire to light
them. There's still another one above the door! Shoot a fire arrow at
that one and the door will unlock. Continue to the next room...
You'll need to collect all the silver rupees. First, equip the hover
boots and float in front of the left fan when its blowing at full speed.
You should be pushed to the platform beside the Beamo. Oh, and destroy
the Beamo with a bomb so he doesn't cause any trouble. Hit the switch to
make a hookshot target above the door, allowing you to get the silver
rupee. Get the others and enter the door.
This is the source of the forest barrier. It's the round object that
looks like a peach in the middle of the green flowing energy. Shoot the
peach thing with a light arrow to destroy it. Saria will appear and tell
you to hurry up. You will be transported to the main room.
-=SPIRIT BARRIER=-
Collect the silver rupees. Watch out for all the moving spikes in the
room! For some of these you need to move the armos statue so that the
spikes aren't moving back and forth between the wall and the statue.
Use the longshot to reach the one in the center of the room on the
ceiling. After collecting all silver rupees, enter the door.
First, kill the fire monsters here. Hit the diamond switch at the other
side of the gate by using a spin slash attack. A chest drops down,
bombchus inside it. Did you notice there is a hole at the top of the
gate? Aim a bombchu so that it climbs up the gate, through the hole,
down the other end, and explodes hitting the diamond switch. You might
need to hit the torches on the sides of the switch since the bombchus
don't explode upon contact with the switch. Continue to the next room.
Shoot the spider web on the ceiling using a fire arrow. Behold the
light! Use the mirror shield to reflect the light onto the different sun
faces. Only one of them is correct. Watch out because reflecting light
on the wrong one causes a ceiling master to drop down. Enter the door.
Hey, it's the spirit barrier. Shoot with light arrow like you did to the
forest barrier. Nabooru appears and tells you to hurry up. You are
transported to the main room.
-=SHADOW BARRIER=-
First, kill the green skull with the bow and arrow. Okay, now look at
the wall on the right for an unlit torch. To light this torch, take out
your fire arrows and shoot it! When the light is on, some ice platforms
will appear forming a path for you to get to the island with the Like
Like! Be quick because the light goes out rather quickly. And be sure to
carefully avoid the Like Like on the island (if he gets you, he'll spit
you down into the deep beyond). When you reach the island with the Like
Like, the torch will have already turned off the light. Turn around and
light the torch again with a fire arrow. Continue on the path of
platforms to reach a switch down under. Hit the switch and come back up.
The switch made a big chest appear on the island with the Like Like! Get
over to the chest and open it for the Golden Gauntlets! Now look around
for a path that you can only see with the lens of truth. Follow on that
path the reach a switch. Hit the switch with the Megaton Hammer to open
the exit. Use the longshot on the torch beside the exit to get there.
Umm...yeah. Now exit through the exit.
Yay, it's the shadow barrier! Shoot it with the light arrow to destroy
it. Impa appears and tells you to hurry up. Now you're transported to
the main room. Before you go and destroy the other barriers, it's a good
idea to get the sixth great fairy. Exit the castle and go to the place
where you got the power of Din's Fire. Use the Golden Gauntlets to get
rid of the huge black pillar. Enter here and play Zelda's Lullaby on
the triforce symbol to meet the great fairy. She gives you the power of
Double defense. Go back to the castle and continue.
-=LIGHT BARRIER=-
Do you know how to get here? It's behind the big black stone pillar. You
need to have gotten the Golden Gauntlets from the Shadow Barrier. Just
walk up to the pillar, press the A button, and throw the stone away
(whoa... this is great with the rumble pak...).
In the first room, use the lens of truth to see all the invisible
enemies. Kill all of them to make a small chest appear. Inside the chest
is a small key. Don't open the other chests! Some of them contain ice
and will freeze you upon being opened. Use the key to open the locked
door and exit. Stand on the triforce symbol and play Zelda's Lullaby
(this can't get any simpler). A small chest will fall down. Get the key
from the chest and enter the locked door.
Collect all silver rupees in 1:00 minute. I'm pretty sure you can do
this on your own. The silver rupees are so easy to find that having any
difficulty in this room would be a crime! All of the rupees are done?
Then go into the next room.
The light barrier... is missing! Then use the lens of truth to find that
the back wall here is fake. Go through the wall to meet the REAL light
barrier room. As usual, shoot it with a light arrow to destroy it. Rauru
appears and tells you to hurry up. You are transported back to the main
room.
-=FIRE BARRIER=-
First, put on your Goron Tunic to prevent getting burned by the hotness
of the room. You'll have to collect all the silver rupees in the room.
Go from platform to platform collecting all the easy silver rupees first
(Do I really need to get detailed on this?). Go to the big black stone
pillar and lift it up using the Golden Gauntlets (you must have gotten
it from the Shadow Barrier earlier). You'll throw the pillar behind you
and it will form an island. Get the rupee that was under the pillar. Now
go to the platform with a torch slug on it. Kill the slug and get the
rupee on that platform. Then jump to the pillar that you threw and get
the rupee on the platform. If you got all the silver rupees, longshot
yourself to the exit.
In the next room is the Fire Barrier. Again, shoot the peach thing to
destroy the barrier. Darunia appears and tells you to hurry up, brother!
Now you're brought back to the main room.
-=WATER BARRIER=-
If front of you there is a blue flame surrounded by spiky ice things.
Get rid of the ice and store all your bottles with blue fire. Now, open
the chest on your LEFT. Don't open the right chest because there's
freezing gas thing (?) inside. The left chest has a key! Use it to open
the door...
This is another ice block puzzle like the one in the ice cavern. You
only have two minutes to figure this one out. And two make things worse,
there's TWO blocks for you to work with. Oh fudge. Remember, all
directions refer to when you are entering the room. First go to the
block farthest from you and push it to the ice rock on the left. Then,
go behind the block and push it into the hole. Now go to the other
block. Go to the left side and push it to the right. Now push it to the
place with the blue fire. Yehey! Climb up the ice block and get the blue
fire. Use it to melt the red ice. Push the switch to get rid of the
bars. And exit...
Here's the water barrier! Take out your light arrows and do that thing
you do. Princess Ruto appears and tells you to hurry up (notice a
pattern here...?). You are transported back to the main room.
-= FINISHED WITH ALL THE BARRIERS! =-
When you're finished destroying all six barriers, the barrier around the
central tower will go away. Now you can enter it... But first, make sure
you have some kind of medicine that revives your magic, the final boss
requires a lot of it.
Go up the stairs, and up, and up. It's pretty fine if you just ignore
the Keese in each room, they don't give you anything good. On the way
up, you'll encounter a pair of Dionolfos. Beat them and the door will
unlock, allowing you to continue your stair climbing. Keep going and
you'll find a pair of Stalfos. Beat them to receive the boss key.
Continue and soon you'll have to fight two iron knuckles. Finish them
and continue up the stairs to reach Ganondorf. "These toys are too much
for you. I command you to return them to me!". Navi goes away and you
begin the fight. So see the boss section for juicy little details.
After the fight, Ganondorf will use his last ounce of strength to
destroy the castle. Now you have 3:00 minutes to escape with Princess
Zelda. Follow her and she'll open every locked door for you. Along the
way, Zelda will be trapped in fire and you'll have to fight two Stalfos
to free her. Just go crazy with you Biggoron sword to kill them. Follow
Zelda some more. At the bottom, you'll encounter a ReDead. He'll freeze
you. Tap any button to continue out the exit.
You and Zelda will both watch | |