Hardware: Atari Jaguar



Game System: Atari Jaguar
Cheat Category: FAQ
Game Company: Unknown
Game Category: Unknown
Hint, Cheat, Walkthrough:  


_ _ ____ _ _ _ ____
||| Atari | | / |/ ___\| | | | / | _ \ Frequently Asked Questions
||| | | / | | __| | | | / | |_| |
/ | \ /| | |/ / | | |_ | | | |/ / | _ <
| |_| / _ | |__| | |_| / _ | | \\\
\___/_/ |_|\____/ \___/_/ |_|_| \\\
\\\
Created by Robert Jung (rjung@netcom.com), because no one else wanted to.
Dedicated to ASTEROIDS, for getting me hooked in the first place

Last update: 4/24/1996

==============================================================================

This file is not maintained by, overseen by, endorsed, or otherwise associated
with Atari Corp. or any of its subsidiaries. It's just a collection of
questions and answers, with a few news tidbits thrown in.

This file is posted on a monthly basis to rec.games.video.atari,
alt.atari-jaguar.discussion, news.answers, and rec.answers around the first
of the month. The latest version of this file is also available via
anonymous FTP at ftp.netcom.com in the /pub/rj/rjung directory. It is
maintained by Robert Jung at rjung@netcom.com on the Internet. Send
corrections, news, updates, comments, questions, or other stuff to that
address. All mail is welcome!

Updates since the last publicly posted FAQ have a percent sign (%) in the
first column.

==============================================================================

Q. What is the Atari Jaguar/Jaguar64?

A. The world's first 64-bit home console video game system. Developed after
three years of research, manufactured by IBM, the Jaguar offers high-speed
action, spectacular graphic effects, and CD-quality sound.

The console's name was originally "Jaguar." In the middle of 1995, Atari
formally changed the name to "Jaguar64." For the sake of simplicity in
this document, the term "Jaguar" will be used to refer to the console.

==============================================================================

Q. What do I get when I buy a Jaguar?

A. The Jaguar package has a suggested retail price of $99, and contains the
Jaguar itself, one controller, an AC adapter, and a television RF switch
box. There are plans to re-introduce the "console and game" package in
the future, but for now, you have to buy a game separately.

==============================================================================

Q. How does IBM fit into this?

A. IBM has a $500 million contract with Atari Corp. to assemble, test,
package, and distribute Jaguar units. Manufacturing is done at IBM's
Charlotte, NC facility, and the Jaguar is IBM's first attempt at producing
a consumer grade product for an outside vendor. Specifically, Jaguar
circuit boards are manufactured and assembled by an IBM subcontractor;
IBM cases, tests, and packages final Jaguar units; units are then sent to
Atari for distribution.

IBM has no known participation in the design of the Jaguar. IBM has no
plans to create games for the Jaguar.

As of mid-1994, Jaguar units are also manufactured by Comptronix in
Colorado Springs.

==============================================================================

Q. Okay, who did design the Jaguar?

A. The primary designers of the Jaguar are Martin Brennan and John Mathieson.
They started their own company in 1986 called Flare 1, and designed an
original multiprocessor game console. After the system was finished, Flare
wanted to "evolve" the system, but needed funding for the job. Atari was
contacted, believed in the idea, and agreed to participate. Atari,
Brennan, and Mathieson started a new company called Flare 2 to develop the
system. As Jaguar development moved along, it became apparent that the
machine would leapfrog the new systems from Nintendo and Sega, so they
decided to bring the machine to light. The entire process took three
years, from initial design to production-ready models.

The proprietary chips are manufactured by Toshiba and Motorola.

==============================================================================

Q. What are the specifications of the Jaguar?

A. Physical dimensions:

Size: 9.5" x 10" x 2.5"
Controls: Power on/off
Display: Programmable screen resolution. Horizontal resolution is
dependent on the amount of scanline buffer space given to the
"Tom" graphics processor. Maximum vertical resolution varies
according to the refresh rate (NTSC or PAL). Reportedly, a
stock Jaguar (without additional memory) running NTSC can
display up to 576 rows of pixels.
24-bit "True Color" display with 16,777,216 colors
simultaneously (additional 8 bits of supplimental graphics
data support possible)
Multiple-resolution, multiple-color depth objects (monochrome,
2-bit, 4-bit, 8-bit, 16-bit, 24-bit) can be used
simultaneously
Ports: Cartridge slot/expansion port (32 bits)
RF video output
Video edge connector (video/audio output)
(supports NTSC and PAL; provides S-Video, Composite, RGB
outputs, accessible by optional add-on connector)
Two controller ports
Digital Signal Processor port (includes high-speed synchronous
serial input/output)
Controllers: Eight-directional joypad
Size 6.25" x 5" x 1.6", cord 7 feet
Three fire buttons (A, B, C)
Pause and Option buttons
12-key keypad (accepts game-specific overlays)

The Jaguar has five processors, which are contained in three chips. Two of
the chips are proprietary designs, nicknamed "Tom" and "Jerry". The third
chip is a standard Motorola 68000 used as a coprocessor. Tom and Jerry are
built using an 0.5 micron silicon process. With proper programming, all
five processors can run in parallel.

- "Tom"
- 750,000 transistors, 208 pins
- Graphics Processing Unit (processor #1)
- 32-bit RISC architecture (32/64 processor)
- 64 registers of 32 bits wide
- Has access to all 64 bits of the system bus
- Can read 64 bits of data in one instruction
- Rated at 26.591 MIPS (million instructions per second)
- Runs at 26.591 MHz
- 4K bytes of zero wait-state internal SRAM
- Performs a wide range of high-speed graphic effects
- Programmable
- Object processor (processor #2)
- 64-bit RISC architecture
- 64-bit wide registers
- Programmable processor that can act as a variety of different video
architectures, such as a sprite engine, a pixel-mapped display, a
character-mapped system, and others.
- Blitter (processor #3)
- 64-bit RISC architecture
- 64-bit wide registers
- Performs high-speed logical operations
- Hardware support for Z-buffering and Gouraud shading
- DRAM memory controller
- 64 bits
- Accesses the DRAM directly

- "Jerry"
- 600,000 transistors, 144 pins
- Digital Signal Processor (processor #4)
- 32 bits (32-bit registers)
- Rated at 26.6 MIPS (million instructions per second)
- Runs at 26.6 MHz
- Same RISC core as the Graphics Processing Unit
- Not limited to sound generation
- 8K bytes of zero wait-state internal SRAM
- CD-quality sound (16-bit stereo)
- Number of sound channels limited by software
- Two DACs (stereo) convert digital data to analog sound signals
- Full stereo capabilities
- Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM
synthesis
- A clock control block, incorporating timers, and a UART
- Joystick control

- Motorola 68000 (processor #5)
- Runs at 13.295MHz
- General purpose control processor

Communication is performed with a high speed 64-bit data bus, rated at
106.364 megabytes/second. The 68000 is only able to access 16 bits of this
bus at a time.

The Jaguar contains two megabytes (16 megabits) of fast page-mode DRAM,
in four chips with 512 K each. Game cartridges can support up to six
megabytes (48 megabits) of information, and can contain an EEPROM
(electrically erasable/programmable read-only memory) chip to save game
information and settings. Up to 100,000 writes can be performed with the
EEPROM; after that, future writes may not be saved (performance varies
widely, but 100,000 is a guaranteed minimum). Depending on use, this limit
should take from 10 to 50 years to reach.

The Jaguar uses 24-bit addressing, and is reportedly capable of accessing
data as follows:

Six megabytes cartridge ROM
Eight megabytes DRAM
Two megabytes miscellaneous/expansion

All of the processors can access the main DRAM memory area directly. The
Digital Signal Processor and the Graphics Processor can execute code out of
either their internal caches, or out of main memory. The only limitations
are that

(1) "jump" instructions in main memory have certain restrictions; the JMP
(unconditional jump) command is longword-aligned, while the JR
(jump-indexed-by-register) command must be either word- or longword-
aligned. And
(2) running out of the cache is much faster (up to four times faster) and
efficient.

Some believe that the inability to jump/branch in main memory makes the
main memory feature useless.

Swapping data between the caches and the main memory is a quick, low
overhead operation, and therefore the main memory is often used as "swap
space" for cache code. The RISC compiler now included in the Jaguar
developer's kit produces code that transparently swaps code through the
cache. This effectively lets developers write RISC code without concern
for the cache size limits.

Compressed cartridge data can be uncompressed in real-time, and ratios of
up to 14:1 have been cited. In theory, a Jaguar cartridge can store up to
84 megabytes (672 megabits) of data, though actual results will vary
widely (most often, images are compressed, while sound and code are not).
Compression is performed with BPEG, an enhanced JPEG image decompression
mechanism. BPEG supercedes the former JagPEG algorithm, working up to 10
times faster and with more flexibility.

Other Jaguar features:
- Support for ComLynx I/O for communications with the Atari Lynx hand-held
game system and networked multiconsole games (on DSP port, accessible
by optional add-on connector). Networking of up to 32 Jaguar units
available.
- The two controller ports can be expanded to support "dozens" of
controllers
- Digital and analog interfaces
- Keyboards, mice, and light guns are possible
- Expansion port allows connection to cable TV and other networks
- Digital Signal Processor port allows connection to modems and digital
audio peripherals (such as DAT players)
- One megabyte per second serial interface
- 9600 baud, RS-232 serial port (accessible with optional interface)
- General-purpose I/O bits via the cartridge port
- Can accomodate future expansions of different processor types, I/O types,
video types, and memory types and/or quantities.

==============================================================================

Q. Is the Jaguar really a 64-bit system?

A. The question is hard to resolve, largely because the definition of what
constitutes an "N-bit" system has not been set. Of the five processors in
the Jaguar, only the object processor and the blitter are "true" 64-bit
components. Because the blitter and the object processor are in the Tom
chip, by extension Tom is a 64-bit chip. The Jaguar also uses a 64-bit
memory architecture, according to Jez San of Argonaut Software.

Some say the Jaguar should be considered a 32-bit system, as that is the
maximum register size in the programmable processors (the 68000, the
graphics processor, and the DMA sound processor). Others say the Jaguar
can be considered a 64-bit system, because 64-bit components are used, and
the GPU can access 64 bits of data if required. Again, the lack of an
agreed-upon definition serves to complicate the issue.

According to Jaguar designer John Mathieson, "Jaguar has a 64-bit memory
interface to get a high bandwidth out of cheap DRAM. ... Where the system
needs to be 64 bit then it is 64 bit, so the Object Processor, which takes
data from DRAM and builds the display is 64 bit; and the blitter, which
does all the 3D rendering, screen clearing, and pixel shuffling, is 64 bit.
Where the system does not need to be 64 bit, it isn't. There is no point
in a 64 bit address space in a games console! 3D calculations and audio
processing do not generally use 64-bit numbers, so there would be no
advantage to 64 bit processors for this.

"Jaguar has the data shifting power of a 64 bit system, which is what
matters for games, so can reasonably be considered a 64 bit system. But
that doesn't mean it has to be 64 bits throughout."

For the record, the opinion of most third party developers and observers
is that the Jaguar is indeed a 64-bit system. The emphasis is on the word
"system"; while not every component is 64 bits, the Jaguar architecture, as
a COMPLETE SYSTEM, is.

==============================================================================

Q. The Jaguar uses a 68000. Isn't that the CPU?

A. Again, quoting from Jaguar designer John Mathieson, "It may be the CPU in
the sense that it's the centre of operation, and boot-straps the machine,
and starts everything else going; however, it is not the centre of Jaguar's
power. ... The 68000 is like a manager who does no real work, but tells
everybody else what to do."

And...

"Atari were keen to use a 68K family device, and we looked closely at
various members. We did actually build a couple of 68030 versions of the
early beta developers systems, and for a while were going to use a 68020.
However, this turned out too expensive. We also considered the possibility
of no [Motorola 680x0 chip] at all. I always felt it was important to have
some normal processor, to give developers a warm feeling when they start.
The 68K is inexpensive and does that job well. I maintain that it's only
there to read the joysticks."

==============================================================================

Q. How can a graphics processor be the CPU?

A. The 64-bit custom graphics chip is a good general purpose RISC unit, but it
has been optimized for graphics work. Developers are free to specify which
processor(s) to use in a program, as desired.

==============================================================================

Q. What kind of special effects can the Jaguar do?

A. The Jaguar is capable of doing the following visual effects:

- High-speed scrolling (Object Processor).
- Texture mapping on two- and three-dimensional objects (GPU and Blitter).
- Morphing one object into another object (GPU).
- Scaling, rotation, distortion, and skewing of sprites and images
(Object Processor).
- Lighting and shading from single and multiple light sources (GPU and
Blitter).
- Transparency (Object Processor).
- "Rendering" up to 850 million one-bit pixels/second (35 million 24-bit
pixels/second, 26 million 32-bit pixels/second), or 50 million Goroud
shaded pixels/second. "Rendering" is believed to mean transferring a
pixel from a frame buffer to the screen.
- Sprites of "unlimited" size and quantity. Realistically, sprites can be
over 1,000 pixels wide/tall, and the number of sprites allowed is
limited by processor cycles instead of a fixed value in hardware
(Object processor).
- Programmable screen resolutions, from 160 to 800 pixels per line. The
resolution can be increased even further with additional hardware up to
a reported 1350 pixels per line.

One of the Jaguar modes is called "CRY mode", which supports lighting and
effects in 3D graphics. Red, green, and blue color elements are ranged
from 0 to 255, and the lighting level for any pixel can be changed by
setting one byte linearly. E.g., the relative proportions of red, blue,
and green are indicated with one byte, while a second byte selects an
overall intensity of 0 to 255. CRY allows much smoother shading of single
colors, but doesn't allow blending between colors as smoothly.

Actual graphics performance is hard to measure, as there are no industry-
standard benchmarks. Rebellion Software has claimed that the Jaguar can
render "10,000 Gourard shaded, large, 65536 color, any shape polygons per
second," while still performing other tasks. Presumably this level can
be increased further with optimized programming.

==============================================================================

Q. How come the Jaguar claims to have "32-bit" graphics, when 16 million
colors only need 24 bits for rendering?

A. The additional 8-bits is for programmers to implement whatever visual
effects may be desired. Examples cited include Z-buffering (for polygon
graphics) and an alpha channel (for transparency).

==============================================================================

Q. Who are the third-party publishers/developers for the Jaguar?

A. The following companies have been announced as official developers,
licensees, or publishers for the Jaguar:

Attention to Detail (ATD) Imagitech Design
Llamasoft Rebellion Handmade Software
Anco Software Ltd. Maxis Software Telegames
Beyond Games Inc. Microids Tiertex Ltd.
Dimension Technologies Midnite Software Inc. Titus Eurosoft
Ocean Software Ltd. Tradewest High Voltage Software
Rebellion Software Trimark Interactive Krisalis Software Ltd.
Virtual Experience U.S. Gold Ltd. Loriciel U.S.A.
Silmarils Millenium Park Place Productions
Ubi Soft Gremlin Software Microprose/S. Holobyte
Accolade Virgin Interplay
21st Century Software Activision Id Software
Twilight Brainstorm 3D Games
All Systems Go Argonaut Software Euro-Soft
ICD Incorporated Photosurrealism DTMC
Epic Megagames V-Reel Productions Sunsoft
Domark Group Ltd. Elite Br0derbund
Williams (Midway/Williams) Rage Software
Readysoft Spacetec Visual Concepts
Bullfrog Productions Imagineer Jaleco
Sculptured Software Williams Brothers Accent Media Productions
Anthill Industries Audio/Visual Magic Bethesda Softworks
Black Scorpion Software Visual Sciences Ltd. Steinberg Soft-und Hdw
Borta & Associates Clearwater Software Computer Music Consulting
Cybervision CyberWare Delta Music Systems Inc.
Pixel Satori Elite E-On
EZ Score Software Inc. GameTek Inc. Genus Microprogramming
H2O Design Corp. HiSoft Limelight Media Inc.
Manley & Associates NMS Software Ltd. PIXIS Interactive
Rest Easy Software Creations Team Infinity
Team 17 Software Ltd. Techtonics Technation Digital World
Teque London Ltd. Thrustmaster American Laser Masters
Tengen Eclipse Zeppelin Games
Time/Warner Interactive Acid Software 20th Century Fox Int.
Alfaro Corporation Ltd. B.S.A. Bando Svenska AB
Beris Bitmotion Software Bizzare Computing
Brandlewood Computers Ltd. Cannonball Software
Celebrity Systems Inc. Condor Software Cross Products Ltd.
DAP Developments Data Design Denton Designs Ltd.
Diskimage Electro Brain Corp. Electrom
Extreme Factor 5 Flair Software Ltd.
Frankenstein Software Funcom Productions Human Soft Ltd.
JVC Musical Industries Inc. Kungariket Multimedia
Lost in Time Software Malibu Interactive Michton Inc.
Media Technology Scandinavia Merit Industries Inc.
Miracle Designs Nebulous Games Neon-Buttner
i-SPACE Network 23 Software NMS Software Ltd.
Odyssey Software Inc. Orion Technologies Phobyx
Rage Software Ltd. Rainmaker Software Riedel Software Prod.
Scangames Interactive Wave Quest Inc. 4Play
Selgus Limited Shadowsoft Inc. Sigma Designs
Sinister Development Soft Enterprises Softgold Gmbh
Software 2000 Software Development Systems
Tantalus Entertainment Hyper Image Virtual Artistry, Inc.
Springer Spaniel Core Design Acclaim
Electronic Arts Level Seven iThink, Inc.
Arcade Zone JV Enterprises Fatal Design

Also, Time-Warner Interactive has licensed the Jaguar architecture for use
in future arcade games.

==============================================================================

Q. What are all of the current Jaguar games available in the United States?

A. Current Jaguar cartridge games:

Title Players Publisher Developer Type
----------------- ------- ------------ ------------ --------------
Alien vs. Predator 1 Atari Rebellion Action/Adventure
Atari Karts 1-2 Atari Miracle Sports
Attack of the Mutant 1-2 Atari Sunrise Puzzle/Strategy
Penguins
Brutal Sports 1-2 Telegames Millenium/ Sports
Football Teque
Bubsy in Fractured 1-2 Atari Imagitec Platform
Furry Tales
Cannon Fodder 1 Computer West Virgin Action
Checkered Flag 1 Atari Rebellion Sports
Club Drive 1-2 Atari Atari Action/Simulator
Crescent Galaxy 1 Atari Atari Shooter
Cybermorph 1 Atari ATD Action/Strategy
Defender 2000 1-2 Atari Llamasoft Action/Arcade
Doom 1-2(1) Atari id Software Action/Adventure
Double Dragon V: 1-2 Williams Williams Action/Fighting
The Shadow Falls
Dragon 1-2 Atari Virgin Action/Fighting
Evolution:Dino Dudes 1 Atari Imagitec Puzzle/Strategy
Fever Pitch Soccer 1-2 Atari Atari Sports
% Fight For Life 1-2 Atari Atari Action/Fighting
Flashback 1 Tiertex Ltd. U.S. Gold Action/Adventure
Flip Out 1 Atari Gorilla Sys. Action/Puzzle
Hover Strike 1-2(2) Atari Atari Action/Shooter
I-war 1-2 Atari Imagitec Action/Shooter
International 1-2 Telegames Williams Br. Sports
Sensible Soccer
Iron Soldier 1 Atari Eclipse Action/Simulator
Kasumi Ninja 1-2 Atari Handmade Sw. Action/Fighting
Missile Command 3D 1 Atari Atari Action/Arcade
NBA Jam Tournament 1-4(4) Atari High Voltage Arcade
Edition
Pinball Fantasies 1-8(3) Computer West Spidersoft Action
Pitfall: The Mayan 1 Activision Imagitec Action
Adventure
Power Drive Rally 1-8(3) Time-Warner Rage Action/Driving
Raiden 1-2 Atari Imagitec Arcade
Rayman 1 Ubi Soft Int. UBI Soft Int. Action/Platform
Ruiner 1-4(3) Atari High Voltage Action/Pinball
Super Burnout 1-2 Atari Shen Action/Sports
Supercross 3D 1-2 Atari Tiertex Sports
Syndicate 1 Ocean Bullfrog Strategy
Tempest 2000 1-2 Atari Llamasoft Action/Arcade
Theme Park 1 Ocean Bullfrog Simulation
Troy Aikman NFL 1-2 Williams Telegames Sports
Football
Ultra Vortek 1-2 Atari Beyond Games Action/Fighting
Val D'Isere Skiing 1-2 Atari Virtual Studio Sports
and Snowboarding
White Men Can't 1-4(4) Atari High Voltage Sports
Jump (w/Team Tap)
Wolfenstein 3D 1 Atari id Software Action/Adventure
Zool 2 1-2 Atari Gremlin Platform
Zoop 1 Atari Viacom Action/Puzzle


Current Jaguar CD-ROM games:

Title Players Publisher Developer Type
----------------- ------- ------------ ------------ --------------
Baldies 1 Atari ? Puzzle/Strategy
Battlemorph 1 Atari ATD Action/Strategy
Blue Lightning 1 Atari ATD Action
Brain Dead 13 1 ReadySoft ReadySoft Action
Dragon's Lair 1 ReadySoft ReadySoft Arcade
Highlander 1 Atari Lore Design Action/Adventure
Hover Strike: 1-2(2) Atari Atari Action/Shooter
Unconquered Lands
Myst 1 Atari Cyan Adventure
Primal Rage 1-2 Time-Warner Time-Warner Arcade
Space Ace 1 ReadySoft ReadySoft Arcade
Vid Grid 1-8(3) Atari High Voltage Puzzle

(1) Multiplayer games supported by connecting multiple Jaguars together.
(2) Cooperative play only.
(3) Players alternate turns with one controller.
(4) Three and four players can play simultaneously with the Jaguar Team Tap
peripheral.

==============================================================================

Q. What are the upcoming Jaguar games?

A: Note: These lists are hardly definitive. They're based on many sources,
and in some cases, might be dead wrong. Games also often change from
pre-release to production.

Upcoming Jaguar cartridge games (? = Uncertain entry):

Title Players Publisher Developer Type
----------------- ------- ------------ ------------ --------------
Air Cars 1-8 Midnite Sw Midnite Sw Action/Driving
Allegiance 1-2? ? Team 17 Action/Strategy
Al Michaels 1-2 Accolade/Atari Atari Sports
Announces Hardball
Arena Football 1-8 Atari V-Reel Prod. Sports
League
Assault: Covert Ops 1-2? Midnite Sw Midnite Sw Action
Batman Forever 1-2? Atari Atari Action
Battlesphere 1-8 4Play 4Play Action/Shooter
Battlewheels 2025 1-2 Beyond Games Beyond Games Action
Breakout 2000 1-2 Atari Atari Action
Brett Hull NHL 1-2 Atari Ringler Sports
Hockey
Casino Royale 1-2? Telegames Telegames Strategy
Center Court Tennis 1-2 Zeppelin ? Sports
'Dactyl Joust 1? Atari High Voltage Action/Arcade?
Deathwatch 1-2 Atari Data Design Action
Demolition Man 1? Atari Virgin Action/Shooting
Dino Dudes 2 1 Atari Imagitec Puzzle/Strategy
Dune Racer 1-2 Atari ? Action/Driving
Dungeon Depths 1 Midnite Sw Midnite Sw Adventure
Droppings 1? Delta Music ? ?
European Soccer 1-2 Telegames Telegames Sports
Challenge
Frank Thomas "Big 1-2 Atari Acclaim Sports
Hurt" Baseball
Galactic Gladiators 1-2 ? Photosur. Action/Strategy
Gotcha! 1? ? ? ?
Graham Gooch's World 1-2? Telegames Telegames Sports
Class Cricket
Hyper Force 1-2 Computer West Visual Impact Action/Fighting
Indiana Jags 1 ? Virtual Exp. Action/Platform
Iratan Supremecy 1-2 ? Level Seven Action/Fighting
Iron Man/XO-Manowar 1-2 Atari Acclaim Action?
James Pond 3 1 Telegames Telegames Platform
Kick Off 3 1-2 ? Anco Software Sports
Legions of the 1? Atari Rebellion Action/Adventure
Undead
Lester the Unlikely 1 DTMC DTMC Action/Strategy
Max Force 1? ? ? Action/Shooter
Mountain Sports 1-2 DTMC DTMC Action/Sports
Nanoterror 1? ? Delta Music ?
Nerves of Steel 1? ? Rainmaker Action/Adventure
Phase Zero 1-8 Atari Hyper Image Action
Powerdrive 1? Telegames Elite Action/Driving
Rainbow Warrior 1? ? 3D Games Action?
Return of Magic 1? ? Virtual Art. Adventure?
Rise of the Robots 1 Time-Warner Williams Br. Action/Adventure
Robotron:2084 1-2 Atari ? Action/Arcade
Rollcage 1-2? ? Team 17 Sports/Driving
Skyhammer 1? Atari Rebellion Flight/Simulator
Soccer Kid 1? Ocean Krisalis Platform
Space War 2000 1-2 Atari ? Action
Star Raiders 2000 1? Atari ? Action
Sudden Impact 1-2? ? ? Action
Super Off-Road 1-2 Telegames ? Arcade/Driving
T-Mek 1-2? Time-Warner ? Arcade
Thunderstalker 1? Telegames Telegames ?
Towers II 1 ? JV Enterprises Adventure
Ultimate Brain Games 1-2? Telegames ? Puzzle
Virtuoso 1? Telegames Williams Br. Action
Virtual Warriors 1-2 ? Rainmaker Action/Fighting
Waterworld 1? Ocean Ocean ?
Wild Cup Soccer 1-2? Telegames ? Action/Sports
Witchwood 1-2 Atari Team 17 Action
World Cup 1-2? ? Anco Software Sports
World Tour Racing 1-2? Atari Domark Sports
Worms 1-16 ? Team 17 Action/Strategy
Zero 5 1 Atari Caspian Sw. Action/Shooter
Zzyorxx II 1? ? Virtual Exp. Action/Shooter


Upcoming Jaguar CD-ROM games:

Title Players Publisher Developer Type
----------------- ------- ------------ ------------ --------------
Artemis 1? Springer Sp. Springer Sp. ?
Brett Hull Hockey 1-2 Atari Ringler Sports
Circle of Four 1 ? JV Enterprises Adventure
Commander Blood 1? Atari ? Adventure
Commando 1 Atari Microids Action/Strategy
Country Grid 1-8 Atari High Voltage Puzzle
Creature Shock 1 Virgin Argonaut Sw. Action/Adventure
Dante 1-2? Atari ? Adventure?
Demolition Man 1 Atari Virgin Action
Deus ex Machina 1 ? Silmarils Adventure
Evidence 1 ? Microids Action/Adventure
FIFA International 1-2 ? Elec. Arts Sports
Soccer
Freelancer 2120 1 Atari Imagitec Action/Adventure
Highlander II 1 Atari Lore Design Action/Adventure
Highlander III 1 Atari Lore Design Action/Adventure
Horrorscope 1? ? V-Reel Prod. Action/Fighting
Iron Soldier 2 1 Atari Eclipse Action/Shooter
Ishar Genesis 1 Atari Silmaris Adventure
Kid Grid 1-8 Atari High Voltage Puzzle
Laura Cruz: Tomb 1 ? Core Design Action/Adventure
Raider
Litil Devil 1 ? Gremlin Int. Adventure?
Lobo 1? ? Ocean Action?
Magic Carpet 1 Atari Bullfrog Action/Arcade
Max Force 1 Atari Genus Action
Mind-Ripper 1? Atari ? Strategy?
Mortal Kombat III 1-2 Atari Williams Arcade/Fighting
Need For Speed, The 1 ? Elec. Arts Driving
Neurodancer 1? ? PIXIS Int. Adventure?
Powerslide 1 Telegames Williams Br. Driving
Return Fire 1-2 ? Alexandria Action/Strategy
Return to Zork 1 ? Activision Adventure
Robinson's Requiem 1? Atari Silmarils Adventure
Rocky Horror 1 Atari? ? Adventure
Interactive
Scottish Open 1-2? ? Core Design Sports
Virtual Golf
Soul Star 1 Atari Core Design Action/Shooter
Starlight 1-2 ? V-Reel Prod. Action/Sports
Bowl-A-Rama
Striker '95 1-2 Time-Warner Rage Action/Sports
Swagman 1 ? Core Design Adventure
Thunderhawk 1 ? Core Design Action/Shooter
Varuna's Forces 1 Atari Accent Media Action/Adventure
Virtuoso 1 Telegames Williams Br. Action
Wayne Gretzky NHL 1-2 Time-Warner Time-Warner Sports
Hockey
Wing Commander III 1 ? Elec. Arts Action/Strategy


Upcoming Jaguar Virtual Reality Headset games:

Title Players Publisher Developer Type
----------------- ------- ------------ ------------ --------------
Gravon 1 ? Suma Action/Simulation
Zone Hunter 1 Atari Virtuality Action

==============================================================================

Q. Where can I get a review and/or comments about <insert game name here>?

A: Nick Paiement runs a database that records ratings for Jaguar games. The
ratings are provided by players, and average/high/low results are
calculated by Nick. The results and "ballots" are posted regularly to the
USENET newsgroup rec.games.video.atari. Or, send electronic mail to
paiement@info.polymtl.ca with the subject "get_jaguar" for full details.

Robert A. Jung (rjung@netcom.com) has reviews of some Jaguar games and
peripherals. They are available on the Internet via anonymous ftp from
ftp.netcom.com, in the /pub/rj/rjung/reviews/jaguar directory.

==============================================================================

Q. Where can I find secrets, tips, and hints for <insert game name here>?

A. Mark Perreira maintains the Jaguar FAC (Frequently-Asked Codes) file,
which contains tricks and codes to assorted Jaguar games. He also has a
World-Wide Web page devoted to Jaguar game cheats and tricks. Both the
FAC file and Mark's cheats are at http://www.mcc.ac.uk/~dlms/atari.html.

Atari Corp. has established a game tip hotline, at (900) 737-ATARI (2827).
The cost is $0.95 per minute; minors should get their parent's permission.

==============================================================================

Q. Hey! I think I just set a new high score! How can I brag about it?

A. Andrew Stefanski is maintaining a database of high scores in Jaguar games.
To see the current scores, use a World-Wide Web (WWW) browser on the home
page "http://www.evansville.edu/~guildweb/" You can also write to Andrew
at "stefansk@evansville.edu" to report your new scores.

==============================================================================

Q. Where can I meet other Jaguar enthusiasts?

A. * Bobby Tribble maintains the Internet AtariLink Directory, a database of
Lynx and Jaguar owners and where they live. This allows fans of
multiplayer games to write, to meet, and possibly to get together and
play games. All arrangements are made by the people involved, allowing
individual control of the level of privacy.

To see the listing, and for full information on how to sign up, check out
Bobby's WWW page at http://www.ocf.berkeley.edu/~btribble/atarilink.html
For those without access to the web, Bobby can be reached by e-mail on the
Internet at "btribble@ocf.Berkeley.EDU".

* The Jaguar Owners Club is a group of enthusiasts based in the United
Kingdom/Great Britian. Membership is open to both Jaguar owners and the
Jaguar-interested. For membership information, write to:

Jaguar Owners Club
P.O. Box 27
Borehamwood, Herts.
WD6 2AF

==============================================================================

Q. What Jaguar peripherals are available now?

A: The following Jaguar-related peripherals are available now:

* Atari Corp.
1196 Borregas Avenue
Sunnyvale, CA 94089-1302
Phone: (800) GO-ATARI (800-462-8274) 9:00am to 5:00pm PST, M-F

- CD-ROM PLAYER. Attaches to the top of the Jaguar console. Allows the
Jaguar to play Jaguar CD games. See the dedicated entry for details.
Price is $149.95.

- COMPOSITE VIDEO CABLE. Attaches to the Jaguar expansion port to
provide a clearer/sharper picture. Price is $19.95.

- JAG LINK. Networking peripheral. Allows two Jaguars to be connected
for networked games, up to 100 feet apart. Price is $29.95.

- MEMORY TRACK. Peripheral. Plugs into the cartridge slot of the
CD-ROM drive. Allows Jaguar CD games to be saved for later play.
Holds up to 128K of data. Price is $29.95.

- PRO CONTROLLER. Game controller. Provides more action buttons to
be used in games. Adds three more "fire" buttons (1, 2, 3) and two
index-finger buttons (4 and 6). Price is $29.95.

- S-VIDEO CABLE. Attaches to the Jaguar expansion port to provide a
clearer picture. Price is $19.95.

- TEAM TAP. Controller port expansion. Allows up to four Jaguar
controllers to be attached to a single controller port. With two Team
Tap adaptors, eight players can play simultaneously on one Jaguar.
Currently included with the game WHITE MEN CAN'T JUMP, and sold
separately for $29.95.

- TEMPEST 2000: THE SOUNDTRACK. Audio CD. Contains twelve tracks of
"techno-rave" rock music by Imagitec Design Inc. Tracks are either
remixes or inspired by the soundtrack from the Jaguar game TEMPEST
2000. Price is $12.

* Ben Aein
B.Aein@genie.geis.com
(301) 251-0997

- LAPCAT. Joystick controller. Lap/table-sized joystick controller.
12" x 11.5" x 3". Arcade-quality build, with steel joystick shaft
and reed contact buttons. Six large fire buttons are provided, and all
Jaguar controller keys are available. Available in left-handed or
right-handed models (fire buttons on the side of the hand). A "Lapcat
Pro" is also available. Write to Ben for pricing details.

* Demand Systems
Phone: (805) 482-7900

- PRO-STICK. Joystick controller. An arcade-quality joystick and
buttons, mounted on a large base. Suitable for lap or tabletop use.
A Jaguar controller is attached to allow use of the keypad and other
buttons. Price is $115.

* ICD, Inc.
1220 Rock Street
Rockford, IL 61101
Phone: (815) 968-2228, extension 222
FAX: (815) 968-6888
GEnie e-mail: ICDINC
CompuServe e-mail: 76004,1600
Internet e-mail: icdinc@genie.com

- CATBOX. Output/Networking adaptor. Attaches to the rear of the
Jaguar, and provides a variety of industry-standard output ports:

> S-Video, RGB, and composite video
> Left/right channel RCA jacks
> Two 1/8th inch stereo headphone jacks (with volume control)
> Pass-through Jaguar DSP bus
> RS-232 (modem) port and "CatNet" networking

The CatNet is a differential pair network that is formed by connected
multiple Jaguars/CatBoxes with RJ-11 telephone wiring. Up to 32 units
can be connected, up to 1,000 feet apart. Price is $69.95.

- CATBOX ACCESSORIES. ICD sells video, audio, and networking adaptors
and cables for use with the CatBox if you cannot find them locally.
ICD can also custom-manufacture RGB adaptors to suit most computer
monitors, per buyer specifications. Contact ICD Inc. for individual
prices and details.

* Sandwich Islands Publishing
P.O. Box 10669
Lahaina, HI 96761
Phone: (808) 661-2715

- JAGUAR GAMER'S GUIDE. Game tips book. Provides codes, tips, maps,
and solutions for almost 20 Jaguar games. ISBN is 1-884364-13-6.
Price is $16.95.

* Victor Maxx

- CYBERMAXX 2.0. Peripheral. A "Virtual Reality" helmet that uses
standard RCA video and audio inputs. Existing games can be played with
the helmet display for two-dimensional graphics, but full "virtual
reality" games requires custom-written software (none exist at this
time). The helmet provides 62 degrees of vision and weighs one pound.
Includes three IBM PC Cybermaxx games and a VCR tape. Price is $895.

* Virtual i-O

- I-GLASSES. Peripheral. Shows video images on the lenses of the
glasses, providing a very large display. Accepts standard RCA video and
audio inputs. Weight is 8 ounces. The "video" version accepts only RCA
audio/video inputs, while the "PC" version also accepts SVGA input and
supports head tracking. "Video" version costs $599, "PC" version costs
$799. [Ed. note -- ViO has a Jaguar in-house, and recommend the
i-Glasses for DOOM and WOLFENSTEIN 3D.]

==============================================================================

Q. What Jaguar peripherals are coming soon?

A. The following Jaguar-related peripherals have been announced:

* Atari Corp.
1196 Borregas Avenue
Sunnyvale, CA 94089-1302
Phone: (800) GO-ATARI (800-462-8274) 9:00am to 5:00pm PST, M-F

- VIRTUAL REALITY HEADSET. Controller/Peripheral. Allows playing of
Jaguar virtual reality games, with head and controller tracking. See
dedicated entry for details.

- VOICE MODEM. Networking/Communications device. Allows two players to
play networked games over standard phone lines at 9600 baud. A headset
and microphone allows players to talk to each other during the game.
Call-waiting support will pause the game if an incoming call arrives,
and the game can be continued after the call is complete. Project has
been suspended indefinitely.

* Sigma Designs

- JAGUAR PC CARD. Computer peripheral. Sigma Designs is developing a
card for IBM PCs and compatables that runs Jaguar CD software and acts
as a ReelMagic MPEG card. Last announced release date was December
1994. No price has been given.

* Spacetec

- SPACE PLAYER. Game controller. The Space Player is a controller that
is reported to offer six degrees of movement (up/down, left/right, and
in/out). No further details are available at this time.

* Thrustmaster

- FLYING YOLK. Game controller. A four-directional flight controller
for use with flying games. No release date or price has been
announced.

- STEERING WHEEL. Game controller. A two-directional controller and
pedal for driving games. No release date or price has been announced.

* Time-Warner Cable

- JAGUAR GAME CHANNEL. Game service. Time-Warner Cable's Full Service
Network (FSN) plans to offer Jaguar games over television cable lines.
The games are downloaded to the customer and played at home, and game
instructions can be printed with additional equipment. Details are
available from local FSN service providers.

==============================================================================

Q. What's the information on the CD-ROM drive?

A. A double-speed CD-ROM drive is available. The CD drive has an access time
of 210 milliseconds, and has a sustained data transfer rate of 352.8K per
second. The CD-ROM drive features a modified data bus interface for access
to the Tom and Jerry chips almost directly, allowing for a higher
throughput rate on sound and graphics. Storage on a disc is approximately
790 megabytes (6,320 megabits). The CD-ROM drive plugs into the Jaguar's
cartridge slot. A pass-through cartridge slot allows cartridges to be used
with the CD-ROM attached. Separate memory cartridges allow Jaguar CD games
to be saved for later play.

The Jaguar CD allows delivery of full-screen, full-motion video. The
CinePak video decompression system has been licensed from SuperMac
Technologies. It is a 7K routine in the GPU and can be included in any
CD-ROM software that needs it, allowing full-screen video at 24 frames per
second. Movie quality pictures can then be overlaid on the screen with
computer generated graphics if the game demands it. Time-Warner has
licensed a library of film clips from its movies to Atari.

The Jaguar CD has "Virtual Light Machine" built in. This program plays
audio CDs and generate accompanying color and visual effects that react to
the music and sounds. The user can control and select effects with the
Jaguar controller. Regular audio CD playback features (volume control,
track programming, etc.) are also available.

The Jaguar CD can also display CD+Graphics discs. Supplimental cartridges
for Kodak PhotoCD and MPEG-1 (Motion Picture Experts Group) compression are
being considered. The MPEG cartridge will reportedly include extra RAM for
buffering and support the whitebook video format.

The drive is being manufactured by Philips in the United States. Its
dimensions are 6.5" x 10.5" x 3.5", and it weighs 1 pound, 10 ounces. The
price is $150, and includes the TEMPEST 2000 soundtrack audio disc, a
sampler for the CD game MYST, and two CD-ROM games: VID GRID and BLUE
LIGHTNING.

==============================================================================

Q. What's the information on the virtual reality headset?

A. Atari Corp. and the Virtuality Group had signed a contract whereupon
Virtuality would develop virtual reality hwardware and software for the
Jaguar. In return, Virtuality would get the rights to port Jaguar VR games
to their Virtuality arcade consoles.

As of December 1995, the status of the Jaguar VR is on indefinite hold.
Unofficial reports conflict on whether the unit has been cancelled,
suspended, and/or reworked. Reasons given for the action range from Atari's
needs to reassess their investments and focus on core business, to the high
price of the Jaguar VR headset, to Virtuality's problems in trying to create
a mass-market headset that could track head movement fast enough to avoid
motion sickness after a few minutes of play.

As originally reported, the Jaguar VR package consists of two components:

(1) A lightweight headset (weighs less than one pound). It can be adjusted
for fit and works with or without glasses. Game graphics are provided
by a single 7", TFT active-matrix color LCD screen, with a resolution
of 260 by 400 pixels and up to 65,000 colors. Dual temple speakers
provide sound, and a built-in microphone allows player communication
in future networked games. A custom optical system projects a
binocular image to both eyes; it is aligned at infinity, so focus
adjustment is not needed. Two degrees of freedom (left/right and
up/down) are available. Field of view is 52 degrees horizontal by 40
degrees vertical.

(2) A tabletop-mounted tracking station. The station senses the position
of the controller and the headset with "V-Trak" infra-red tracking.
The tracking speed is 250 Hz, with a lag time of 4 milliseconds, four
times faster than Virtuality's arcade hardware. The tracker has a
range of approximately 100 degrees; multiple trackers can be daisy-
chained together to provide a complete 360-degree tracking range, but
most Jaguar VR games will not require a full 360 degrees.

The Jaguar VR equipment is designed to be played while sitting down, so as
tp avoid injuries. if a player moves out of the tracking station's range,
a safety cutoff is triggered to suspend the game.

Jaguar VR games will be written for use with the regular controller, as
well as a two-button "virtual gun" hand-held joystick. The licensing
agreement between Atari and Virtuality permits authorized Jaguar third-
party software developers to write their own VR titles.

==============================================================================

Q. What's this "Panther" I hear about?

A. Quick history lesson: Sometime in the late 1980s, Atari Corp. was doing
research and development on "next generation" video game consoles. There
were two systems, a 32-bit machine called the Panther, and a 64-bit machine
called the Jaguar. It is reported that work on the Jaguar was progressing
better/faster than expected, so Atari abandoned the Panther to focus their
energies on the Jaguar instead. Supposedly, if both machines were fully
developed, the Jaguar would have followed the Panther only two years later.

Reports of development work on the Panther have been whispered since 1988;
some people have erroneously mistaken those rumors to be about the Jaguar.

The Panther reportedly was considered a "32-bit" machine by Atari, though
for reasons unknown. It featured three chips, consisting of a Motorola
68000 running at 16Mhz, an object processor called the Panther, and an
Ensoniq sound processor called Otis, featuring 32 sound channels. The
Panther could supposedly display 8,192 colors from a palette of 262,144
colors, and could display 65,535 sprites of any size simultaneously.

==============================================================================

Q. What's this "Jaguar II" I hear about?

A. There's been a little confusion with this topic, since at least two
separate machines have been called a "Jaguar II." The first was to have
been an integrated Jaguar/Jaguar CD-ROM unit. That project has since been
cancelled, making the point moot.

The other Jaguar II is Atari's next video-game console. It is currently
still in the design phases at this moment, so solid details are hard to
come by. The following information has been RUMORED, however:

* Main chipset (codename "Midsummer") being developed by Motorola.
* Fully backwards compatable with the existing Jaguar. Will be able to
play all games and use all peripherals.
* Processing speed "two to four times faster than the Sony PlayStation."
* Full C/C++ development package available.

At any rate, given the usual development time for new hardware, don't
expect to see a Jaguar II until 1997 at the earliest. All video-game
companies are always developing new hardware, and the Jaguar II is probably
just Atari's equivalent to everyone else's "future works."

==============================================================================

Q. Is there a difference in Jaguar games/units sold in different countries?
Do I need to keep track of PAL and NTSC versions of a game?

A. There is no difference in the Jaguar game software. A properly-written
Jaguar game detects PAL or NTSC at startup and changes the playfield size
and game speeds accordingly. A properly-written Jaguar game will run at
the same speed on either machine. There are no regional or national
market lock-outs as there are for other game consoles.

The Jaguar consoles themselves are configured differently, according to the
country they are sold in. The primary differences are in the video output
format (NTSC or PAL) and the power adapters (110 volt or 220 volt). For
example, to use an American-market Jaguar in Europe, you need a 220
volt-to-110 volt adapter (readily available) and a SCART television set to
accept the Jaguar's RGB signals. Some European TV sets may also require
changing the Jaguar display from a 60Hz frame rate to 50Hz.

The 50Hz/60Hz frame rate is set by soldering pads on the bottom of the
Jaguar PCB. On an NTSC Jaguar, they're located on the bottom of the PCB
near the controller ports. The set labelled "R140" determines between
50Hz and 60Hz. Connect the two points for 50Hz, or leave them
disconnected for 60Hz, as follows:

60Hz 50Hz
o-o R135 o-o
o o R136 o o (Information courtesy of Martin Zimmer,
o o R137 o o marz@haari.mayn.sub.de)
o o R140 o-o

PAL Jaguars sold in Europe have the R140 pads connected with a zero ohm
SMD resistor, which can be removed with a soldering iron. It is possible
to wire a switch to the points, allowing the Jaguar to be toggled between
50Hz/60Hz. This is mainly useful for PAL Jaguars to play games at the
original speed and screen resolution of the NTSC version.

% Russ Juckes (RussHype@digibank.demon.co.uk) gives these instructions for
% finding the pads on a European/PAL Jaguar:
%
% "Hold the Jaguar PCB with the Joystick ports to the bottom. On the
% underside of the board, near the joystick ports, and to the left of centre
% there are four links, the top and the bottom one bridged. (Both with zero
% ohm resistors). Above them there is another link, with a brown resistor.
%
% "The bottom link is the one that needs to be broken. I used a penknife to
% scratch away the solder, and then a needle-nosed pair of pliers to break
% the resistor.
%
% "The links are *not* labelled in any way. As another guide to make sure
% you are about to snip the correct link, they are placed directly underneath
% a chip (which is obviously on the top of the PCB!) so if you use a soldering
% iron, be careful!"

==============================================================================

Q. Hey! My Jaguar makes a quiet hissing sound! What's going on? Is it
dangerous?

A. Atari has cited several reasons for the hissing noise. Some have said that
the sound is from the RF generator. The RF shield has holes in it
(ostensibly to help air flow and keep the unit cool), and it is believed
that the holes produce the noise.

Others say the sounds are produced by coil L29 which is responsible for the
proper voltage regulation to +10.0V, together with U38. The coil's copper
wire vibrates when the current through it changes abruptly, making the
hiss.

There are two solutions: 1) Use plastic spray or silicone rubber glue to
fix the coil's wire. 2) Replace the original Jaguar power-supply with a
variable power-source, using 7.5V DC instead of 9V DC (it is not certain
whether the Jaguar CD will require 9V DC, which would make this "fix"
unworkable with the CD drive).

In any case, the "hissing" noise is not dangerous, but merely annoying. It
is usually audible only if you put your ear next to the unit and listen
closely, and is not interference in the audio output. It is roughly
analogous to the buzz made by electric clocks.

Later Jaguars do not have this problem.

==============================================================================

Q. My Jaguar comes up with a red screen instead of a game! Is it broken?

A. Most often, the "red screen" problem appears after the Jaguar logo has
disappeared off the TV screen, and is caused by one of the following:

1. Poor contact between the Jaguar and the cartridge (most likely). Make
sure that the cartridge is firmly seated in the cartridge slot, and that
contacts are not dirty/dusty.

2. Bent pins in the cartridge slot (rare). This may be caused by rough
edges on some cartridges. The pins should be carefully straightened.

3. Defective cartridge (rare). If the red screen only appears with one
cartridge but not others, the game may be defective. Exchange it for
another.

If the Jaguar logo appears without problems, then the Jaguar is probably
working fine, and it's only the data transfer between the unit and the
cartridge that's causing the problem.

==============================================================================

Q: What's the wiring schematic for the Jaguar controller?

A: Uwe Roeger (uwer@aragon.bb.bawue.de) reverse-engineered the Jaguar
controller port and dissected a Jaguar controller to provide the
following circuit diagram:

Padport 4 Padport 3 Padport 2 Padport 1
(yellow) (orange) (red) (brown) 74HC244
| | | | ______
| | | | R1 4k7 | |
| | | | | | | Padport 6
Pause -------|----------|----------|----------+----- 2| -|)- |18- (blue)
| | | | | |
| +---|------+---|------+---|------+ R2 4k7 | |
| | | | | | | | | | | Padport 10
"A"--|<-+ "B"--|<-+ "C"--|<-+ Opt -|<-+---+----- 4| -|)- |16- (black)
| | | | | |
| +---|------+---|------+---|------+ R3 4k7 | |
| | | | | | | | | | | Padport 11
Right-|<-+ "1"--|<-+ "2"--|<-+ "3"--|<-+---+----- 6| -|)- |14- (grey)
| | | | | |
| +---|------+---|------+---|------+ R4 4k7 | |
| | | | | | | | | | | Padport 12
Left -|<-+ "4"--|<-+ "5"--|<-+ "6"--|<-+---+----- 8| -|)- |12- (l.blue)
| | | | | |
| +---|------+---|------+---|------+ R5 4k7 | |
| | | | | | | | | | | Padport 13
Down -|<-+ "7"--|<-+ "8"--|<-+ "9"--|<-+---+-----11| -|)- |9-- (pink)
| | | | | |
| +---|------+---|------+---|------+ R6 4k7 | |
| | | | | | | | | | | Padport 14
Up --|<-+ "*"--|<-+ "0"--|<-+ "#"--|<-+---+-----13| -|)- |7-- (white)
|______|

Padport 9: Ground (violet) -- Pin 1,10,15,17,19 on 74HC244
Padport 7: +5 VDC (green) -- Pin 20 on 74HC244

SYMBOL KEY
==========
--|<-- 1N4148 Diode
+ Wire connexion
Rx 4k7 Standard resistor, 4700 Ohms, .25 Watts (all resistors are
pull-ups; i.e. tied to +5VDC on one end)

Padport numbers correspond to those on a standard 15-pin SUB-D plug. The
colors of the wires may be different in other versions of the controller.

==============================================================================

Q. What's this about a rotary controller? What games use it? How do I make
one for myself?

A. TEMPEST 2000 has hidden in it an option for a rotary controller (at the
"Game Options" menu, press Pause on both controllers to activate the
"Controller Type"). No plans for an official Atari rotary controller have
been announced, but many TEMPEST fans have been trying to build such a
controller, to give the game a feel that's close to its arcade original.

Andy Light has written instructions for taking a Jaguar joypad and an Atari
2600 Driving Controller and building a rotary controller with the parts.
His instructions are condensed below. READ THE INSTRUCTIONS THOROUGHLY
BEFORE ASSEMBLY -- there are some areas that are left to the whim of the
builder, and advance planning is highly recommended.


ANDY LIGHT'S JAGUAR ROTARY CONTROLLER INSTRUCTIONS
Parts needed: Atari Jaguar controller
Atari 2600 Driving Controller (NOT the paddles)
13 wires, preferably of separate colors
Buttons
A board or box or shell to mount everything on/in

1. Open the driving controller by removing the two underside screws.
Inside is a top-like device or a grey box with three wires coming out of
it. This is the encoder. Pull the driving controller's knob off the
encoder's shaft, then remove the encoder by unscrewing the nut that holds
it in place. Disconnect the wires from the encoder.

2. Open the Jaguar controller. There are four screws on the bottom holding
it together, behind the round rubber pads. Inside the controller are two
circuit boards connected by a ribbon of wires. The bottom board is for the
numeric keypad and is held by two screws. Remove the screws and take out
the keypad.

3. Disconnect the wire ribbon from the keypad by melting the solder.
CAREFUL! This is delicate work -- get help if you need it. Solder the
thirteen wires where the ribbon connection was; do not confuse them.

4. From the left side of the board (the side that says "P2"), I've numbered
the wires as follows:
1) Common 5) Button A 9) Button C 13) Down
2) Right 6) Button B 10) Pause
3) Option 7) Button B 11) Up
4) Option 8) Button C 12) Left

5. On the encoder, connect wire #1 to the center terminal, #2 to the right
terminal, and #12 to the left terminal. The rotary part of the controller
is now finished.

6. How to connect the other controls is up to you. I'm using arcade
buttons, a thumbpad, and a switch (to toggle joypad or rotary control)
mounted in an Atari 5200 trak-ball controller case. You can mount a
joystick, extra buttons, or other features for your own controller.
Buttons and empty control boxes are available at stores such as Radio Shack.

Wiring for the other signals are as follows:
Up - wires #1 and #11 Button A - wires #1 and #5
Down - wires #1 and #13 Button B - wires #6 and #7
Pause - wires #1 and #10 Button C - wires #8 and #9
Option - wires #3 and #4
Because wire #1 has multiple uses, you will either need to string it or
split it for each destination.

7. Reassemble and mount everything according to your design. For better
spin, you can glue lead fishing sinkers to the inside of the knob, and
lubricate the shaft of the encoder with light oil or silicone lubricant.

That's it! Please forgive me for any mistakes in my grammer, terminology,
spelling, etc. If you encounter any problems, feel free to e-mail me at
ALIGHT55@AOL.COM. Good luck!

==============================================================================

Q. I want something better than RF output from my Jaguar. What do I do?

A. Atari has an S-Video cable and a Composite video cable available for use
with the Jaguar. See the "Peripherals" section for details.

If you are willing to build your own, the schematics for the expansion port
are as follows:

Pinouts for Jaguar Video Cable
(view is looking at the rear of the Jaguar)
01A 02A 03A 04A 05A 06A 07A 08A 09A 10A 11A 12A
--- --- --- --- --- --- --- --- --- --- --- ---
--- --- --- --- --- --- --- --- --- --- --- ---
01B 02B 03B 04B 05B 06B 07B 08B 09B 10B 11B 12B

01A - Left Audio 01B - Right Audio
02A - Audio Ground 02B - Audio Ground
04A - Chroma Ground 04B - Red
05A - Blue 05B - Composite Sync (can also be used
06A - Horizontal Sync for vertical sync)
07A - Green 07B - Luma Ground
08A - Chroma 08B - Luma
10B - Video Ground
11A - +10V power supply 11B - Composite Video


S-Video Cable
##\ /---(##- P2 RCA Male (Red)
### /
P1 ###>>--(Shielded cable)-----<-----(##- P3 RCA Male (White)
### \ ___
##/ \---<## P4 4 pin SVHS 3/. .\4
Jaguar Mini-DIN 1| . . |2
Plug Male \_=_/ (front)
Conn Pin Signal Conn Pin
+----+--------+--------------+----+-----+
P2 Center Right Audio P1 01B
P2 Shell Audio Ground P1 02B
P3 Center Left Audio P1 01A
P3 Shell Audio Ground P1 02A
P4 1 Luma Ground P1 07B
P4 3 Luma P1 08B
P4 4 Chroma P1 08A
P4 2 Chroma Ground P1 04A
P4 Shell Not Connected P1 N/A


Composite Video Cable
##\ /---(##- P2 RCA Male (Red)
### /
P1 ###>>--(Shielded cable)-----<-----(##- P3 RCA Male (White)
### \
##/ \---(##- P4 RCA Male (Yellow)
Jaguar

Conn Pin Signal Conn Pin
+----+--------+--------------+----+-----+
P2 Center Right Audio P1 01B
P2 Shell Audio Ground P1 02B
P3 Center Left Audio P1 01A
P3 Shell Audio Ground P1 02A
P4 Center Comp Video P1 11B
P4 Shell Video Ground P1 10B


For Jaguar owners who wish to use SCART, a Jaguar-to-SCART RGB cable can
be made as follows:

SCART socket:
20 18 16 14 12 10 8 6 4 2
+--------------------------------------------+
\ -- -- -- -- -- -- -- -- -- -- |
\ |
| -- -- -- -- -- -- -- -- -- -- |
+------------------------------------------+
19 17 15 13 11 9 7 5 3 1

RGB connection using an 8-pin shielded cable:

SCART Signal Jaguar A/V port
+-----+---------------+---------------+
6 Left Audio 1A
2 Right Audio 1B
4 Audio Ground 2A
15 Red 4B
7 Blue 5A
11 Green 7A
16 H-Sync (Blank) 6A
20 Composite Sync 5B
17 Video Ground 10B (connected by cable shield)

==============================================================================

Q. How does the ComLynx port on the Jaguar work? Can I connect my Lynx to it?

A. The Jaguar does not have a ComLynx port per se, but has a ComLynx signal
on the system bus. An expansion port add-on would make the port
available, and developers have announced plans for such accessories (see
below). It is possible to daisy-chain multiple Jaguars for multiplayer
games into a "Jaguar network". In theory, it'd also be possible to connect
Jaguars and Lynxes, though no plans for cross-system software are currently
in the works.

There is also talk that the Jaguar's ComLynx signal can allow Lynxes to be
used as peripherals: software can be developed to allow Lynxes to be part
of a Jaguar game as "smart" controllers.

A number of networking peripherals for the Jaguar are available or have
been announced. See the "Peripherals" section for details.

For enterprising engineers who wish to build a ComLynx cable for two
Jaguars, the following schematics from jonin@netcom.com are available.
USE AT YOUR OWN RISK!

12 Contact IDE Card Edge Connector (Atari Jaguar DSP Connector)

View from the front of the connector (not the solder side):

Top Cable pinouts
7 8 9 10 11 12 Jaguar 1 Jaguar 2
L +------------------+ R 2 (TX) ______ ______ 2 (Tx)
e | x x x x x x | i \/
f | x x x x x x | g 3 (RX) ______/\______ 3 (Rx)
t +------------------+ h 6 (Ground) __________ 6 (Ground)
6 5 4 3 2 1 t
Key signals: 2 - Transmit, 3 - Receive, 6 - Ground

Assembly Notes:
As shown, the only 3 wires needed for the cable are 2, 3 and 6 (Tx, Rx,
and Ground). All of these wires are on the bottom connector, so that
is a good indicater of which way the cable plugs in the Jaguar.
Shielded and RF-Choked cables work best. Due to the nature of this
connector, it will be hard to shield this cable completely.

If you cannot find a 12-contact IDE Card Edge Connector, a 10-contact
version can be used. A quick one can be built with no soldering using
JDR MicroDevices (Part# IDE10). This is made for ribbon cable, but you
can use regular shielded cables with a little work. As long as lines 2,
3, and 6 remain properly connected, there should be no difference.

Usage tips:
* DO NOT PLUG THIS CABLE IN UPSIDE-DOWN! You may damage internal
components if you plug it incorrectly.
* TURN OFF BOTH JAGUARS BEFORE CONNECTING. You may damage internal
components if you do not.
* Since there isn't much strengh in the wires, remove the cable by the
connectors.

==============================================================================

Q. Agh! My Jaguar is broken! How can I fix it?

A. Send your Jaguar (all components, if possible) to:

Jaguar Repair Service
Atari Computer Corporation
390 Caribbean Drive
Sunnyvale, CA 94088

Include a letter of explaination indicating the problem you have.
Depending on available supplies, Atari will repair or replace your Jaguar.
If your Jaguar is still under warranty, include a copy of the receipt or
credit-card bill and it will be performed for free. Otherwise, you will
be billed. Estimated time of replacement/repair is three to four weeks.

==============================================================================

Q. How can I reach Atari Corp.?

A. Customer Service: (800) GO-ATARI (800-462-8274)
9:00am to 5:00pm PST, Monday-Friday

Customer Service can also be reached on GEnie as "Atari," or on the
Internet as "atari@genie.com". PLEASE NOTE that this is for Customer
Service ONLY; do not send electronic mail to that address if it does not
pertain to service problems.

Mailing Address: Atari Corp.
1196 Borregas Avenue
Sunnyvale, CA 94089-1302

Atari UK can be reached at
Atari House
Railway Terrace
Slough, Berkshire
SL2 SBZ, England
Telephone: 01753 533344
FAX: 01753 822914

==============================================================================

Q. Where can I get other information about the Jaguar?

A. Publications:

- Die Hard Game Fan General video-gaming magazine with some
18612 Ventura Blvd. Jaguar coverage.
Tarzana, CA 91356

- Electronic Gaming Monthly General video-gaming magazine with
1920 Highland Avenue some Jaguar coverage. Not recommended;
Suite 222 very biased/slanted, with reports of
Lombard, IL 60148 plagerizing other sources without credit.

- EGM^2 "Sister" magazine to Electronic Gaming
1920 Highland Avenue Monthly (above). Some duplication of
Suite 222 material between the two publications.
Lombard, IL 60148

- GamePro General video-gaming magazine with
951 Mariner's Island Blvd. some Jaguar coverage.
San Mateo, CA 91202

- Instant Replay Newsletter devoted to the Jaguar, with
7570 South Manor Avenue news and reviews. Write to Frank Eva
Oak Creek, WI 53154 for more information.

- Jaguar's Edge, The Color, glossy magazine devoted to the
P.O. Box 660291 Jaguar. Bi-monthly publication. $15 for
Sacramento, CA 95866-0291 a one-year subscription.

- Video Games General video-gaming magazine with
9171 Wilshire Blvd., Suite 300 some Jaguar coverage.
Beverly Hills, CA 90210

- Wild Cat A one-man, home-made Atari video gaming
Phil Patton "fanzine." Subscvriptions are $12/year
131 Dake Ave. for eight issues, at 12 pages each issue.
Santa Cruz, CA 95062 Covers all Atari consoles and computers.


Internet/USENET newsgroups and services:

- Atari Explorer Online Magazine

A bi-weekly electronic magazine covering news on Atari computers and
video game systems. Subscriptions are available through the Internet;
send electronic mail to stzmagazine-request@virginia.edu. Also see
the section on Internet FTP sites.

- Intelligent Gamer On-line

A bi-weekly electronic magazine which covers computer and console
gaming in general, including a fair amount of Atari coverage. Can
be found on the World-Wide Web at http://www.utiweb.com/~igonline/.

- rec.games.video.atari

USENET newsgroup. Contains news for all Atari video-game systems.

- Jaguar electronic mailing list:

To subscribe, send e-mail to "listserv@bucknell.edu". In the text of
the letter, have a line that reads

"subscribe jaguar <first-name> <last-name>"

where <first-name> and <last-name> are your first name and last name,
respectively. Once you are on the list, send messages to
"jaguar@bucknell.edu"; everyone on the list will receive a copy of your
message.

There is also a UK-specific Jaguar mailing list. To subscribe, send
e-mail to "mxserv@bolton.ac.uk". In the text of the letter, have a
line that reads "subscribe jag-uk-l". For further information, write
to jw4@BOLTON.AC.UK for details.

- World-Wide Web Pages
General-purpose Atari/Jaguar Web pages:
http://www2.ecst.csuchico.edu/~jschlich/
http://www.redsun.net/jaguar/
http://www.mcc.ac.uk/~dlms/atari.html
http://dcpu1.cs.york.ac.uk:6666/~andrew/jaguar/
http://rzserv2.fh-lueneburg.de:8080/Jaguar/

Atari Corp.'s official Web page is also an access point to their Jagwire
network. Netscape is highly recommended, as the page uses a lot of
Netscape extensions to good effect:
http://www.atari.com/

Atari Explorer On-Line has a web page, containing screen shots, back
issues, and other news and information.
http://www.ior.com/~fkeylard/aeo.htm

Beyond Games has a web page devoted to news about their existing Jaguar
games, and progress reports on their latest works:
http://www.intele.net/~answers/bg/bghome.html

Hyper Image has a web page devoted to progress reports on their latest
Jaguar games in development:
http://www.hyperimage.com/

Llamasoft has a web page which contains updates on upcoming Jaguar
projects, as well as ruminations on lovely llamas, hot music CDs, and
other musings from Jeff Minter:
http://www.magicnet.net/~yak/

Toad Computers has a web page which allows you to order Jaguar games
from them directly:
http://www.charm.net/~toad/


Internet FTP sites:

- ftp.netcom.com

/pub/rj/rjung Contains the latest version of this FAQ file.

/pub/vi/vidgames/faqs
Frequently-asked question files for a variety of
home games and consoles, arcade titles, and other
video-gaming information. Includes the latest
version of this FAQ file.

- rahul.net

/pub/wilsont/AEO Includes the latest copies of Atari Explorer
Online Magazine.


Internet TELNET site:

- Cleveland Free-Net Atari SIG

freenet-in-{a,b,c}.cwru.edu or 129.22.8.51 or nextsun.INS.CWRU.edu
Access via modem at (216) 368-3888.

You can log on as visitor to explore the system and apply for a
Free-Net account online. At the opening menu, enter "2" to log in as a
visitor. At the next menu, enter "2" again to explore the system. You
will then read an opening disclaimer and a login bulletin, then be sent
to the main menu. Once inside, type "go atari". Follow the menus to
read discussions, reviews, news, and information. In order to post
messages and send e-mail, you need a Free-Net account. Apply for a
Free-Net account by entering "1" at the second menu instead of "2".


BBS:

- CATScan

(209) 239-1552, 300/1200/2400/9600/14400 bps. Single line.

The BBS is completely dedicated to Atari products and Atari video game
consoles. Includes screen shots, press releases, pictures, and other
files. Run by Don Thomas of Atari Corp.

- Video Game Information Service.

(201) 509-7324, 300/1200/2400/9600/14400 bps. Multiple lines

Located in West Orange, New Jersy (USA). The BBS is completely
dedicated to video gaming, and maintains files of cheats and reviews
for all game systems. Carries video-game-related conferences from
other computer networks, including Fidonet, Worldnet, and Globalnet.

- Star-Linx BBS

(602) 464-4817, 300-14,400 bps

It's located in Mesa, Arizona (USA), and has complete access to the
USENET rec.games.video.* hierarchy. There is also a data store
containing a wide variety of Jaguar-related reviews, articles,
pictures, and other information.


On-line services:

- America On-Line

The PC Games/Video Games discussion group has areas devoted to the
Atari Lynx and the Atari Jaguar consoles. Use the keyword PC GAMES,
then go to the Video Games discussion board. From there, select Atari
Discussion, then the console of your choice.

- GEnie

A dedicated/expanded Jaguar roundtable has been established. Type
M475;1 to reach it. For assistance regarding the roundtable, send
e-mail to JAGUAR$ on GEnie.

Registered developers can join the Independent Association of Jaguar
Developers (IAJD) on the GEnie computer network. Membership in the
IAJD is limited to Jaguar developers registered with Atari Corp. To
apply for membership, send e-mail to ENTRY$ on GEnie.

- CompuServe

The Atari Gaming Forum features multiple message sections and multiple
libraries devoted to the Jaguar where players, industry
representatives, and magazine writers and editors exchange information
and commentary. There are several file libraries offering news,
screenshots, and video clips. An assortment of message sections
provide current Jaguar information and discussions. Atari has
designated the Atari Gaming Forum as the official site for Jaguar
support for users and Jag developers on CompuServe. Many Atari
personnel, including developer and technical support, customer service,
numerous vice presidents and Sam Tramiel himself frequent the forum on
a regular basis. For video game designers and developers, there is a
private message section and file library offering updates of Jaguar
development tools. To access the Atari Gaming Forum, type GO JAGUAR.
There is some secondary support for the Atari Jaguar in the Video Games
Forum, which can be accessed by typing GO VIDGAM.

==============================================================================

Q. How is development for the Jaguar done?

A. Jaguar game development environments exist for the Atari TT030 computer or
an IBM PC/compatible. Art development can be performed on any machine,
whether a low-end Apple Macintosh or commercial rendering software such as
SoftImage. Wavefront's "GameWare" is the official 2D/3D graphics
development system; Atari itself uses GameWare for in-company development,
and registered third-party Jaguar developers can buy GameWare licenses at
special discount prices.

Estimated price for a developer's package is $9,000 for the TT030 setup,
and $7,500 for the PC/compatible platform. The package includes a Jaguar
development unit, documentation, and development/debugging software.
The Jaguar has modified boot firmware to run the development board (the
"Alpine board"), and it has a cable coming out to provide signals to the
Alpine board that are not normally present via the cartridge connector.

CD-ROM developement packages (including the cartridge development kit) is
ranged at about $8,000, and should be upgradeable from the card-only kit.

Software routines packaged with the system include a multi-channel
polyphonic FM/Wavetable synth; JPEG decompression; video set-up; drawing
primitives; 3D rendering with gourad shading, texture mapping, and camera
manipulation. GCC is the primary 68000 C compiler; support for other
languages is not available from Atari, but developers are free to use
whatever tools they may prefer. The development toolkit currently runs
under DOS, TOS, or Linux. Work is also proceeding on a Linux development
system using the GNU tools.

The centerpiece of the TT030 deveopment platform is DB, an assembly-
language level debugging tool. The Jaguar and the TT030 are connected with
a parallel cable, and software can be debugged interactively without
interfering with the Jaguar's screen display. DB supports the use of
scripts and aliases, which simplifies the use of complex or common
functions.

Support for the development packages is primarily provided by Brainstorm
(Atari France), who work closely with Atari Corp.

Atari grants final code approval, but does not see the need to "censor"
games. Every game is given one man-month of compatibility and quality
testing before it is approved. Atari offers technical support via FAX,
mail, electronic mail and voice. Atari allows developers to source their
own cartridges, documentation and shells if desired. Jaguar software is
encrypted with a proprietary key, thus preventing unauthorized developers
from releasing Jaguar software.

Interested developers should contact Bill Rehbock at (408) 745-2088.
Include: Company name, mailing address, phone number, fax number, and brief
company/personal background relating to software development. Due to the
high volume of inquires, information kits are prioritized according to
background (SNES/Genesis/Computer) of previous titles developed. Atari
will approve developers only if they are convinced that the developer is
serious about releasing software. After the non-disclosure agreement is
signed, an approved developer can get the technical specs alone for $300.

Cross Products (SNASM) offers an alternative Jaguar Development system. It
comes with a multiwindowed debugger, assemblers, compilers, and SCSI
support, for approximately $3,700. The package allows for full screen,
source level debugging of multiple processors, in C or assembler. This is
only software for the IBM PC; the Jaguar development hardware (Alpine
board, modified Jaguar, etc.) must be purchased separately from Atari, for
a price of $5,500.

Cross Products can be reached at
Cross Products
23 The Calls
Leeds
LS2 7EH, England
Telephone: 0113 242 9814
FAX: 0113 242 6163
BBS: 0113 234 0420
Internet e-Mail: cross@cix.compulink.co.uk

==============================================================================



© CheatSearch.com 1999-2008.
All rights reserved.
Disclaimer


Return to Home Game and product reviews No Email About us