Hardware: Atari 2600/7800
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Subject: Atari 2600/7800 FAQ v. 12.0
From: Zube@cs.colostate.edu (Zube)
Date: 20 Feb 1999 08:09:31 -0700
Newsgroups: rec.games.video.classic, rec.games.video.atari
********
Moderator's note: This FAQ has not been posted to news.answers or
rec.answers because of approval delays from the powers-that-be regarding
my header changes. Thus, it will not be saved in any news.answers
repository such as rtfm.mit.edu. When the approval finally comes through,
the headers and posting will return to normal.
********
Atari 2600/7800 FAQ
v. 12.0, Feb 13, 1999
Last minor update: Feb 13, 1999
Zube (Zube@cs.colostate.edu)
This FAQ is an evolving document. Please help make it better. If you have
any additions, suggestions or corrections, please mail me
(2600faq@space.stat.colostate.edu).
Prologue
Previous maintainers
What's new?
What information is missing from the FAQ?
Where can I find the latest version of this FAQ?
General
What Usenet groups discuss or are relevant to the 2600/7800?
What is the rec.games.video.classic charter?
Are there any mailing lists that discuss the 2600/7800?
Where can I find cart lists?
What magazines cover the 2600/7800?
What magazines covered the 2600/7800 in the 80s?
What books cover the 2600/7800?
Any there any videos that cover the 2600/7800?
Are there any other sources of general information about the 2600?
What is irc, #rgvc and how do I get on them?
What happened to the 5200 information that used to be here?
What happened to Atari?
What scores were needed to earn an Activision patch?
Software
Where can I find games for my 2600/7800 or the consoles themselves?
Which games does Radio Shack sell?
Where can I download game instructions?
What are the best games for the 2600?
What are the most common and most rare games for the 2600/7800?
What was Gameline and what games were available for it?
Which games use a lightgun?
Which 2600 games use the kid's controllers/keypads?
Which 2600 games use paddles?
Which 2600 games use the driving controllers?
Which 2600 games have voice?
Which 2600 carts do not work on the 7800?
What is the Starpath CD and can I still get one?
Have any new games been released lately?
What is a multicart and where can I get one?
What are some cheats and Easter Eggs?
What programming resources are available?
What is the 7800 encryption algorithm?
Is 7800 Impossible Mission really impossible?
Where can I get solutions to the Swordquest series?
Hardware (general)
What are the different 2600/7800 models?
What types of clones exist?
What companies made 2600 adapters for their own systems?
Are there any emulators for the 2600/7800?
What 2600/7800 hardware was announced but never released?
I've hooked up my system, but the picture is fuzzy. What am I doing wrong?
How do I fix my paddles?
Where do I get my 2600/7800 fixed?
Do Bally Astrocade joysticks work on the 2600/7800?
Which light guns work with the 2600/7800?
What hardware peripherals exist for the 2600/7800?
What are NTSC/PAL/SECAM and why should I care?
What is a TVboy and where can I get one?
Hardware (tech)
What are the specs for the 2600/7800?
How large do 2600 games get?
Are there any published 2600/7800 technical articles available?
Pinout information?
Power supply information?
Projects
How do I build a composite/audio/chroma/luma output interface for the Atari
2600Jr/2600A?
How do I build a video driver for the 2600/7800?
How do I convert Sega controllers to Atari pinout?
How do I convert a Sega Master System lightgun to Atari pinout?
How do I convert an NES controller to Atari pinout?
What is an Atari Game Recorder and how do I build one?
Epilogue
Acknowledgments of thanks.
Q: Previous maintainers.
A: A. Karl Heller (heller@cdnow.com) maintained the 2600 FAQ up to version
11, and co-maintained it up to and including version 11.5. The classic
community owes him a large debt of gratitude for his efforts.
Karl also deserves high praise for graciously stepping aside when his
interest in maintaining this FAQ waned. Karl allowed me to improve his
creation (starting with version 11) without becoming angry or possessive. I
sincerely hope that I am as gracious as he when it is my turn to pass this
FAQ on to someone else.
Q: What's new?
A:
* Most 5200 entries removed (see 5200 FAQ entry).
* Pointer to dead links file added.
* JTS sells Atari bits to Hiacxi, a subsidiary of Hasbro.
* alt.atari.2600.programming now available at www.feedme.org.
* Atari History page added.
* Some Atari Age issues available online.
* HSW's Once Upon Atari page added.
* Radio Shack game update (4/98)
* alt.games.atari added to list of Usenet groups.
* Randy Crihfield's page of games added.
* Auction Price Database link updated.
* JerryG cart list added.
* Donkey Kong and Mouse Trap were Gemini pack-ins.
* Centipede was a pack-in cart.
* JerryG guide tentatively set for Dec 12, 1998 (not available yet).
* Oshea Ltd now has an online order form.
* 5th Edition of Digital Press Guide available.
* TV Gamer and Blip added to magazine list.
* Link to 2600 controller list/gallery added.
* Hozer Video game link updated.
* Video Time Machine cart link added.
* Links to new cart lists and manual archive added (Alexander Bilstein).
* Classic Gamer magazine link added.
* Retrogaming Times link added.
* Link to cover scan archive added.
* Information on Steven L. Kent's forthcoming book updated.
* SwordQuest Comic Book Archive link added.
* Best Electronics finally has a web site.
* Alfred's Challenge is available from Best for $20.
* Automatic RF / fuzzy picture entry added.
* Mark Hourahane (located in the UK) fixes 2600 machines.
* 2600 Connection information updated.
* Re-release of Stella Gets A New Brain in the works.
* JTS is in chapter 11.
* Activision Classics released for the Playstation.
If you are the author of something in this FAQ and we have not given you a
proper attribution and a thank-you, please email us.
Q: What information is missing from the FAQ?
A: Bunches of stuff, some of which includes:
* list of game traders and dealers
* confirmation of baud rate for Gameline modem
* 7800 encryption code (ha ha)
* Any link found in the dead links file
(http://www.cs.colostate.edu/~dzubera/2600deadlinks.html). These links
worked in previous versions of the FAQ, but have been relegated to the
dead links file until I can find out where they went.
Q: Where can I find the latest version of this FAQ?
A: The FAQ (http://www.cs.colostate.edu/~dzubera/2600faq.html) is
maintained in html form and is amended as updates come in. Every so often
(when there is enough new material), the html version is converted to text,
edited a bit, and posted to rec.games.video.classic, rec.games.video.atari,
rec.answers and news.answers. The text version
(http://www.cs.colostate.edu/~dzubera/2600faq.txt) is on the Web as well,
but it is updated only before posting to Usenet.
Q: What Usenet groups discuss or are relevant to the 2600/7800?
A: There are several groups:
* rec.games.video.classic
* rec.games.video.marketplace
* rec.games.video.atari
* alt.atari.2600
* alt.atari.2600vcs
* alt.atari.2600.programming
* alt.atari.2600.vcs
* alt.games.atari
rec.games.video.classic (rgvc) is probably the best place to start, as it
is carried in most newsfeeds and generally has the most traffic.
rec.games.video.marketplace is for the buying and selling of video games
and systems and is not limited to atari or even classic systems. It is
dominated by post-classic ads, which is why you will often see
buy/sell/auction posts in rgvc. rec.games.video.atari usually contains
Jaguar discussion, but will occasionally digress into 2600/7800 discussion
when it pertains to the Jaguar (e.g. Tempest 2000). The five atari alt
groups are not carried by many newsfeeds; consequently, the traffic in
these groups is minimal.
Do not post to alt.2600 or any of its subgroups about the Atari 2600/7800.
That group is for discussion of hacking and phreaking and you will probably
get flamed if you do.
If you don't have a newsfeed at your site, but do have a newsreader (most
web browsers have one built in), you can still get access to some, if not
all of these groups. See the List of Open NNTP servers
(http://oloon.student.utwente.nl/open_nntp.html) page for a list of places
where you might point your browser to see the rgvc groups.
Many of these servers have only a limited number of groups, so if the one
you choose doesn't carry rgvc, try another. Another possible solution is
www.feedme.org (http://www.feedme.org), which does carry all of the 2600
related news groups.
Q: What is the rec.games.video.classic charter?
A: We have uncovered the following:
rec.games.video.classic is an unmoderated newsgroup which passed its
vote for creation by 257:85 as reported in news.announce.newgroups on
13 Apr 1993.
And from the second Call for Votes
(ftp://ftp.uu.net/usenet/news.announce.newgroups/rec/rec.games.video-reorg),
these bits:
5) Should a newsgroup rec.games.video.classic be created?
This newsgroup would carry discussions regarding older, "classic" home
video entertainment systems like the Atari 2600, Coleco, Intellivision,
etc. This newsgroup would supersede alt.games.video.classic.
Finally, for those of you wondering if buy/sell/auction posts are
discouraged on groups other than rec.games.video.marketplace, consider the
following:
3) Should a newsgroup rec.games.video.marketplace be created?
This newsgroup would carry offers to sell and requests to buy home video
entertainment products and accessories like systems, cartridges, etc.
The netiquette of the rec.games.video.* hierarchy would request that
people NOT cross-post buy/sell discussions to other rec.games.video.*
newsgroups.
Q: Are there any mailing lists that discuss the 2600/7800?
A: There are at least three. Jeremy Wilson (xeno@inforamp.net) runs the
classic videogames mailing list, which covers both home and arcade classic
games. To subscribe, mail listserv@moose.to with the following message
body:
subscribe classic-videogames your@email.address Your Name
There is also a UK Classic Videogame mailing list; tspigp@rbkc.gov.uk for
subscribe requests, ccnuk@rbkc.gov.uk for the list itself. For more
information, see this link (http://www.gyruss.demon.co.uk/ccnuk/). The
above page also contains a database of classic UK collectors. Please note
that postings to the UK list are gatewayed to Jeremy Wilson's classic list,
but the reverse is not the case. Also note that there is a separate UK list
(ccnukfst@rbkc.gov.uk) exclusively for sale and trade posts;
tspigp@rbkc.gov.uk for subscription requests to that list as well.
The Stella mailing list (also know as the Starpath CD mailing list and the
Atari 2600 Programming list) is for those using the Starpath CD development
tools to write 2600 games. To subscribe, mail majordomo@biglist.com with
the following in the message body:
subscribe stella your@email.address
The informational snippet for this list is as follows.
"This list was designed as as support group for Starpath CD owners who are
writing 2600 games through the developer software. It is hoped that
TOGETHER we can write some new games for the 2600. Exchanging uuencoded
binaries is okay as long as it's in BIN form, not WAV."
Q: Where can I find cart lists?
A: VGR (vgr@clark.net) maintains the giant 2600/7800 list which contains
entries for most 2600/7800 games, although it has not been updated in a
while. In addition to manufacturer's model number, the list also includes
rarity ratings. Here is the plain text version
(http://www.clark.net/pub/vgr/lists/plain/atari) and the html table version
(http://www.clark.net/pub/vgr/lists/ht/atari/ataritoc.html).
Dean Dierschow (dean@xocolatl.com) maintains game lists
(http://www.xocolatl.com/carts/) for several systems including the
2600/7800. The relevant files are at2600.lst, at5200.lst, and at7800.lst.
These lists are a good starting point for the new or general game
collector; alas, these files have not been updated since Oct 94.
The Giant List of 2600 Label Variations is for all of the sick collectors
who want to know label differences in excruciating detail. John Earney
(jearney@best.com) maintains the list
(http://www.best.com/~jearney/lists/labelsv5.txt), which looks like this:
Cosmic Ark IA3204
silver label with no picture, "for use with..." in 5 languages
silver label with picture 720104-1 Rev A. 1982 entirely to the
right of the picture.
silver label with picture 720104-1 Rev A. right edge of picture
is in the middle of 1982.
??? silver label with no picture
Boxed: silver box (c)1982
Digital Press (digitpre@ix.netcom.com) markets its Classic Video Games
Collector's Guide which covers the Atari 2600/7800 and many other classic
and neo-classic systems. Now in its fifth edition, it contains a wealth of
information for the reasonable price of $20 ($30 outside of the US and
Canada). See the CVGCG home page (http://www.digitpress.com/dpg_plug.htm)
or send $20 (checks should be payable to Joe Santulli) to:
Joe Santulli
digital press
44 hunter place
pompton lakes, nj 07442
In the past, there have been reports of slow delivery. A recent order for
the fourth edition took 3+ weeks, so be patient.
The Digital Press Collector's Guide CDROM Companion is a nice complement to
DP's paper guide. It contains box, cart and handheld scans, screenshots,
manuals, TV commercials, emulators and much more in a two-cd,
not-for-profit set for only $12. See Sean Kelly's DP CDROM page
(http://www.xnet.com/~skelly/dp-cd/dp-cd.htm) for the full story and
ordering information.
JerryG (JerryG@hevanet.com) also markets a cart guide called JerryG's Guide
to the Classic Video Games. It was available as a beta edition for $15, but
alas, is now sold out. He is currently working on a proper first edition.
See the JGCVC home page
(http://www.Atari2600.com/museum/guide/JerryGguide.html) for information on
the forthcoming first edition, tentatively scheduled for release on
December 12, 1998.
In addition, JerryG maintains a cart list
(http://www.Atari2600.com/museum/2600/2600List.html) grouped by
manufacturer. It currently lists 1532 titles.
Leonard Herman (rolenta@aol.com) is the author of ABC's to the VCS,
a low-cost ($8.00) book containing descriptions of nearly all VCS games.
Mail him directly for further information.
Finally, Alexander Bilstein (bilstein@mail.utexas.edu) maintains a set of
cart lists
(http://ccwf.cc.utexas.edu/~bilstein/atari2600nexus/rarity/rarity.html)
on his web site. These lists are updated frequently, and thus are more
accurate than the VGR list.
Q: What magazines cover the 2600/7800?
A: The 2600 Connection is the premier bi-monthly Atari 2600 resource. This
fanzine, published by Russ Perry Jr. (slapdash@enteract.com), is an
excellent source of information about Atari video game collecting in
general, including news, game reviews, interviews, and entertaining
anecdotes. Rare and collectible games are frequently discussed. Classified
ads in the Connection are relevant to all Atari game machines. Subscription
price is $9 for a year's worth of bi-monthly issues (6) or $1.50 for single
copies.
To subscribe send a check payable to Russ Perry Jr. to:
The 2600 Connection
c/o Russ Perry Jr.
2175 S. Tonne Rd. #105
Arlington Hts, IL 60005
Back issues of the 2600 Connection are available from Tim Duarte
(timdu@hotmail.com), the previous publisher for $1.50. There is also a
master index of articles published in issues 1-50 available from Tim for
the price of a self-addressed stamped envelope with extra postage. You can
reach Tim at:
Tim Duarte
P.O. Box 885
Mattapoisett MA 02739-0885
or visit the 2600 Connection Home Page
(http://www.geocities.com/TimesSquare/Lair/9260).
Digital Press (http://www.digitpress.com) also covers the 2600/7800,
but it is mixed with information about both neo-classic and modern
systems. Hard copy subscriptions are $10, but the paper version is
currently on hold until the summer. Back issues are available for $1.75
each (31 to date). Contact Joe Santulli (digitpress@aol.com) for more
information.
Russ Perry Jr. (slapdash@enteract.com) also publishes Slap-Dash , an
eclectic collection of video game information, personal opinion, references
to beer and pictures of women bassists. Although a bit offbeat, it does
contain information about classic gaming not found anywhere else. For
example, Issue 6 contains bits of information culled from conversations of
many Ex-atari employees. Send $1.50 for the latest issue (#6) to:
Russ Perry Jr.
2175 S. Tonne Rd. #105
Arlington Hts, IL 60005
Classic Gamer (http://www.classicgamer.com/order.html) by Chris Cavanaugh,
covers what you might expect. The first issue is $3 + $0.50 shipping.
Also worth mentioning is Retrogaming Times
(http://tomheroes.com/Video%20Games%20FS/Retrotimes/retrogam.htm), a free
'zine by Tom Zjaba, now in its 17th issue.
The January 1996 issue of Ultimate Gamer has an article called The Atari
Quest which has both pictures and information about hardware and cartridge
prototypes. Some topics include Mindlink, 2600 Tempest, Airworld, Looney
Tunes Hotel, Microgammon SB, Meebzork, and Sport Goofy. For those of you
who weren't quick enough on the draw, Dennis Brown's Library
(http://ns2.apmtech.com/dbrown/museum/texts) contains jpg's of the article.
Q: What magazines covered the 2600/7800 in the 80s?
A:
* Atari Age (here are some online scans
(http://www.tripoint.org/games/literature/atariage/atariage.html))
* Blip
* Electronic Fun w/ Computers and Games
* Electronic Games
* Joystik
* TV Gamer (UK) (not to be confused with the non-classic, currently
publishing Japanese mag)
* Video & Arcade Games (2 issues, Spring and Fall 83)
* Video Games
* Video Games Player (later Computer Games)
* Videogaming Illustrated
* Vidiot
Cover scans (http://members.tripod.com/Phaze2) of many of these magazines
have been made available by Phaze (phaze@aloha.net).
Q: What books cover the 2600/7800?
A: Leonard Herman (rolenta@aol.com) publishes Phoenix: the Fall & Rise of
Home Videogames. It covers the home video game industry in detail from the
pre-classic days, through the early 80s and up to 1993. At $12.99, it's a
steal for the amount of information contained in it. The second edition is
available for $10 to first edition owners, $19.95 otherwise (plus $3 for
priority shipping or $1.50 for 4th class shipping).
Another book is Zap! : the Rise and Fall of Atari by Scott Cohen. Here is
some information on this out-of-print book:
AUTHOR Cohen, Scott.
TITLE Zap] : the rise and fall of Atari / Scott Cohen.
PUBLISHER New York : McGraw-Hill, c1984.
DESCRIPTION xii, 177 p. ; 22 cm.
SUBJECT Atari, Inc. -- History.
Electronic games industry -- United States -- History.
NOTE Includes index.
BIBLIOGRAPHY Bibliography: p. 164-168.
ISBN 0070115435.
"The Macra Terror" makes the following observation:
It's a good history of Atari itself, but somewhat lacking in perspective
(competing game systems receive few mentions) and sometimes snide in tone.
It also covers the career of Nolan Bushnell, through the creation of
PizzaTime (later Chuck E. Cheese) restaurants. It ends ironically in the
middle of 1983, with Atari execs talking about the great things ahead.
Also note that searching for Zap! among stacks of books may not be that
difficult. The copy I (Zube) have seen was a thin, hardback, blue-covered
book with the title written in white down the entire length of the spine.
The November 1996 issue of Next Generation magazine has excerpts from a
forthcoming book by Steven L. Kent called (at the time) Electronic Nation.
It covers the roots of the video game industry, including bits from people
like Bushnell and Alcorn. Next Generation has printed several other bits in
other issues as well. CNN recently reported
(http://cnn.com/TECH/computing/9812/04/nintendo.zelda/index.html) that
Kent's book is now called The First Quarter: The 25-Year History of Video
Games and is still forthcoming. None of the online bookstores have any
mention of it as yet.
Halcyon Days: Interviews with Classic Computer and Video Game
Programmers is an electronic book (html format) available from Dadgum
Games (http://www.dadgum.com/halcyon.html). A review of the book and
several snippets from it can be found in Issue #42 of the 2600
Connection. According to the review, only six of the twenty-eight
programmers interviewed worked on the 2600, so much information
contained in the book is not directly relevant to the 2600 world. A
short Halcyon Days FAQ (http://dadgum.com/hdays/halcyon-faq.html) is
available from the publisher.
For comprehensive list of related material, see the Classic Video Game
Literature List (http://home.hiwaay.net/~lkseitz/cvg/cvglit.shtml),
maintained by Lee K. Seitz.
Q: Are there any videos that cover the 2600/7800?
A: Once Upon Atari: The Agony and the Ecstasy is the fourth in a four part
series about the early days of Atari. Produced by Howard Scott Warshaw
(hsw@netcom.com), the tape (supposedly) contains "technical info that can
only be appreciated by serious enthusiasts," including bits about the
difficulty of programming the 2600 and "favorite games of the game makers."
At $29.95 ($25.95 + $4 shipping), it's a bit steep for its 28 minute
running time. Send your check or money order (made out to Scott West) to:
Scott West Productions
P.O. Box 610787
San Jose, CA 95161
and be sure to specify NTSC or PAL format. For all the details (and on-line
ordering) see HSW's Web Page (http://pw1.netcom.com/~hsw/ouatari.html).
Note that the other three parts of the series have yet to be released.
Scott Crawford (electronicon@hotmail.com) has this to say about the video:
Once Upon Atari: The Agony And The Ecstasy is a great start to Howard Scott
Warshaw's Once Upon Atari video series. It's an entertaining, educational,
and most importantly, REAL glimpse of what happened at good ol' Atari. The
video focuses on interviews with 2600 VCS programmers like Rob (Night
Driver, Demon Attack, Missile Command) Fulop, Todd (Pac-Man) Frye, Carla
(Star Raiders, Warlords, Indy 500) Meninsky, and Larry (Air-Sea Battle,
Kaboom!) Kaplan. These interviews are at times hilarious (Frye's
description of how he programmed 2600 Xevious, Fulop's profanity-laden rant
in praise of VCS programmer Rick Maurer), as well as insightful (Ex-Atari
Director Of Software George Kiss' regret that he didn't write a line of
code while at Atari, Fulop's description of the job as "the definition of
his life"). While the video is a bit light on running time (at 28 minutes),
it is well worth picking up, as I've watched it about a dozen times in the
2 months since I got it.
Q: Are there any other sources of general information about the 2600?
A: Christopher James Pepin (cpepin1@hotmail.com) maintains the Atari 2600
Fun Facts and Information Guide
(http://www.geocities.com/TelevisionCity/Stage/6058/stuff.txt),
which contains bits of information culled from Usenet postings, mailing
lists and the 2600 connection.
Q: What is irc, #rgvc and how do I get on them?
A: irc is Internet Relay Chat, a global realtime chat network. #rgvc is the
rec.games.video.classic channel. At most times of the day or night you can
find someone on the channel eager to talk shop. Thursday nights at 8 EST
used to be the weekly gathering time, although it isn't clear if it still
is. Note that the old rgvc irc channel #classic is no longer used for this
purpose; stick to #rgvc if you wish to discuss the 2600/7800.
If you are on a unix box and your sys admin doesn't mind irc, you might be
able to get on with a simple
irc -c '#rgvc'
Alas, irc does not come preinstalled on most machines, so if the above
command doesn't work or if you aren't using unix, you'll have to be more
resourceful. Here is an irc primer
(http://www.byz.org/~bi/docs/ircprimer.html), complete with listings
of where to obtain irc clients.
The Atari Gaming Headquarters site is the home of the #rgvc home page
(http://www.atarihq.com/rgvc/index.html), which contains tips on irc
etiquette, the #rgvc FAQ and a list of web pages and mail addresses of the
regulars.
Q: What happened to the 5200 information that used to be here?
A: Most of the 5200 information that used to reside in this FAQ was either
incomplete or horribly outdated. Keita Iida (keita@mindspring.com)
maintains the official 5200 FAQ
(http://www.atarihq.com/5200/5200faq/index.html), which is both extensive
and up to date. Most of the old entries now live in an auxiliary document
(http://www.cs.colostate.edu/~dzubera/5200exp.html) that is kept for
historical purposes only and will not be updated.
Q: What happened to Atari?
A: The Atari that everyone knew, loved and hated is gone. On July 30, 1996,
Atari merged with disk drive maker JTS with more of whimper than a bang.
Don Thomas (75300.1267@compuserve.com) has written a short, insightful bit
(http://www.Atari2600.com/museum/Goodby_nf.html) about the merger and the
history leading up to it that asks more questions than it answers.
The story doesn't end there, however. On Feb 23, 1998, JTS sold
substantially all of the assets of the Company's Atari Division, consisting
primarily of Atari home computer games and the intellectual property rights
and license agreements associated with such games (the "Atari Assets"), to
HIACXI, Corp. ("HIAC"), a wholly-owned subsidiary of Hasbro Interactive,
Inc., for $5,000,000 in cash. Read the entire 8-K form
(http://www.sec.gov/Archives/edgar/data/941167/0001047469-98-009085.txt)
that was submitted to the Securities and Exchange Commission regarding this
transaction.
In a related note, JTS filed for Chapter 11 Bankruptcy Protection on
December 4, 1998.
Q: What scores were needed to earn an Activision patch?
A: Rodney Siddall (rodneys433@aol.com) maintains the Activision Patch FAQ
(http://members.aol.com/donna0169/rodneys433a/rw/actptchs.htm). The above
page contains the FAQ itself, as well as pictures of some of the patches.
Q: Where can I find games for my 2600/7800 or the consoles themselves?
A: There are still several sources for new game cartridges. Mail order
firms such as Telegames USA (http://www.telegames.com) are probably the
best source for new games. They still stock many different games cartridges
for all the Atari game machines. Some titles they carry are uncommon or
rare.
Best Electronics (http://www.best-electronics-ca.com) (2021 The Alameda,
Suite 290, San Jose CA 95126-1127; (408) 243-6950) recently published
Revision 10 of their Worldwide Catalog which contains 228 pages of
currently available Atari items. While it is an excellent resource for the
Atari computer line and does present interesting pictures of console
prototypes, pinout information and "collector items" like T-shirts, mugs
and paperweights, it is a bit sparse in the 2600/7800 area. Much of the <
30 pages dedicated to this area concerns itself with console, joystick and
miscellaneous parts (such as pots, switches and replacement motherboards),
but not cart lists. It will also set you back $10.50 including shipping.
You can get each cart list (2600, 7800) by sending a "self-stamped
full-sized business envelope with 1st class US postage" and a polite
request. [Mod note: probably one envelope per request or one envelope with
lots of extra postage.] Their web page is finally up, so you can see their
cart lists by following the above link as well.
B & C Computervisions (http://www.myatari.com) also carries both new and
used Atari games and consoles.
Once in a great while, some retail stores will still have Atari cartridges
in stock, although sometimes they are hidden in the back room. Another good
source is discount liquidator stores, such as Toy Liquidators, Big Lots/Odd
Lots, and Sears Outlets. These stores typically have huge quantities of a
limited number of titles at closeout prices.
Radio Shack sells 2600/7800 and other classic games through their catalog.
See the next question for a list of the games that they carry.
O'Shea Ltd. (http://www.oshealtd.com/) has 1.3 million bulk atari games for
$.80 each plus S&H. In the past, games had to be ordered in bulk
(quantities of 72, later 6), but Dauer (dauer@mcn.net) reports that one can
now order single carts. Contact Bill Houlehan (billh@oshealtd.com) for more
information. Here's what they have:
2600:
Space Invaders / Baseball / Pac-Man / Football / Phoenix / Ms Pac-Man /
Dig Dug / Battlezone / Galaxian / Gravitar / Jungle Hunt / Kangaroo / Joust /
Pole Position / Jr Pac-Man/ Solaris / Venture / Dark Chambers /
Super Football / Crossbow
7800:
Centipede / Asteroids / Dig Dug / Galaga / Joust / Ms Pac-Man /
Pole Position II / Xevious / Ballblazer / Scrapyard Dog / One on One /
Hat Trick / Winter Games / Baseball / Dark Chambers / Donkey Kong /
Donkey Kong Jr / Tower Toppler / Jinks / Barnyard Blaster / Mania Challenge /
Ninja Golf / Meltdown
Sean McGrail (McGrail007@aol.com) points out that O'Shea has Super Huey,
Midnight Mutants, Ace of Aces, Touchdown Football and Robotron, even though
they are not listed on the web page.
O'Shea Ltd now has an online (albeit insecure) order form
(http://www.oshealtd.com/atariorderform.htm).
If you care more about playing than collecting, Hozer Video Games
(randyc@east.sun.com) will put almost any 2K or 4K image on a cart for $11.
This may be the only way to play games such as Wizard, Chase the Chuckwagon
or Cubicolor on your 2600. 8K games are not yet available, but may be
sometime in the future for $25. See the Hozer Video Games
(http://www.angelfire.com/ma/hozervideo) site for more information.
In a related note, Marlin P. Jones & Assoc. (http://www.mpja.com) has
Atari track balls for $1.95 ($15 min order). Here's the bit from
their web page:
Track-Ball for Atari Video Computer system & Atari Home Computer. Black
plastic case with 2-1/4" Dia. black ball, & Left & Right corner mounted
"Fire" switches. Well made unit that uses steel shafts, ball bearings
and opto-interrupters. 4ft. cable with molded DB-9 female connector on end.
Rubber feet on bottom. L: 9-1/2" W: 5-1/2" T: 2-5/8" WT: 1.8. Stock #6465-MI.
This item is tough to find on the web page, so here is a link to the
document (http://www.mpja.com/new/new.htm). Scroll down about 5/8ths of the
way down the page and you'll see it.
Other sources for both new games, used games and consoles include:
* 2600 Connection classified ads
* newspaper classified ads
* atari user group classified ads
* thrift stores, flea markets, second-hand stores
* rec.games.video.classic & rec.games.video.marketplace ads
* web pages of many collectors
Q: Which games does Radio Shack sell?
A: The following list was current as of Apr 98.
Hardware ($19.99 each):
Original Joystick / Deluxe Joystick / paddles / keyboard controller
$14.99 games
Asteroids Astroblast Battlezone
Boxing Bump N Jump California Games
Commando Crossbow Crystal Castles
Dark Chambers Defender II Desert Falcon
Dig Dug Double Dunk Enduro
Galaxian Glacier Patrol Grand Prix
Gravitar Home Run Human Cannonball
Kung Fu Superkicks Lock N Chase Midnight Magic
Millipede Moon Patrol Pitfall
Pitfall 2 Pole Position Quest for Quintana Roo
RS Baseball RS Boxing RS Football
RS Tennis RS Volleyball River Raid
Secret Quest Skateboardin' Solaris
Space War Sprint Master Star Master
Stargate Street Racer Summer Games
Super Baseball Venture Winter Games
$9.99 games
Baseball Battlezone Crossbow
Dark Chambers Defender II Desert Falcon
Dig Dug Football Galaxian
Gravitar Joust Jr. Pac-Man
Jungle Hunt Kangaroo Ms. Pac-Man
Pac-Man Phoenix Pole Position
Solaris Space Invaders Super Football
Venture Yar's Revenge
*** NOTE *** -- Many games are on both lists (??). The catalog numbers
for the $9.99 version of the games are of the form 104xxxxxx, whereas
the $14.99 versions are of the form 11xxxxxx.
7800 carts ($9.99):
Ace of Aces Asteroids Ballblazer
Barnyard Blaster Baseball Basketball
Centipede Crack'd Crossbow
Dark Chambers Dig Dig Donkey Kong
Donkey Kong Jr. Fatal Run Galaga
Hat Trick Ikari Warriors Jinks
Joust Karateka Mat Mania Challenge
Meltdown Ms. Pac-Man Pole Position II
Scrapyard Dog Summer Games Tower Toppler
Winter Games Xevious
Q: Where can I download game instructions?
A: Greg Chance (gchance@videogames.org) maintains a doc archive
(http://videogames.org/cgi/2600-search.cgi) among other things on his web
page. Alexander Bilstein (bilstein@mail.utexas.edu) also maintains an
instruction manual archive
(http://ccwf.cc.utexas.edu/~bilstein/atari2600nexus/library/manuals/manuals.html).
Between these two sites, you should be able to find manuals for most of the
2600 library.
Q: What are the best games for the 2600?
A: This can be a subjective matter, of course, but Mike Littau conducted an
informal 2600 games poll on rec.games.video (before the split) a few years
ago, trying to find answers to this very question. Here are the results,
with some slight changes in format:
From: littaum@jacobs.CS.ORST.EDU (Mike Littau)
Subject: Atari 2600 poll results
Date: 12 Jun 92 16:49:35 GMT
Here are the results of the atari 2600 poll I conducted:
Best overall Best original idea
1. Adventure 1. Pitfall!
2.(tie) Solaris,Yar's Revenge 2. Adventure
4. Asteroids 3. Yar's revenge
5. River Raid 4.(tie) Stampede, Kaboom, Kool Aid Man
Best music or sound effects: Best adventure game:
1. Pitfall II 1. Adventure
2. Frogger 2. Raiders of the Lost Ark
4.(tie) Haunted House, CA Games 3. Haunted House
5. Asteroids 4. Superman
5. Secret Quest
Best action game: Best sports game:
1. Asteroids 1. Activision Tennis
2. Demon Attack 2. Skiing
3. Missile Command 3. RealSports Tennis
4. Warlords 4.(tie) Super Football, RS Football
5.(tie) Chopper Command, Moon Patrol Activision Boxing
Best racing game: Best graphics for a game:
1. Indy 500 1. Solaris
2. Enduro 2. Pitfall!
3.(tie) Sprintmaster, Grand Prix 3. Moonsweeper
5.(tie) Barnstorming, Slot Racers 4.(tie) Barnstorming, Demon Attack,
River Raid
In addition, The 2600 Connection (issue #10) ran an article on the 2600
cartridge "Hall of Fame," listing the best 2600 games. There was an
excellent capsule description of each game. Here is the list:
Combat Asteroids Honorable Mention:
Super Breakout Centipede (and Millipede) Dragonfire
Defender Donkey Kong (and Jr.) Demon Attack
Adventure Mario Bros. Megamania
Space Invaders Pitfall! (and II) HERO
Missile Command River Raid (and II) Rampage
Pac-Man Kaboom Miner 2049er
Ms. Pac-Man Frogger Skatboardin'
Solaris Q*Bert
Q: What are the most common and most rare games for the 2600/7800?
A: Commonality and rarity of a game depends upon many things, including
geographical location, cart and label condition, label variation and
personal experience. VGR's cart list, the Digital Press Collectors Guide
and JerryG's Beta One all give ideas to a cart's rarity and subsequent
worth. (VGR and the Digital Press paper edition use a scale, while JerryG
and the DP cdrom use prices). For you unix folks, a quick way to determine
carts of a certain rarity is to download the plaintext version of VGR's
list, and then grep out the rarity that you want:
grep " xx " filename > xx.list
where 'filename' is the name of VGR's list and 'xx' one of VGR's rarity
codes (C, U, R, ER, EP, UR, UP, NR; case is important). xx.list will then
contain the list of carts you are interested in.
For those of you who yearn to know the prices carts have fetched in the
past, check out the Atari 2600/7800 Auction Price Database
(http://www.valendor.com/acn-uk/auction.txt), which contains final auction
price information for hundreds of carts culled from many net auctions.
Q: What was Gameline and what games were available for it?
A: Gameline was a service offered by Control Video Corporation that
admitted the downloading of games to the the 2600 over regular phone lines
(the Gameline was a 1200bps (300 bps?, variable 800-1500 bps?) modem). The
Gameline Master Module originally sold for $49.95 and there was a one-time
membership fee of $15. Charges were about $.10 a game or $1 for up to an
hour of play. Contest games were $1 and there was a $.50 charge to enter a
score. On your birthday, not only were you given free play for a day, but
you also received a Happy Birthday screen, complete with cake, candles and
music.
Perhaps the funniest bit of advertising from CVC was in the form of a Q&A
session. The Q was, "What will happen if I don't join Gameline?" The A was
"Eventually, you'll be the only one on your block without Gameline. Your
friends will have mastered new games before you even hear about them. Are
you willing to take that chance?"
While the service did not last very long, the charred ashes of the service
begat what is now AOL.
The games that were available were:
Airlock Alien Atlantis
Bank Heist Bermuda Triangle Boing
Bugs Cakewalk China Syndrome
Coconuts Commando Raid Cosmic Ark
Cosmic Creeps Cosmic Swarm Cross Force
Crypts of Chaos Deadly Duck Demolition Herby
Demon Attack Dragonfire The Earth Dies Screaming
Eggomania Encounter at L-5 Entombed
Fantastic Voyage Fast Food Fire Fighter
Flash Gordon Frankenstein's Monster Gangster Alley
Gopher Guardian Infiltrate
Jawbreaker King Kong Lost Luggage
M.A.D. Marauder M*A*S*H
Megaforce Mines of Minos Moonsweeper
Name this Game The Challenge of Nexar Nightmare
No Escape Picnic Piece O' Cake
Planet Patrol Polaris Porky's
Raft Rider Ram It R. of the Beefsteak Tomatoes
Riddle of the Sphinx Room of Doom Save the Whales
Shark Attack Shootin' Gallery Sneak & Peek
Solar Storm Space Cavern Space Jockey
Space Master Squeeze Box Sssnake
Stargunner Star Voyager Tape Worm
Threshold Towering Inferno Trick Shot
Turmoil Warplock Word Zapper
Worm War I
Q: Which games use a lightgun?
A:
* 2600 & 7800 Sentinel
* Shooting Arcade
* Alien Brigade (joystick ok)
* Barnyard Blaster (joystick ok)
* 7800 Crossbow (joystick ok)
* Meltdown
Q: Which 2600 games use the kid's controllers/keypads
A:
* A Game of Concentration (Hunt & Score, Memory Match)
* Alpha Beam with Ernie
* BASIC Programming
* Big Bird's Egg Catch
* Brain Games
* Codebreaker
* Cookie Monster Munch
* Grover's Music Maker (prototype)
* MagiCard
* Oscar's Trash Race
* Star Raiders
Q: Which 2600 games use paddles?
A:
* Bachelor Party
* Beat Em' & Eat Em
* Blackjack
* Breakout (Breakaway IV)
* Bumper Bash
* Casino (Poker Plus)
* Circus Atari (circus)
* Demons to Diamonds
* Eggomania
* Encounter at L-5
* Fireball
* Guardian
* Kaboom!
* Mangia
* Music Machine
* Night Driver
* Party Mix
* Piece O Cake
* Solar Storm
* Steeplechase
* Street Racer (Speedway II)
* Super Breakout
* Tac-Scan
* Video Olympics (Pong Sports)
* Warlords
* Warplock
Q: Which 2600 games use the driving controllers?
A: There are two: Indy 500 and Stell-A-Sketch. Interestingly, the driving
controllers have found a use in another system: the Jaguar FAQ details
their use in a home-built rotary controller for Tempest 2000.
Q: Which 2600 games have voice?
A: There are two: Quadrun and Open Sesame. Due to the limitations of the
2600, the screen is blank when the voice is played.
Q: What 2600 carts do not work on the 7800?
A: There are known incompatibilities with some NTSC versions of the 7800
(PAL 7800s seem to be unaffected). Games that may not work include Robot
Tank, Decathlon, Space Shuttle, Time Pilot, Kool-Aid Man and the
Supercharger. In a recent Usenet posting, Jay Tilton (tiltonj@erols.com)
describes a series of tests with various versions of the 7800. In short,
7800s manufactured in 1984 seem to be fully compatible, whereas those
manufactured later have inconsistent incompatibilities. Here is an edited
version of the posting:
I recently acquired another 7800 console, and discovered that it works with
the notoriously cranky Activision carts and the Supercharger. I decided to
sit down with all my 7800 decks and an armload of carts and see how much of
the 7800 compatibility mystery I could sort out.
Test decks:
Serial # Board part#
Deck# 72R4BR- Country Expansion port CO25233- Board Date
----- ------------- ------- -------------- ----------- ----------
1 AT 8 5037836 Taiwan Full port 001 REV A 84-25
2 A1 76 5904610 Taiwan Full port 002 REV A 87-17
3 A1 77 5951337 Taiwan Hole/no pins 002 REV A 87-17
4 A3 87 5139813 Taiwan No port 002 REV B 88-28
5 A3 07 5298641 China No port 002 REV B 88-30
Board part number/revision is taken from the underside of the board, just
above the cart slot. The full number always begins with "CO25233." The
boards' top side has a different part number, "CO25234," but no revision
level is given. Board dates are also taken from the underside of the board,
near the Atari logo. I changed the notation a bit to make sorting by date
easier. They're really written like "2584" instead of "84-25," which would
indicate the twenty-fifth week of 1984.
The carts tested were:
* Decathlon (2 different carts)
* Robot Tank (3)
* Space Shuttle (5)
* Supercharger (2)
* 7800 Food Fight
Results: "Yes" = cart works fine.
"No" = cart doesn't do a thing.
"Roll" = cart works, but picture rolls.
"Lock" = cart plays for a while, then locks up the system.
Deck #
Cart 1 2 3 4 5
------ ------ ------ ------ ------
Decathlon 1 Yes No No Yes Yes
2 Yes No No Yes Yes
Robot Tank 1 Yes Roll Roll Roll Roll
2 Yes Yes Roll Roll Yes
3 Yes Yes Roll Roll Yes
Space Shuttle 1 Yes Yes Yes Yes Yes
2 Yes Yes Yes Yes Yes
3 Yes Roll Roll Roll Yes
4 Yes Roll Roll Roll Yes
5 Yes Yes Yes Yes Yes
Supercharger 1 Yes No No No No
2 Yes No No No No
Food Fight Yes Yes Lock Lock Yes
* Whether or not a given cart works on a given deck depends on both cart
and deck. There's no real consistency among different carts of the
same title.
* It looks like the Supercharger is the proof test of whether a given
deck will be fully compatible with any 2600 cart.
* The conventional wisdom saying that a deck with the expansion port
will work with anything is false. Presence or absence of the port is
not a reliable indicator of compatibility with all 2600 carts.
* Likewise, the deck's geographical origin is not a reliable indicator.
The one manufactured in China (#5) has fewer compatibility problems
than the others, but it still has some.
* The oldest deck (#1) performed flawlessly in all tests. This is
probably from the earliest production run, and was either sold in one
of the limited test-markets or was warehoused until Atari Corp
realized the home video game market was still viable.
IMHO, the manufacturing standards of deck #1 are better than the others.
All the major chips inside are all socketed instead of being soldered
directly to the board. Some of the other decks also have had some minor
factory patchwork performed. They occasionally have resistors bridging
points where they were clearly not originally intended to be, i.e. soldered
directly to a chip pin or placed on the underside of the board.
Wondering if that 7800 deck sitting in the thrift store could be one of the
fully-compatible ones? There are some very minor externally visible
differences between my deck #1 and the others. I can't conclusively say
these are 100% reliable indicators, but they are conspicuously different.
* The labels on the undersides of decks 2-5 have a box drawn around the
serial number. Deck #1 has no box drawn.
* The serial number itself on deck #1 is different from the others. The
"72R4BR" prefix is very much smaller than the rest of the number.
"AT85037836" is one continuous string of black characters with no
spaces, while on deck #2 (#3-5 are similar), "A1 76 5904610" does have
the spaces, and the "76" is stamped in blue.
* The cart contacts of deck #1 have a definite copper color, while the
contacts of the others have a silvery appearance.
Q: What is the Starpath CD and can I still get one?
A: The Starpath Supercharger Game Collection on CD, or Stella Gets a New
Brain was a non-profit, long-awaited labor of love from the CyberPuNKs
(Russ Perry Jr., Glenn Saunders, Jim Nitchals and Dan Skelton). This CD not
only contains NTSC and PAL versions of most of the Supercharger games (PAL
Survival Island is missing), but also development tools, a collection of
Supercharger and Vectrex material, and several surprises (including SoundX
from Hozer Video Games and the UR Polo from Carol Shaw). While it was an
amazing value for $18 ($15 + $3 shipping), it is now sold out: you'll have
to look for rgvc sales or auctions if you wish to obtain one now.
But fret not. Russ Perry Jr. mentions the following in Issue 51 of the 2600
Connection:
... the CyberPuNKs are in the process of re-releasing "Stella Gets A New
Brain"! We have permission already, and this time to make as many copies
as people want. The disc will be a little different this time -- Polo
won't be included, but there will be all kinds of stuff related to
another CyberPuNKs project, a 20th anniversary documentary instead.
We're looking into a possible professional release, but if that falls through,
we will just do another hobbyist release. We're hoping to have something
out by April, but seeing how long our first disc took to be released,
we make no promises....
For general information about the supercharger, see the supercharger FAQ /
Cyberpunks FAQ (http://www.primenet.com/~nickb/cybpunks.txt) which
contains some interesting information about the Starpath company,
the supercharger, and the Cyberpunks.
Q: Have any new games been released lately?
A: Over the past couple of years, several new games have been developed for
the Atari 2600. Ed Federmeyer wrote both SoundX, a sound generator, and
Edtris, a Tetris clone. They are both available for $16 from Hozer Video
Games (mail randyc@east.sun.com for information).
Rescue Bira Bira by Chris Cracknell (ad329@james.freenet.hamilton.on.ac) is
also available from Hozer (here is the binary image
(http://www.hwcn.org/~ad329/birabira.bin)). RBB is a modification of Jungle
Fever with the adult bits removed. Chris' latest effort is a Video Time
Machine (http://www.hwcn.org/~ad329/clock-v3.bin) meaning a 24-hour clock.
It is also available from Hozer.
Greg Troutman (mor@crl.com) recently posted a beta version of This Planet
Sucks (http://www.crl.com/~mor/tps/tps.bin) on his web page.
Piero Cavina (p.cavina@mo.nettuno.it) is the creator of Oystron, a shooter
that is quite possibly the first game ever to feature space oysters. Get
the full story and the game from the Oystron Home Page
(http://www.primenet.com/~nickb/oystron.htm).
Eric Bacher recently authored Alfred's Challenge
(http://www.best-electronics-ca.com/feature.htm), a platformer that also
alleges to work properly under any TV standard (NTSC, PAL or SECAM). It is
available for $20 from Best Electronics.
Nick Bensema (nickb@primenet.com) maintains a page of links to newly
developed 2600 games (http://www.primenet.com/~nickb/atari3.htm). Many of
the games listed in this section are there, as well as several others
including Cubis, The Dark Mage and Mondo Pong.
Bob Colbert (rcolbert@novia.net) seems to be the most prolific 2600
developer of late. Okie Dokie (a puzzle game), Cheetah (a Game Genie-type
program for the Supercharger or emulator), and now Stell-A-Sketch
(Etch-a-Sketch clone) are all available from Bob's home page
(http://www.novia.net/~rcolbert).
On a related note, VGR (vgr@clark.net) is the author of Indenture
(http://www.clark.net/pub/vgr/ind/indent17.zip), a dos version of 2600
Adventure, complete with larger levels and enhancements. See the Indenture
FAQ (http://www.clark.net/pub/vgr/ind/indfaq.html) for more information.
Q: What is a multicart and where can I get one?
A: A multicart is simply a multiple game cart. Sean Kelly (skelly@xnet.com)
makes them for both the 2600 and 5200. Prices for the 2600 are $65 for a 64
game cart, $100 for a 128 game cart and $150 for a 256 game cart. The 5200
cart contains nearly all games ever made (including prototypes) for $125.
Email him or see Sean's Web Page (http://www.xnet.com/~skelly) for more
information.
Randy Crihfield (randc@east.sun.com) at Hozer Video Games also builds
multicarts. A 128-in-1 cart is $100, as is a 32-in-1 Activision cart.
Other examples of multicarts exist, including Atari's 32-in-1 for the 2600
(PAL) and their 32-in-1 for the 7800 (which is a relabeled 2600 32-in-1;
all games on the cart are 2600 games). For information and a picture of the
7800 32-in-1 cart, see Dennis Remmer's 'Random Classic Game Stuff Page
(http://www.dstc.edu.au/BDU/staff/dennis/vgames.html).
Q: Where can I find a list of cheats and Easter Eggs?
A: Galen Tatsuo Komatsu (gkomatsu@hawaii.edu) maintains the B-TECH list;
mail him directly with "Send B-TECH" as your subject line. Note: this is
not a mailserver so please give him time to respond.
Q: What programming resources are available?
A: For 2600 users there is the 2600 Programming guide
(http://videogames.org/2600Stuff/2600Programming). This page doesn't
display well in a browser, but becomes much more legible if saved as text.
The Stella Guide (http://www.primenet.com/~nickb/stella.txt) is another
useful document.
Schematic, bankswitching and other 2600 technical information is available
at Kevin Horton's 2600 page (http://www.tripoint.org/kevtris/2600.htm).
Another tech page which includes annotated source code for both combat and
adventure is Dan Boris' VCS page (http://atarihq.com/danb/vcstech.htm).
A fairly comprehensive page is Nick Bensema's 2600 Programming Page
(http://www.primenet.com/~nickb/atariprg.htm), complete with gobs of source
examples and programming tools.
Bob Colbert (rcolbert@novia.net) provides many development tools for the
Supercharger (http://www.novia.net/~rcolbert/super.htm#super) on his home
page. These tools are different than those found on the Supercharger CD.
For the 7800 there was Harry Dodgson's (hdodgson@oeonline.com) Monitor Cart
plus documentation. The 250+ pages included a stella guide, a 2600
programming manual which was a bit more readable, the Maria specs, and the
7800 docs plus numerous corrections to the Atari documentation. The package
price was around $65. Alas, Harry has said that no offers will get him to
make another monitor cartridge (he stopped making them a while ago when he
didn't sell any in a 6 month period). About 3 dozen total were made.
Q: What is the 7800 encryption algorithm?
A: The 7800 uses an encryption key to determine whether or not the 7800
cartridge is valid and to allow the system to be put in 7800 mode as
opposed to 2600 mode. The encryption algorithm is said to be proprietary.
Rumors exist, however, that Atari released the algorithm for use on the the
Atari ST series of computers. If anybody has this program we would all be
very happy to have a look at it. It is also rumored that the code was
released with the Lynx Dev-Kit for the Amiga, yet it does not appear in
version 1.3. Rumors...rumors...
Not a rumor, however, is that as designed, the 7800 required a valid
960-bit digital signature generated by Atari before a native 7800 game (as
opposed to a 2600 game) would run on the 7800; no digital signature, no
Maria chip. Also, crypto export restrictions (960 bits are a lot even for
military-quality crypto) are probably the reason that European 7800
consoles and games have no digital signature.
Q: Is 7800 Impossible Mission really impossible?
A: Yes.
The cart was released with a bug where some of the pieces you need were
hidden under computer terminals, but the terminals cannot be searched. This
bug was fixed, but Atari probably never released the updated version. The
PAL version is not impossible, as the programmer of the PAL version fixed
the bug.
Q: Where can I get solutions to the Swordquest series?
A: Walton C. Gibson (kalla@aspark.ece.uiuc.edu) maintains the SwordQuest
Comic Book Archive (http://www.tripoint.org/sq/sq.html) which contains both
the comics and the solutions.
Q: What are the different 2600/7800 models?
A:
2600 models
Atari VCS CX2600 - Original model. Woodgrain and black plastic enclosure.
Light and heavy weighted plastic. Six silver switches across the upper
front panel. Bundled accessories included two CX40 joysticks, one CX30
paddle controller, AC adapter, TV switch and a CX2601 Combat game cart.
Sample wording on label on bottom of unit:
Mfd. by Atari, Inc., Sunnyvale, CA. Serial # 048181.
Mfd. by Atari-Wong Ltd. in Hong Kong. Serial # 568213514.
Manufactured for Atari Inc. by TRU Electronic Components Company in Taiwan.
Model NO: CX-2600 Serial # 81281713"
Sears Tele-Games Video Arcade I - Same as above except external cosmetic
differences (the "difficulty" switches are labeled "skill level", the
switch panel is silver instead of black, and the woodgrain pattern is
different.) Sample wording:
Mfd. for Atari Inc. by Dimerco Electronics in Taiwan for sale to
Sears, Roebuck, and Co. Serial # 82077230.
Atari VCS 2600A - Revised model. Externally it is nearly identical to the
original, except there are four silver switches across the upper front
panel instead of six. The difficulty switches were moved to the rear of the
unit. Internally, the motherboard is a simplified one-piece design. Sample
wording:
Mfd. for Atari, Inc. by TRW Electronic Components Co. in Taiwan.
Serial # 811510200.
Mfd. for Atari, Inc. by Atari Taiwan Mfing. Corp. in Taiwan.
Serial # 827030354.
Sears Tele-Games Video Arcade I(A) - Same as above except for external
cosmetic differences. Sample wording:
Mfd. for Atari Inc. by Dimerco Electronics in Taiwan for sale to
Sears, Roebuck, and Co. Serial # 82299647.
Atari VCS 2600A (black) - Second revised model. Externally it is nearly
identical to the 2600A, except the enclosure has a more modern looking
"black out" treatment. The areas of woodgrain on the original models are
now simply black plastic. Internally, the motherboard is a slight revision
of the 2600A. Sample wording:
Mfd. for Atari, Inc. by Atari Taiwan Mfing. Corp. in Taiwan.
Serial # AT831150153.
Sears Tele-Games Video Arcade II - Entirely new model of the 2600 designed
exclusively for Sears. Black wedge-shaped enclosure, with push button
switches and LEDs on top panel. Essentially an Atari 7800 shell. Four
joystick connectors on lower front panel with rocker switch. Internally
very different from other 2600 models, but still uses the same basic
chipset. Bundled accessories include two combination joystick/paddle
controllers, AC adapter, TV switch and a Space Invaders game cart. Sample
wording:
Sears, Inc. (Atari, Inc.) Serial # SV 392 005539.
Atari 2800 -- same as Sears Tele-Games Video Arcade II but with Atari
label. Released only in Japan. Very rare.
Atari 2600 "Jr." - Third revised model. It is slightly larger than a VHS
video tape case. Some versions have "Jr" stamped onto the bottom sticker.
Large black buttons. Power and b/w switches slide, while Reset and Game
Select are push buttons. Jet black with large metallic silver strip running
lengthwise across the front with "Atari 2600" on it. Marketed as the "Under
50 bux, the fun is back!" machine. Bundled accessories include one
joystick, AC adapter, TV switch box, and RCA connecting cable. Box is
designed as a carrying case with handle and a white section which reads:
"This Atari 2600 belongs to:". No bundled cart. The unit came in either a
maroon or silver box. Sample wording:
Atari Logo Atari 2600
--------------------------------------------------
FCC ID: EBA72R2600
ATARI CORPORATION
MADE IN TAIWAN
[FCC wording deleted]
S.N. A1 81 1494278
---------------------------------------------------
[Atari logo embossed in plastic] [made in taiwan in plastic]
or
MANUFACTURED FOR ATARI CORPORATION,
BY ATARI TAIWAN MANUFACTURING
CORPORATION IN TAIWAN
MODEL NO. CX-2600 JR.
COVERED BY US PATENT NUMBER
4, 122, 422 OTHER PATENTS, AND
PATENTS PENDING
----------------
S.N.|A1 873 412187 |
----------------
[ATARI & FUJI LOGO] MADE IN TAIWAN
Atari 2600 "Jr." - same as above except silver plate has a larger rainbow
strip without an embossed border.
A few miscellaneous notes:
All 6 switch Ataris had a large shield casing. There were at least two
6-switch versions:
(6-1) The original. The entire bottom half of the console was made of
quarter inch thick plastic (~6mm)! Combined with the thick aluminum RF
casing, this is the heaviest 2600 ever made. Also, this 2600 has no 2/3
channel select switch. There is a channel select hole in the case and it's
marked Channel A/B, but there's no switch inside on the PCB. These consoles
came with "01 combat". (1977 models only)
(6-2) The lighter 2600. No armor plating. Bottom half of console is made of
thin plastic, like the 4 switch models. Channel switch now present. Thick
RF shield still present. Plain ol' "combat" included.
The were also minor variations on 4 front switch, woodgrain panel models.
On some, the difficulty switches are marked "Expert/Novice" (or was it
"Advanced/Beginner"?) and others are marked only as "A/B".
Finally, a hodge-podge of facts that don't fit anywhere else:
* Rumors persist that the pictures on the packaging varied.
* Both Pac-Man and Centipede were pack-in carts.
* 2600s were made in Taiwan, Hong Kong, and Sunnyvale.
7800 models
Atari CX7800 - Vastly modified and enhanced 2600 model. Two joystick ports
on lower front panel. New chipset (except sound chip; pokey chips could be
added to carts). Side expansion port for upgrades and computer add ons.
Bundled accessories included two CX24 ProLine joysticks AC Adapter,
switchbox, RCA connecting cable, and Pole Position II cartridge. Plays all
2600 games except 3 or so (which ones?).
Atari CX7800 - Second Revision. Expansion port connector removed from
mother board but is still etched. Shell has indentation of where expansion
port was to be.
Atari CX7800 - Third Revision. As above but only a small "blemish" mark on
shell.
Q: What types of clones exist?
A: Probably the most famous is the Gemini, an inexpensive clone 2600 made
by Coleco. It sports an all black, box-shaped enclosure with six small
slide switches (say that fast) on top of front panel. On the back panel,
there is an RF modulator port and a power adapter port. Two joystick ports
and difficult switches live on the front panel. Bundled bits include two
dual-joystick/paddle controllers, a 9volt/500ma DC adapter, an RF cable, a
TV switch and Donkey Kong and Mouse Trap carts. Sample wording:
Coleco Gemini VGS - Coleco Ind., Inc., Serial # AG0145189.
Q: What companies made 2600 adapters for their own systems?
A: ColecoVision Expansion Module #1 - Black, 5" x 10", 1 3/4" high in
front, sloping to 2 3/4" in back.
_____ a = expansion connector to ColecoVision
______|__a__|__ b = 2600 cart slot
| _____ | c = color/b+w slide switch
| |__b__| | l = left difficulty slide switch
|......... | r = right difficulty slide switch
| clr gr : | g = game select push button
|________:_____| r = reset button
^ ^ <---- joystick ports
Chips inside are: "COLECO 73192 E4002" (TIA clone?), SY6507, SY6532.
Curiously, there is an empty space for a 14 pin chip and assorted resistors
and capacitors on the right side of the circuit board. The space for a "Y1"
indicates that this was probably intended to be a clock generator. (Could
this board also be intended for standalone use, such as in the VGS?) There
is also an adjustment hole on the bottom that turns a potentiometer
[probably color control]. The reset button on the main ColecoVision console
acts as a hard reset for the expansion module. The connection to the
ColecoVision unit isn't very physically stable, at least not on carpet,
resulting in flaky performance. Sample wording:
"ColecoVision [tm]
Model No. 2405
Coleco Industries, Inc., Amsterdam, NY 12010
Serial # A0065820 For service help call:
F.C.C. ID# BNV8432405 1+800+842-1225
Coleco Industries, Inc. (Nationwide)
Made in U.S.A. Printed in U.S.A. 74859A"
Intellivision System Changer - Made by Mattel, copyright 1983. White,
roughly about 5-6" square and 2" high, with a piece sticking out of the
left side that fits into the Intellivision cartridge slot.
___________ <-Top face.
| _____ |
__| [__a__] | a == Atari cartridge slot b == insert into Inty II
| b | c == Game Reset (square button)
|__ cdefg | d, f == left and right difficulty (toggle switches)
|_________| e == Color/B+W toggle switch
Front face had two standard joystick ports. Known to work with virtually
all 2600 carts except those that don't work with other adapters (i.e. those
like Space Shuttle and Starmaster that use standard 2600 hardware
functions). Does not work with the "original" (2609) Intellivision Master
Component without factory modification. Sample wording:
(one white label and one orange label) "Model No. 4610 FCC ID: BSU9RD4610
Serial No. 003255
Commodore VIC-20/2600 game adapter - Rumored to exist. Was advertised by
Protecto in mail order ads in during the 1983 time frame. Plugged into VIC
expansion connector and provided 2600 software emulation. Original price,
emulation quality, and reliability all unknown.
The September 1983 issue of Electronic Games (page 41) shows an
advertisement for Cardapter, a 2600 cart adapter for the Vic-20. The
distributor was Cardco, Inc. in the US, LSI Distributors Ltd in W est
Canada, Hobby Craft Canada in East Canada, and Audiogenic in Europe.
Additional information on this bit would be interesting.
JerryG (jerryg@hevanet.com) maintains a list of both 2600 clones and
changers
(http://www.atari2600.com/museum/2600/2600%20hardware/2600HWtypes.html).
Q: Are there any emulators for the 2600/7800?
A: Dennis Brown (brownd@ns2.apmtech.com) maintains the 2600 emulator FAQ
(http://ns2.apmtech.com/dbrown/museum/texts/2600emu.faq). It focuses mostly
on the Activision Action packs and is also a bit out of date. The current
version is also completely unreadable unless saved as text from your
browser. Question 5.2
(http://www.cis.ohio-state.edu/hypertext/faq/usenet-faqs/html/emulators-faq/part3/faq.html)
of the comp.emulators.misc FAQ discusses emulators for the 2600 as well.
Activision recently released its Classics Collection (30 games + an
emulator) for the Playstation. Reviews of it can be found in Issue 51 of
the 2600 Connection, and the December 1998 Electronic Gaming Monthly.
The January 1996 Ultimate Gamer mentions that Atari had some plans for a
2600 emulator for the Jaguar CD. Dave Staugas, who programmed both
Millipede and Krull, was working on it. According to Slapdash #6, it was
approximately 90% complete. With the demise of Atari, the probability of
the emulator seeing the light of day is almost 0.
Matt Pritchard (matthewp@netcom.com) mentions in a recent Usenet posting
that the forthcoming commercial Intellivision emulator may include a 2600
emulator and images of all m-network/intv games (including unreleased
ones).
There are currently no known emulators for the 7800.
Q: What 2600/7800 hardware was announced, but never released?
A: The short answer is quite a bit . Here are some examples:
* 2600 keyboard by Atari, called the Graduate or My First Computer. It
was designed by Peripheral Visions Inc.
* 2600 voice command system
* a headband controller, Mindlink
* Atari 2700 - Remote control joystick/paddles, touch sensitive console
buttons.
* Atari 3600 - 10-bit system, made it to prototype stage.
* Amiga Power Module for 2600. Similar to the Supercharger, it had
dialup capability (to play against others). Also, some 3D games were
planned for it as well.
* U.S. Games Joystick, similar to Coleco Super Action Controller (EF May
83, p. 91)
* 7800 High Score Cart
* 7800 Keyboard, peripherals and computer games. The 7800 keyboard was
designed by GCC Inc., the same company that designed Ms. Pac-Man and
Jr. Pac-Man for the 2600.
* 7800 adapter for the 5200 (!) (both a recent Usenet posting and
Phoenix mention this oddity)
* much, much more. Pictures of prototypes and the stories behind them
for all three systems can be found at the Atari History
(http://www.atari-history.com/videogames/videogames.html) site.
Q: I've hooked up my system, but the picture is fuzzy. What am I doing
wrong?
A: The most probable cause is that you are using an automatic RF switch
(i.e. one that does not physically have to be switched between the "TV" and
"game" position). Most (all?) systems starting with the NES use automatic
RF switches. These will not work for the 2600/7800, as the signal is not
strong enough to trigger the switch completely. A manual RF switch,
available at any Radio Shack or equivalent, is the way to happiness.
Q: How do I fix my paddles?
A: Dirty paddles are a cause of great frustration. To clean them, buy a can
of Cleaner/Degreaser (available at Radio Shack, catalog #64-4422), open up
the paddles and spray directly into the pot area. Close them up, give them
a few twists and they should be good as new. Silicon spray, WD40 and TV
tuner can also be used, although there are warnings about possible gumming
with WD40, and possible plastic rot with TV tuner.
Q: Where do I get my 2600/7800 fixed?
A: In general, it is usually more cost effective to simply buy another
console. However, if you are in the UK, you may have another option. Mark
Hourahane (HOURAHANEM@harveygs.kent.sch.uk) claims to fix consoles. He
writes:
"I would be happy to repair old Atari consoles of any format, although I
may not be able to test non-PAL machines. Anyone wanting repairs,
modifications etc. should e-mail me."
Q: Do Bally Astrocade joysticks work on the 2600/7800?
A: No. Even though they use the standard 9-pin connector, the pinouts are
different. However, the Bally/Astrocade FAQ
(http://www.interlog.com/~komb/Ballyfaq.html) documents the proper rewiring
scheme to allow them to work on the 2600/7800.
Q: Which light guns work with the 2600/7800?
A: There is no light gun made specifically for either system. However,
Atari's light gun (model number XG-1) that came with the XE-Game-System
works well. Additionally, Best Electronics sells the Best Lightgun which
supposedly works better than Atari's own. (comments?) Also, see the entry
for rewiring a Sega lightgun elsewhere in the FAQ.
Q: What hardware peripherals exist for the 2600/7800?
A: Note: This list is by no means complete.
2600 peripherals
* Compumate - 42 key touchpad computer add on from Spectravideo. Adds
16K ROM, 2K RAM, and has BASIC. Looks like a small keyboard attached
to a cartridge, which is in turn connected to the joystick ports.
Originally sold for $79.99
* Copy Cart - from Vidco, allowed transfer of a game onto a blank
cartridge. Battery powered, not all games can be copied because of
memory limitations.
* CVC GameLine - Play games via modem. See Gameline entry above.
* Game Selex - from Starplex, allows 9 cartridges to be plugged in at
once; turn a dial to choose the game.
* Kid Vid Control - Coleco cassette recorder and cartridge interface.
Additional wire connects recorder to joystick port. Voices and songs
tell player what to do on screen. Tape shuts off automatically to wait
for player input. 3 tapes per game, only games were Berenstain Bears
and Smurfs Save the Day.
* Personal Game Programmer - By Answer, similar to Game Genie.
* ROM Scanner - from Marjac, allows 10 cartridges to be plugged in,
press a button to choose game.
* Starpath Supercharger - Large cartridge that plugged into the 2600
slot. It has a cable with standard 1/8" jack for plugging into tape
recorders. Games were distributed on cassette tape. The unit itself
contains 6K RAM and 2K ROM. ROM is in top 2K and RAM is banked in
lower 2K.
* Video Game Brain - from RGA International Limited. A multiple
cartridge adapter that holds six games to play, and contains 2 dummy
slots for additional cart storage. You select the game you want to
play by pushing a button in front of that cartridge.
* Videoplexer by Compro was an 8 cart bankswitcher. It had a smoke brown
plexiglass hood and 8 sensor touch buttons on the front panel. The
manual claimed to Reduce the wear on your expensive system and
cartridges.
* Unimex SP280 by Unimex. A game duplicator which copied games to a
EPROM cart. Available EPROM carts were 2K and 4K; 8K (and perhaps 16K)
EPROMs were announced, but none have been seen. The manual stated that
the carts could be erased by opening them and placing the EPROM under
a tanning lamp (Unimex also offered erasing services for a nominal
fee).
* A fantastic number of different controllers. One list, complete with
pictures
(http://ccwf.cc.utexas.edu/~bilstein/atari2600nexus/gallery/joysticks.html),
is courtesy of Alex Bilstein (bilstein@mail.utexas.edu).
Q: What are NTSC/PAL/SECAM and why should I care?
A: NTSC (National Television Standards Committee), PAL (Phase Alternating
Lines) and SECAM (SEquentiel Couleur Avec Memoire) are different worldwide,
generally incompatible television standards. Some short, not completely
accurate information follows.
what where freq/frames/scan lines
---- ----- ----------------------
NTSC US/Japan 60hz/30/525
PAL Europe 50hz/25/625
SECAM France & many others 50hz/25/625
For detailed and accurate (but muddled) information, see the Worldwide TV
standards page (http://www.ee.surrey.ac.uk/contrib/WorldTV). Why is this
information important? Different carts will exhibit different
characteristics based on what kind of TV and console are used. For example,
a PAL cart on an NTSC console and TV will roll the screen and exhibit a
strange color scheme. An adjustable vertical hold is a must in these
situations. The console compatibility FAQ
(http://www.gyruss.demon.co.uk/ccnuk/compat.html) details much of this
information for the Atari 2600/7800 and other consoles as well.
Q: What is a TV Boy and where can I get one?
A: The TV Boy is a handheld-sized Atari 2600 (made by SystemA) with 127
built-in games that connects to your tv (it does not have its own screen).
While it features a built-in Gameboy-like joypad and external 9-pin ports
so one can connect one's favorite controller, it does not, alas, have a
cartridge slot. Inside the TV Boy is a jumper marked "NTSC/PAL," so it
appears that it will work on either type of TV.
There is also a TV Boy II which does not have external 9-pin ports. Thus,
there is no way to play two-player (simultaneous) games (only the built-in
directional pad is left) with two players; In two-player games the pad
controls both players at the same time. For example, in Traffic (nee
Freeway), the pad controls both chickens.
For PAL preferers there is the MegaBoy which is nearly identical to the TV
Boy, although it has only 126 predominately PAL games.
If things weren't confusing enough, Ian Pleasance (tspigp@rbkc.gov.uk) adds
the following:
"...there are also PAL versions of the TV Boy I and TV Boy II. The TVB1
is exactly the same physically as the US version, whereas the TVB2 had
a design change and is shorter, it also adds a 127th game (pirated
MegaMania), and had the second joystick port removed (on games with a
two-player option the second joystick is rerouted to the Joypad). Both
the TVB1 and TVB2 were sold in the UK by SystemA.
"SystemA also recently launched the "Super TV Boy", renamed the TVB2
to "TV Boy" and dropped the TVB1.
The Super TV Boy is the same internally as the TVB2, however the
casing has changed drastically, and the internal joypad is now
"removable" in that it clips on to the main unit case and is attached
by a wire, so you can unclip it and play it at a distance. The Super
TV Boy looks in some ways like a mini-NES except that half of the casing
is bright pink (!).
The MegaBoy is unavailable from anywhere we know of. TV Boys are not
available in the US from anywhere we know of (JerryG used to carry them for
$149.95 + shipping and handling). Argos, a UK mailorder company, has TV
Boys for 24.95 pounds, but they do not take orders from outside Great
Britain or Northern Ireland. (Argos Customer Service: 01908 600 161; Direct
Home Delivery: 0345 427 467; the TV Boy catalog number is 364/4834).
Gultronics in Tottenham Court Road, London, England as well as Index, a
UK-wide catalogue shop both sell the TV Boy and Super TV Boy. Finally, one
can also purchase TV Boys direct from SystemA (SystemA (UK) LTD, 12 Albury
Close, Loverock Road, Reading, Berkshire, RG30 1BB) for approximately
$50.00 + shipping and handling.
JerryG, in an email message, mentions a completely different MegaBoy (from
South America) that does not include built-in games, but rather has a
cartridge slot (!).
Finally, The Maverick (themaverick@volcano.net) mentions that a 7800
controller plugged into the left joystick port (but not the right port) of
the TV Boy will keep it from operating. Corroboration anyone?
Q: What are the specs for the 2600/7800?
A: The information here is incomplete in some places, misleading in others,
and possibly just plain wrong in still other places.
2600 7800
CPU: 6507 6502C (custom, NOT 65C02)
RAM: 128 Bytes, in VLSI 4K, high speed (mostly VRAM)
ROM: 4K max 52K max
Cpu Clock: 1.19 MHz 1.79 MHz
Graphics Clock: 1.19 MHz 7.16 MHz
Slot Config: Rom access only Most CPU lines + video/audio
CPU Avail: less than 50% over 90%
Notes: ROM specs are based on non-bank select scheme, the graphics clock is
the master clock used to drive the video chips.
Q: How large do 2600 games get?
A: There are several 2600 games with 16K bytes (e.g. Road Runner). There
are also games with 128 bytes of RAM on the cartridge (called the Atari
Super Chip), such as Jr. Pac-Man. Supercharger games that do multiple loads
may be even larger (which ones?; the Supercharger people should know.)
Fatal Run is 32K. The 32-in-1 cart is 64K, 2K per game. The MegaBoy cart
from Dynacom is also 64K, 16 banks of 4K.
Kevin Horton (khorton@iquest.net) maintains a detailed list
(http://www.tripoint.org/kevtris/files/sizes.txt) of cart sizes and
bankswitching methods, from which most of the above information is culled.
Q: Are there any published 2600/7800 technical articles available?
A: Andy Clayton (aclayton@leland.Stanford.EDU) was kind enough to type up
Design Case History: the Atari Video Computer System
(http://www.stanford.edu/~aclayton/Atari_case_history.html) from the March
1983 IEEE Spectrum. It is quite an interesting read although it contains no
code.
IBM's patent server (http://patent.womplex.ibm.com) also contains a wealth
of information including many Atari patents.
Q: Pinout information?
A:
Joystick Pinouts
2600/7800 pinouts:
_________________
\ o5 o4 o3 o2 o1/
\ o9 o8 o7 o6 /
\___________/
pin # 2600 control 7800 control
1 WHT- Up WHT- Up
2 BLU- Down BLU- Down
3 GRN- Left GRN- Left
4 BRN- Right BRN- Right
5 unused RED- Button (R)ight (-)
6 ORG- Button ORG- Both buttons (+)
7 unused unused
8 BLK- Ground(-) BLK- Ground(-)
9 unused YLW- Button (L)eft (-)
2600 control (button)
pin 6 ORG(+) --------------()------------BLK(-) pin 8
Button
7800 control (buttons)
/----------YLW(-) pin 9
Button L /
/---------()---| YLW splits
/ \----/\/\/-----\
pin 6 ORG(+) -------| ORG splits 520 ohm |---BLK(-) pin 8
\ /----/\/\/-----/
\---------()---| 520 ohm
Button R \ RED splits
\----------RED(-) pin 5
2600 cartridge pinouts
A standard 2600 cartridge contains the equivalent of a 2716 or 2732/2532
with one notable exception: the chip select line is active high, not low.
The high order address line of the 6507 (A12) is used as the chip enable.
There was at least one company that used EPROMs with a 74LS04 inverter to
compensate for this. Note that numbers indicate left to right numbering.
Top Row Bottom Row
Slot 2716 CPU 2716 CPU
1 13 D3 1 A7
2 14 D4 2 A6
3 15 D5 3 A5
4 16 D6 4 A4
5 17 D7 5 A3
6 * A12 6 A2
7 19 A10 7 A1
8 NC A11 8 A0
9 22 A9 9 D0
10 23 A8 10 D1
11 24 +5V 11 D2
12 12 Shield Ground NC Ground
* to inverter and back to 18 for chip select
(Looking at the bottom of the cartridge -- i.e. edge connectors first)
Top
D3 D4 D5 D6 D7 A12 A10 A11 A9 A8 +5V SGND
--1- --2- --3- --4- --5- --6- --7- --8- --9- -10- -11- -12-
GND D2 D1 D0 A0 A1 A2 A3 A4 A5 A6 A7
Bottom
Dx = Data line x
Ax = Address line x
+5V = +5 volts
SGND = Shield Ground
GND = Ground
Notes:
* On both cartridges that were opened, GND was also connected to SGND.
Best to make sure that they are wired together.
* A11 and A12 could be switched. On both the chips I've checked, A12 was
hardwired to +5 volts which leads me to believe that it is the highest
address line. Since I believe that these chips are only 4Kx8 ROMs,
this seems logical, since A12 would actually be just the chip enable
for ROM (right?). Only the 2600 info tells differently, and it doesn't
give any connection for A11 on the EPROM, so I don't trust it.
Unfortunately, since the 2716 EPROM is used as an example, we won't
know without actually trying one, since the 2716 doesn't really use
A11 or A12 and either one could be used as a chip enable.
Address
lines Memory
used Available EPROM Memory
======================================================
A11 2048 2716 2K
A12 4096 2732 4K
A13 8192 2764 8K (needs support chips for banking)
A13 8192 2 x 2732 8K (most common of 8K config)
____________
| 2716 |
A7 | 1 24 | VCC [+5 V]
A6 | 2 23 | A8
A5 | 3 22 | A9
A4 | 4 21 | VPP [Doesn't matter probably. +5V]
A3 | 5 20 | !Output Enable (always on) [GND]
A2 | 6 19 | A10
A1 | 7 18 | !Chip Enable (make high bit) [inverted A12]
A0 | 8 17 | D7
D0 | 9 16 | D6
D1 | 10 15 | D5
D2 | 11 14 | D4
GND | 12 13 | D3
|__________|
____________
| 2732 |
A7 | 1 24 | VCC [+5 V]
A6 | 2 23 | A8
A5 | 3 22 | A9
A4 | 4 21 | A11
A3 | 5 20 | !Output Enable (always on) [GND] / VPP
A2 | 6 19 | A10
A1 | 7 18 | !Chip Enable (make high bit) [inverted A12]
A0 | 8 17 | D7
D0 | 9 16 | D6
D1 | 10 15 | D5
D2 | 11 14 | D4
GND | 12 13 | D3
|__________|
____________
| 2764 |
VPP | 1 28 | VCC [+5 V]
A12 | 2 27 | !Program Strobe (no connection?) [+5V]
A7 | 3 26 | No Connection
A6 | 4 25 | A8
A5 | 5 24 | A9
A4 | 6 23 | A11
A3 | 7 22 | !Output Enable (always on) [GND]
A2 | 8 21 | A10
A1 | 9 20 | !Chip Enable (always on) [GND]
A0 | 10 19 | D7
D0 | 11 18 | D6
D1 | 12 17 | D5
D2 | 13 16 | D4
GND | 14 15 | D3
|__________|
VPP was also set at +5V for the 2764.
7800 Cartridge and Expansion Pinout
7800 Cartridge port
1 R/W 17 A15
2 Halt 18 EAudio
3 D3 19 A7
4 D4 20 A6
5 D5 21 A5
6 D6 22 A4
7 D7 23 A3
8 A12 24 A2
9 A10 25 A1
10 A11 26 A0
11 A9 27 D0
12 A8 28 D1
13 +5V 29 D2
14 Gnd 30 Gnd
15 A13 31 IRQ
16 A14 32 CLK2
Expansion port
Gnd +5v CVideo MLum0 Mlum3 Blank OscDis ExtMen Gnd
--1-- --2-- --3-- --4-- --5-- --6-- --7-- ---8-- --9--
-18-- -17-- -16-- -15-- -14-- -13-- -12-- --11-- -10--
Gnd Audio Rdy MCol MLum2 MLum1 Msync Clk2 ExtOsc
Notes:
* All signals starting with M are Maria signals
* MLum* is 4 bits of luminance - giving 16 shades of each color
* MCol is the color phase angle
* Msync and Blank are Maria combined sync and blanking outputs
* Extmen is an external Maria Enable input
* OscDis disables the 14.31818 MHz master clock and ExtOsc is an input
to replace it.
* CVideo is the input to the RF modulator so it includes the modulated
audio too
* Clk2 is the phase 2 clock from the 6502
* Rdy is an input to the 6502
Q: Power Supply Information?
A:
2600
Input: 120VAC 60Hz
Output: 9VDC 500mA
Polarity: Center +, Outer -
European 2600
[ATARI FUJI LOGO]
PART NO.:CO 18084-319
AC/DC ADAPTOR
INPUT: AC 240 V#50Hz 9W
OUTPUT: DC 9V 500 mA
BS415 [Polarity C+, O- diagram]
FOR USE WITH MODELS CX 2600
XEP 80 OR SX212
WB JUN-AUG 87
7800
Input: 120VAC 60Hz 15W
Output: 9VDC 1Amp
Polarity:
-------------
- | o o | +
-----|_|-----
[looking into the power supply]
If you are handy with a soldering iron, you can get a more standard jack
and just solder it in parallel with the original connector, then buy a
power supply at Radio Shack for a few bucks.
One good place to solder alternate power connections is to the two joints
on the underside of the board, located near the original power plug (the
polarity is easy to follow because the traces from the power and to the
barrel capacitor are polarity-marked). Either an external jack (1/8" mono)
can be run through the old jack's hole (or a vent hole) -or- an internal
jack can be installed where convenient such as the thick "strut" near the
original hole or on the right side (when facing the unit for play). You can
use a 2600 power supply; the only difference is half an amp, which the
techies say doesn't matter much.
Q: How do I build a composite/audio/chroma/luma output interface for the
Atari 2600Jr/2600A?
A: Moderators' note: This entry has been left exactly as it was in the last
version because of the copyright notice at the end. The author has been
contacted, but he has not given his blessing to our edits as yet.
[The following mod is for SOME Jr's. Please see section end for
2600A update.]
File revision 1.1
After finding my entertainment budget disappear (poor university
student) I was forced to economize--I dusted off the Ole'2600.
I figured I would hook it up to my computer monitor, but to my
dismay there was no composite output on the beast (Atari).
Determined to overcome, I quickly disassembled it. After some
poking and prodding around I managed to locate the required
signals.
Benefits: No longer require a TV. You no longer require those
god-awful switch boxes. No more interference patterns
on the screen (from the RF cable being used as a bloody
antenna). No longer requires the 100' hookup RF cable.
Crisp clear audio etc;
Drawbacks: No longer get to see sister trip in 100' RF cable. No
longer get to fall asleep with psychedelic interference
patterns on screen.
Materials Required:
Phillips screwdriver, a soldering iron, solder, a small piece of
wire, 2 or 3 patch cables and a small pair of needle-nose pliers.
* The following schematic is for the NEWER model which is sometimes
referred to as the "Atari Junior". The older model is much the
same.
1-Simply unplug everything from your console, turn it over and
remove the 5 screws.
2-Remove the top and bottom plastic case pieces. When removing the
TOP piece carefully pull out the ribbon cable that connects it to
the main board.
3-You should now have the board (covered by a metal shield) in your
hands. Turn it over, you will see little clasps on the edge of the
shield that hold it in place. Straighten these with your pliers
and you can then remove 2 LARGE shields (One on Bottom of unit,
one on Top). The small shield remaining (On Top) covers the RF
modulator.
4-Orient the exposed board into the position that it would normally
be in. ie: The way it is when you play (On/Off switch near Top
Left).
5-Look in the LOWER RIGHTHAND AREA of the TOPSIDE (front) of the
board. You will see a setup that resembles the schematic below.
__________________
TOPSIDE OF THE BOARD, | |
LOWER RIGHTHAND CORNER |O RF |
| MODULATOR |
| |
|__________________|
------ TP5 (Luma)
|
_____ V ___
| | ||| o ||| | O |
|_____| RRR RCR |___|
||| |||
^ ^
| |
R41 (Chroma) --- --- C19 (Audio)
Gold/Red/Grey/Blue Usually turquoise
Color-banded colored
NOTE: You can connect the Audio to EITHER side of the Capacitor,
the best results are obtained by placing it on the BOTTOM
of the Capacitor (as shown).
The Chroma *MUST* be hooked up to the BOTTOM of the resistor
(as shown). It will NOT work if you hook it to the top of
the resistor.
To gain Chroma/Luma/Audio output you will need 3 RCA patch cables
[the kind commonly used with stereos]. Simply solder the cables at
the required points (Chroma/Luma/Audio) as shown. Remember to GROUND
ALL cables! ie: solder the GROUND wire [the wire that wraps around
the inner wire] to any point that the board shield connects to.
To gain Composite/Audio output you need 2 RCA patch cables [the kind
commonly used with stereos]. Here it gets a little different than
above. Simply solder a "jumper" [a piece of wire] from R41 (Chroma)
to TP5 (Luma), then connect a patch cord to TP5 [Presto! you now have
composite]. Solder the remaining cable to C19 (Audio). Again, remember
to GROUND all cables. Do *NOT* GROUND the jumper!
Simply re-assemble the unit and you are done. You will find that it
is easier to have the newly installed cables exit through the joystick
port. Alternatively, you could cut a notch in the case for a separate
exit. Having the cables exit through the RF output is not recommended.
There will not be enough room (without pinching the cables) to hook up
the RF cable. Adjust your brightness/contrast. Enjoy!
If you ever wish to adjust your color (chroma) there is a "POT" that
you can tweak. It can be found near the OFF/ON switch. It is the only
pot on the left side of the board.
DISCLAIMER:
I can not, and will not, be held responsible for any damages that you
or your system incur. This document is provided for informational
purposes only.
Send all Questions/Comments/Cartridges you are no longer using to:
Thomas Clancy
1 Hunt's Lane
St. John's NF, Canada
A1B 2L2
thom@garfield.cs.mun.ca
thom@saturn.cs.mun.ca
thom@morgan.ucs.mun.ca
(C)1993 Thomas Clancy
This article is freely distributable so long as it is not modified.
It must be distributed in it's entirety.
chroma/luma output for 4 switch 2600
TIA pin 2 -----Sync
TIA pin 5 -----Lum 1 o 5V (TIA pin 20)
TIA pin 7 -----Lum 2 |
TIA pin 8 -----Lum 0 | +
R206(1K)/C208 Bottom ---Audio |---|(----,
C210/R210(6.8K) Top ----Color | 100uF |
| \/ GND (TIA pin 1)
|
,--------------------------------| 10uf
| __________ `------,---/\/\/---,--|(--,
`---|1 | CR1 750 1.6K | 10 | + |
| 2|--|<]--/\/\/-, ,-/\/\/-` | \/ GND
TIA2<-----|3 CD4050 | 9.1K | | ___/-------` ..........
TIA5<-----|5 4|---/\/\/-----| | Q1 /|/c\ . RCA
TIA7<-----|7 | 4.7K |--|------(b| ) . Cables
TIA8<-----|9 6|---/\/\/-----| | \|\e/ 75 . __
,--|14 | 18K | | \-----,---/\/\/----Luma-O__
|--|11 10|---/\/\/-----` | 2K | . |
|--|8 | `-/\/\/-,--/\/\/--` . GND \/
| |__________| 5v o | 75 .
| | GND \/ .
\/ GND Q2 ___/ .
6.8K /|/c\ 75 . __
Top of C210/R210<-----/\/\/---(b| ) ,----/\/\/---------------->Chroma-O__
\|\e/ | . |
CR1 - low power silicon \----| 75 . GND \/
(glass) diode (RS 276-1122) `----/\/\/---, .
Q1,Q2 - 3904 or equiv. (RS 276-2016) | .
\/ GND .
1uF . __
Bottom of R206/C208<-------|(-------------------------------------->Audio-O__
+ . |
. GND \/
..........
The CD4050 is a video buffer. It provides a sharper signal than just
picking the signals off of the TIA, which is an unbuffered and open
collector. The unused buffer inputs are tied to ground to reduce noise
(pins 14&11). On the outputs of the buffer, the 3 Luma pins and Sync are
combined into what will become Luma. Each Luma signal is supposed to be
twice as bright as the previous one, so the resistance on each Luma pin is
roughly 1/2 the previous one. If you cannot find the exact values, at least
try to be within 10% or stack values to get close. The Sync signal is added
in via a diode to protect the output of the buffer and is dropped slightly
through a 750 ohm resistor.
Next, the combined Luma signal is connect to 5v & ground through resistors
to reference the voltage for the base of Q1, our Luma amplifier. Its output
is set to 75 ohm impedance (75 ohms is best but 70-100 ohms will work in
the place of the 75 ohm resistors. The closest Radio Shack has is a 1/2
watt 82 ohm resistor 271-011 which works fine).
The Chroma signal is picked off the board at the junction of C210 and R210.
Looking at the board, R210 is the 4th component from the right in the
bottom row of resistors/capacitors under the shield. It connects to C210
(5th component from the right) at the top of both components, and this is
where to solder the wire for the Chroma circuit.
The Chroma circuit is just a simpler version of the Luma amplifier. Again,
the output is 75 ohm impedance.
The Audio circuit is simply a capacitor to filter out the DC offset on the
audio signal. Pick the audio signal off the board at the junction of R206
and C208. R206 is the 4th component from the right in the 2nd row of
components at the bottom. Solder the Audio wire at the bottom of R206
and/or C208 (3rd component from the right).
Be sure to solder the outer shield from the RCA cables to ground and
connect the signal to the inner conductor. Also, do not disconnect any pins
of TIA from the circuit (if the pins are lifted out of the socket or PCB,
the open collector outputs will no longer function).
I used a small piece of perfboard from Radio Shack and hot-glued it into
the 2600 case and made a small hole in the RF shield to run the wires to
the new board. I ran the RCA cables (Chroma, Luma, Audio) out the hole for
the RF cable.
I'd like to acknowledge Ben Poehland and Charles Cole whose Super Video
upgrades are the basis for this project. When you complete this circuit,
your 2600's picture quality will be comparable to a Super Video upgraded
Atari 8-bit.
Q: How do I build a video driver for the 2600/7800?
A: Parts list:
* T1 2SC1815
* R1 2.7K
* R2 150
* R3 68
* L1 180 uH
* L2 2.7 uH
* C1, C2 100 uF 6.3 V
wire list:
* R1:1 to Ground
* R1:2 to Video In
* R2:1 to Video In
* R2:2 to T1 base
* R3:1 to Ground
* R3:2 to T1 emitter
* L1:1 to +5V
* L1:2 to T1 collector
* C1:1 to Ground
* C1:2 to T1 collector (positive lead of C1)
* C2:1 to L2:1
* C2:2 to T1 emitter (positive lead of C2)
* L2:1 to C1:1
* L2:2 to Video Out
+5 Volts
|
(
L1 (
(
|
R2 |/---+---+
Video In -------+---^^^------| T1 | + C2 L2
| |\ |
| >>-+---|-------| |----nnn---- Video Out
> | |
R1 > > _ +
> R3 > - C1
| > |
| | |
+-----------------+---+--- Ground
This is a simple common emitter amplifier. It is a non-inverting current
amplifier and serves here to allow the video signal from the game to drive
a standard composite monitor with 75 ohm impedance.
In order to prevent the audio from interfering with the video signal, the
mixing oscillator must be disabled on the main circuit board. On a 7800,
remove the base lead of Q1. It is located near the RF modulator.
The audio doesn't need any extra buffering.
Places to get signals:
1. from RF modulator
pin 3 is video
pin 1 is ground
2. from Expansion Interface on 7800
pin 1 is ground
pin 2 is +5V
pin 3 is video
pin 17 is audio
3. from main circuit board
on a 7800, video and ground are across C7; +5V and audio are across C4
This circuit may not work or be required with all versions of the 2600. It
is required for the 7800 and the Sears Video Arcade II version of the 2600.
It is probably not necessary for a 5200.
Q: How do I convert Sega controllers to Atari pinout?
A: [Note: Based on a non-random sample of size 2, it was found that
unmodified Sega controllers work fine on the 2600/7800, with B acting as
the single fire button. Use the instructions below if you wish to have a
truly 7800 compatible stick with 2 separate fire buttons.]
[editor's note: who is this talking?]
First the Disclaimer. I am not responsible for:
1. Any damage done to your Atari 7800 or Atari 2600.
2. Any damage done to the Sega Genesis Controller.
3. Any errors in these instructions.
This design is free for you to make your own controllers or adaptors. If
you make controllers or adaptors to sell to other people, I would like (no
surprise here) a cut of the profits. The only other thing I ask is that if
make your own, drop me an email so I get an idea of how many people are
using my design.
I'm not going to give step by step instructions. I'm going to assume that
the reader has some basic knowledge of electronics and can figure out what
to do with the schematics and info presented here. I will, however, answer
questions if asked.
This design works with the Atari 2600 as well as the Atari 7800. Also, any
system that can use Atari 2600 joysticks, should be able to use this
design. This design can be put inside a Sega Genesis controller or with the
addition of two 9 pin connectors, it can be made into an adaptor. It works
with any Sega Genesis controller including those with autofire.
Parts List
* 2 3906 PNP Transistor
* 2 1K Resistor
* 2 620 Ohms Resistor
For Adaptor only
* 1 9 pin Male Subminiature D connector
* 1 9 pin Female Subminiature D Connector
Schematic:
Sega B button --> Atari Left Button:
____ Atari 6
1K | /
Sega 6 __/\/\/\/\___|V PNP
|\ 3906
|_______ Atari 5
|
<
< 620 Ohms
<
|
Atari 8
Sega C button --> Atari Right Button:
____ Atari 6
1K | /
Sega 9 __/\/\/\/\___|V PNP
|\ 3906
|_______ Atari 9
|
<
< 620 Ohms
<
|
Atari 8
Sega 1 -------- Atari 1 (Up)
Sega 2 -------- Atari 2 (Down)
Sega 3 -------- Atari 3 (Left)
Sega 4 -------- Atari 4 (Right)
Sega 8 -------- Atari 8 (Ground)
Sega 5 ___.
|
|---- Atari 7 (+5V)
Sega 7 ___|
Pins listed as Sega refer to the 9 pin male connector that the Sega
Controller plugs into. Pins listed as Atari refer to the 9 pin female
connector that plugs in the Atari 7800.
Q: How do I convert a Sega Master System lightgun to Atari pinout?
A: The Aug 1988 (Vol 7, Num 4) Antic Magazine contained an article called
First look: Inside the XE Game System: Hardware surprises revealed. It
described the conversion:
To modify the Sega gun for the Atari, you'll have to cut off the
incompatible connector. The wires must be stripped back and soldered into
an Atari joystick connector as follows:
SEGA GUN ATARI JOYSTICK PORT
Blue wire Pin 1 stick FWD
Gray wire Pin 6 trigger
Green wire Pin 7 +5 volts
Black wire Pin 8 Ground
Because of the close fitting connections for the XEGS ports, don't wire in
a DB9 female connector that has "ears". Most joysticks don't have wires for
unused signals, so cutting up an old joystick cable may not work.
Specifically, an Atari joystick does not need the +5 volts, so there isn't
likely to be a wire connected to Pin 7. However, you can find joystick
extension cables at Radio Shack, which have all nine pins wired from male
to female. Antic disclaims responsibility for any damages that might occur
during improper implementation of this, or any, hardware modification
project we publish.
Once it's all hooked up, you'll notice that gun fires when you release the
trigger, which is annoying. The Sega trigger wiring is the opposite of what
the Atari light gun uses. To rewire the trigger switch, remove the five
screws (one is under the Sega logo on the side). Find the trigger
micro-switch with three connections. Wire to the normally closed contacts.
Q: How do I convert an NES controller to Atari pinout?
A: See the following link
(http://www.geocities.com/TelevisionCity/Stage/6058/2600nes.txt) for
step-by-step instructions. You will need a 2600 controller connector cable
to make this work.
Q: What is an Atari Game Recorder and how do I build one?
A: An Atari Game Recorder is a device that copies carts to cassette tape
and also admits the playing of games from tape. Instructions and schematics
are in the following issues of Radio Electronics (it's a three-part
article):
Dec 84 vol 55 no 12 p. 69-72.
Jan 85 vol 56 no 1 p. 51-58.
Feb 85 vol 56 no 2 p. 69-72.
Rich Arroyo (rur@worldnet.att.com) will sometime have copies of these
articles in electronic form. Stay tuned for details. BTW, if anyone decides
to construct an AGR, please mail the maintainers and provide details of how
well it works and any problems encountered in its construction.
Acknowledgments of thanks.
Much thanks to the following people:
* Karl Heller (heller@cdnow.com) for giving me (Zube) a shot at revising
this FAQ.
* NightThing (ghtthing@aol.com) for the 7800 Impossible Mission entry.
* Bruce Tomlin (btomlin@aol.com) for the Expansion Module #1 entry and
for the last paragraph of the 7800 encryption entry.
* Jeff Coleburn (vsp@netaxs.com) for the Intv System changer entry.
* Greg Alt (galt@cs.utah.edu) for the 2600/7800 Joystick pinouts.
* Brian Hammock (brian.hammack@rook.wa.com) for the 95 Radio Shack list,
the redo of the 7800 polarity diagram and the last paragraph in the
7800 power supply section.
* Thomas Clancy (thom@morgan.ucs.mun.ca) for the chroma/luma 2600 Jr
bit.
* Bryan Edewaard (bryedewaard@delphi.com) for the chroma/luma 4 switch
2600 bit.
* Harry Dodgson Jr (hdodgson@oeonline.com) for the video driver
information, the 7800 pinouts, the keypad cart list, the PAL
Impossible Mission bit, and much more of this FAQ than we give him
credit for.
* The Macra Terror (englew@pop.wwa.com) for the review of Zap!
* Mike Doughty (sdoughty@cass.net) for the info about Video and Computer
Games Fall 83 issue.
* Ken Kopin () for the birthday information in the Gameline entry.
* Craig Harris (craig@actionzone.com) for mentioning the 7800 adapter
for the 5200 in a posting to rec.games.video.atari.
* Glenn Saunders (krishna@cyberjunkie.com) for pointing out the official
home of the supercharger faq, and for information on the commercial
Stella CD.
* Kevin Horton (khorton@iquest.net) for pointing out the 2600 technical
information on his web page, for most of the cart size entry and for
noticing the NTSC/PAL switch inside the TVboy.
* Leonard Herman (rolenta@aol.com) for Gameline bps information.
* Dan Boris (dan.boris@coat.com) for mentioning his vcs tech page in a
rgvc posting.
* Jay Tilton (tiltonj@erols.com) for the 7800 incompatibility
information and for a pointer to his tech page.
* Christopher James Pepin (cpepin1@hotmail.com) for the Fun Facts link,
the NES controller link, the stella mailing list info, and a pointer
to the 7800 32-in-1 cart.
* Greg Legowski (gregleg@pobox.com) for the second fire button
explanation of the Sega controller to Atari pinout entry.
* Russ Perry Jr. for Slap-Dash info, for information on how complete the
Jaguar 2600 emulator is and for a correction to the list of
CyberPuNKs.
* Jerry Greiner (JerryG@hevanet.com) for pointers to his clone list, the
Beta One Guide, Don Thomas' bit and especially for the TVboy
information.
* Sean Kelly (skelly@xnet.com) for the multicart info from his web page.
* Rich Arroyo (rur@worldnet.att.com) for the Atari Game Recorder info.
* Colin Woodbridge (colin.woodbridge@UK.Sun.com) for the Auction Price
database info, the UK classic videogame mailing list info, and for the
information regarding JTS' sale of Atari.
* Mike Davidson (radar@pinwiz.demon.co.uk) for TVboy and TVboy II
information.
* Dennis Remmer (dennis@dstc.edu.au) for the 7800 32-in-1 info and
picture.
* Chris Cracknell (ad329@james.freenet.hamilton.on.ac) for the Rescue
Bira Bira info.
* Scott Charles (scharles@injersey.com) for Radio Shack info and
warnings about using tv tuner spray on paddles.
* Bert Whetstone (cudabert@magicnet.net) for references to several files
on his ftp site.
* Matthew Pritchard (matthewp@netcom.com) for mentioning the
Intellivision emulator bit in a rgvc posting.
* Hans Reutter (reutter@bronze.coil.com) for the Videoplexer and Unimex
SP280 info.
* Howard Scott Warshaw (hsw@netcom.com) for mentioning his video in an
rgvc posting.
* Scott Crawford (electronicon@hotmail.com) for his review of the Once
Upon Atari video.
* Nick Bensema (nickb@primenet.com) for his tech page and game page
link.
* The Maverick (themaverick@volcano.net) for 7800 joystick/TV boy info.
* Sean McGrail (McGrail007@aol.com) for additional games available from
O'Shea.
* David H. Hovemeyer (daveho@rstcorp.com) for mentioning in an rgvc
posting that mpja has Atari Track balls.
* Andy Clayton (aclayton@leland.Stanford.EDU) for a link to the IEEE
article and IBM's patent server.
* Greg Troutman (mor@crl.com) for mentioning his game in a posting to
the stella mailing list.
* Lance F. Squire (komb@interlog.com) for the Astrocade joystick
rewiring pointer.
* Dauer (dauer@mcn.net) for the O'Shea information regarding single
carts.
* Phil Gorski (shaggy2@geocities.com) for mentioning that O'Shea has
2600 Crossbow as well.
* Piero Cavina (p.cavina@mo.nettuno.it) for the Oystron home page.
* Bob Colbert (rcolbert@novia.net) for many things already mentioned in
the FAQ and for the Usenet announcement of alt.atari.2600.programming.
* Ian Pleasance (tspigp@rbkc.gov.uk) for additional info regarding the
CCNUK web page, separate trade/sale CCNUK list, a link to the console
compatibility FAQ, gobs of PAL TVboy information, and 7800 PAL
compatibility information.
* Dennis Brown (brownd@ns2.apmtech.com) for the old Atari emulator FAQ
and for the pictures from Ultimate Gamer.
* TomHolzer@aol.com for TV Boy II, Super TV Boy information, and
SystemA's address and ordering information.
* Michael Bennett (feedmichael@orion.ica.net) for mentioning that
alt.atari.2600.programming is available from www.feedme.org.
* Curt Vendel (Cvendel@aol.com) for the link to the Atari History page,
the 7800 keyboard bit, the Graduate keyboard bit, a slew of other
interesting information and for mentioning the Best Electronics' web
page in rgvc.
* Walton C. Gibson (kalla@aspark.ece.uiuc.edu) for the Atari Age and
SwordQuest pages.
* Daniel.Mendyke@digital.com for the link to the Once Upon Atari home
page.
* Ben Sipriano (uncleben@swbell.net) for the bit that Radio Shack's
newest pages were out.
* Garon Grainger (garon@sccoast.net) for mentioning Randy Crihfield's
page in a stella list posting.
* Sean R. O'Neill (soneill@morgan.ucs.mun.ca) for the Gemini pack-in
info.
* Keith Ainsworth (retrogamer@hotmail.com) for the TV Gamer info.
* Alexander Bilstein (bilstein@mail.utexas.edu) for his gallery of
controller pictures, his cart lists, his instruction archive, and
several suggestions.
* Chris Cavanaugh (Cav@classicgamer.com) for the Classic Gamer link.
* Tom Zjaba (TomHeroes@aol.com) for the Retrogaming Times link.
* David J. Robbins (David@robbins.freeserve.co.uk) for mentioning that
Centipede was once a pack-in cart.
* Phaze (phaze@aloha.net) for the link to his page of mag cover scans.
* Mark Hourahane (HOURAHANEM@harveygs.kent.sch.uk) for mentioning his
repair service.
* All people previously mentioned in the FAQ.
|
|