V for Victory
| Game System: |
Apple Macintosh |
| Cheat Category: |
Hint |
| Game Company: |
Three Sixty |
| Game Category: |
Strategy |
| Hint, Cheat, Walkthrough: |
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V for Victory
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The Axis Campaign Hints
* It is inevitable that the front will collapse initially. Do not waste
men in holding objectives against overwhelming odds.
* Collapse your forces toward the town and attempt to entrench those
parts of the town that are not already fortified. Figure out what you
will need (or what you have available) to hold Velikiye Luki. Remember
that every unit that gets trapped in the town represents more mouths
to feed from the limited stockpile of the garrison. Maintain defensive
supply to your surrounded troops in the city as long as possible,
because they will be too weak in minimal supply to hold the line.
* Brandenburgers must not be wasted in front line combat no matter how
critical the situation. Hold them in reserve, directly behind the
front. Once your line infantry and armour units make an opening in the
front line (which they will now be too tired to exploit), send the
Brandenburgers through to paralyse the supply system of the Soviets.
Two units of Brandenburgers should operate together as a minimum when
hunting down Russian HQ's. It is necessary to soften up the Russian HQ
to be attacked with artillery fire for at least two to three turns.
This will generally result in a kill, instead of a long running
engagement.
* It is not possible, under historical supply conditions, for more than
2 to 3 Axis divisions to be in anything more than minimal supply
during the Axis offensive portion of the game. The other units must
dig in/fortify, and ride out the inevitable Soviet attacks. In the
last week of the operation, probably only one reinforced division will
be able to maintain the offensive, most likely in defensive supply.
Axis And Soviet Hint
* Any unit that has orders to fortify or dig in when an enemy unit moves
adjacent will cease to make further progress in completing the
fortification. This is exactly as it should be and the way the manual
states. However, the manual does not state that the unit will continue
to try to complete the fortification, thus raking up a tremendous
fatigue factor (all the way to 15, i.e. the walking dead). The only
way to avoid this is to give orders to the specific unit to stop
building the fortification. You must go in to the unit command bar,
which appears on the bottom of the screen, to accomplish this. Very
annoying if you forget to do it, and a few turn later you realise that
your battalion is ready to collapse from exhaustion.
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